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[Seattle Go Center] DDK Class Tonight: Invasions (pt 1)

Hi Everyone-

Tonight we will be introducing key concepts related to invasions; this includes both utilizing them as we'll as defending  against them.  We will pay special attention to deciding when to invade during a game.  Hope to see you there!


Nick Sibicky - 4 Dan

Double-Digit Kyu Class
Mondays, 6:30-8:30 pm
Seattle Go Center

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RE: [ORE] Re: Dice pools over 10?

It works really well.  He used it for a player new to ORE as well.  The only time he has to pay attention to the actual numbers is for Height.  It Height's a non-issue then match the colors and away you go.


Date: Sun, 27 Jan 2013 09:47:18 -0800
From: aravol.amakiir@gmail.com
To: cult-of-ore@googlegroups.com
Subject: Re: [ORE] Re: Dice pools over 10?

This actually sounds like a really cool idea, does it work well for him?

On Thursday, January 24, 2013 10:35:01 AM UTC-7, fouge...@hotmail.com wrote:
The main reason IIRC for the cap of 10, is that with 11 normal dice you're guaranteed a set, with 10 its highly highly likely but not guaranteed.

One of my players bought some dice that he had to color himself (old school) so he simply colored the matching numbers for his "ORE set".  So each die has 10 different colors BUT when he rolls he only has to look for matching colors:)




Date: Thu, 24 Jan 2013 10:02:20 -0800
From: aravol....@gmail.com
To: cult-...@googlegroups.com
Subject: [ORE] Re: Dice pools over 10?

I've seen a lot of reviews that say the 10 die cap is a godsend, considering the tedium of matching up dice.

As for an Android App, how easily can android download an app not from the Market?

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Re: [ORE] Re: Dice pools over 10?

This actually sounds like a really cool idea, does it work well for him?

On Thursday, January 24, 2013 10:35:01 AM UTC-7, fouge...@hotmail.com wrote:

The main reason IIRC for the cap of 10, is that with 11 normal dice you're guaranteed a set, with 10 its highly highly likely but not guaranteed.

One of my players bought some dice that he had to color himself (old school) so he simply colored the matching numbers for his "ORE set".  So each die has 10 different colors BUT when he rolls he only has to look for matching colors:)




Date: Thu, 24 Jan 2013 10:02:20 -0800
From: aravol....@gmail.com
To: cult-...@googlegroups.com
Subject: [ORE] Re: Dice pools over 10?

I've seen a lot of reviews that say the 10 die cap is a godsend, considering the tedium of matching up dice.

As for an Android App, how easily can android download an app not from the Market?

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Re: [ORE] Re: Dice pools over 10?

I shall see what I can throw together

On Thursday, January 24, 2013 11:07:42 AM UTC-7, Hollis McCray wrote:

On Thu, Jan 24, 2013 at 11:02 AM, Aravol <aravol....@gmail.com> wrote:
> I've seen a lot of reviews that say the 10 die cap is a godsend, considering
> the tedium of matching up dice.
>
> As for an Android App, how easily can android download an app not from the
> Market?

It's really easy to do. But from what I hear, if someone writes an
Android app, it's really easy to get it up on the Android market.


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Sincerely,
Hollis McCray

hollis...@gmail.com

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[Seattle Go Center] Correction: All Seattle Pandanet City League games on Sunday

Dear Go Fans,

 

I have received a 2nd correction – both the “A” and “C” Pandanet City League teams are playing on Sunday, Jan. 27, not Saturday.  “C” team at 10 A.M., “A” team at 11 A.M.  You can watch them at

http://www.pandanet-igs.com/communities/pandanet

 

I repeat my apologies for the confusion.

 

Regards,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] Correction to Pandanet - AGA Tournament note

Dear Go fans,

 

The Seattle “A” team games in the Pandanet – AGA City League will start on Sunday, Jan. 27, at 11:00 A.M., not Saturday, as previously reported.  “C” team games are on Saturday, at 10:00  A.M.  (no change). Sorry for the confusion.

 

Regards,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] AGA - Pandanet City Online League starts up

Dear Members,

 

Seattle has two teams competing in in the “AGA – Pandanet City League”, an online tournament on the Pandanet-IGS server.  Our “A” team consists of Edward Kim, Dong Baek Kim, Ho Son and Kyoung Sun Cho (Sonny Cho) with Michael Cho as non-playing team captain.  First prize in the “A” league will be about $5000.  The top two teams will also get comps to attend the US Go Congress for free in Tacoma in August.

 

Dong Ma, Steve Stringfellow, Andrew Jackson, and Nick Sibicky are representing Seattle in the C League, with Oren Laskin as non-playing captain.  Team placement was determined by comparing AGA ratings.  Jon Boley of Bellingham and Seattle is the TD for the national tournament.

 

We wish our players the best of luck.  Congratulations to our “A” team for being one of the top 6 teams in the country.

 

The first round of games is coming this Saturday, Jan. 26.  You can watch the games online at:

http://www.pandanet-igs.com/communities/pandanet

The “A” starts playing at 11:00 a.m., Pacific Time, against the Vancouver BC team.

The “B” team starts playing at 10:00 a.m., Pacific Time, against the Chicago Team.

The Go-Panda2 client is recommended, which can be downloaded from the site.

 

The Tournament will be covered by the AGA E-Journal.

http://www.usgo.org/news/      

 

More information about the tournament can be found at:

http://www.lifein19x19.com/forum/viewtopic.php?p=126573#p126573

 

Cheers,

Brian

 

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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Re: [ORE] Re: Dice pools over 10?

On Thu, Jan 24, 2013 at 11:02 AM, Aravol <aravol.amakiir@gmail.com> wrote:
> I've seen a lot of reviews that say the 10 die cap is a godsend, considering
> the tedium of matching up dice.
>
> As for an Android App, how easily can android download an app not from the
> Market?

It's really easy to do. But from what I hear, if someone writes an
Android app, it's really easy to get it up on the Android market.


--
Sincerely,
Hollis McCray

hollis.mccray@gmail.com

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[ORE] Re: Dice pools over 10?

I've seen a lot of reviews that say the 10 die cap is a godsend, considering the tedium of matching up dice.

As for an Android App, how easily can android download an app not from the Market?

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RE: [ORE] Re: Dice pools over 10?

The main reason IIRC for the cap of 10, is that with 11 normal dice you're guaranteed a set, with 10 its highly highly likely but not guaranteed.

One of my players bought some dice that he had to color himself (old school) so he simply colored the matching numbers for his "ORE set".  So each die has 10 different colors BUT when he rolls he only has to look for matching colors:)




Date: Thu, 24 Jan 2013 10:02:20 -0800
From: aravol.amakiir@gmail.com
To: cult-of-ore@googlegroups.com
Subject: [ORE] Re: Dice pools over 10?

I've seen a lot of reviews that say the 10 die cap is a godsend, considering the tedium of matching up dice.

As for an Android App, how easily can android download an app not from the Market?

--
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[Seattle Go Center] SEATTLE TOP GO PLAYER'S TOURNAMENT

Dear Go Players,

 

Now you have two tournaments to choose from on the first Sunday of each month.  In addition to our Monthly Ratings Tournament, we now have the Seattle Top Go Player's Tournament.  This will start on Sunday, Feb. 3.

 

This is a round robin tournament for players 4 dan and stronger, which will meet on the same days as our Monthly Ratings Tournament.  All games will start with an empty board -- we will use komi and reverse komi to adjust for differences in strength. There are three cash prizes and a trophy.  The fee is $50 for the tournament, which will probably take 3 Sundays to finish.  Players who are not voting members of the Go Center will also need to pay an additional $3.50 a visit. Tournament Director will be Kyoung-Sun Cho (Sonny Cho).

 

This kind of tournament is very popular in Korea, and the Korean name for our tournament is 시애틀 바둑 최강자전 .  This tournament is not AGA – rated, so players do not have to be AGA members. However, if two AGA members play each other, they can submit the game to the AGA as a self-paired game, if they want.

 

Cheers,

Brian

 

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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Re: [ORE] Dice pools over 10?


On Sun, Jan 20, 2013 at 9:13 AM, Hollis McCray <hollis.mccray@gmail.com> wrote:
First, the rules say you can only roll a maximum of ten dice. What happens if your dice pool is more than 10 dice? With normal dice, I'm guessing you only roll 10 dice, But what happens when you have hard dice and wiggle dice involved? Do you choose which dice you roll, or is there a rule about which dice you take?

You get to choose. But, there is a rule that states that when you choose hard dice you have to roll all your hard dice or none of them. Obviously if you have more than 10 hard dice, you only roll 10 hard dice. If you have a mixture of hard dice and other dice, you must roll all your hard dice (up to a maximum of 10) and then choose whatever you want to add to the hard dice. Or, you roll none of your hard dice.

For example, say you had a pool of 7hd + 3d + 3wd. That's 13 dice. You can choose to roll 7hd and 3wd, or 7hd and 3d, or 7hd and some combination of regular and wiggle dice up to 3. Or, you can roll 3d and 3wd. You can't roll 3d and 3wd and 4hd, because you're not rolling all of your available hard dice. If you don't roll them all, you can't roll any.

Remember that dice penalties affect hard dice first, then regular dice, then wiggle dice.

 

The other thing is, can anyone recommend a good ORE dice roller for Android? Nothing I've found seems to work for ORE.


I can't help you there, though I, too, would be interested in finding a good Android dice roller for ORE.

--
Allan Goodall            http://www.hyperbear.com
awgoodall@gmail.com

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Re: [ORE] Dice pools over 10?

You can use the dice that you prefer. The exception is that if you have to drop a die because you PC is distracted, I believe that you lose HD first.


Second, you can drop dice yourself - starting with HD - to attempt maneuvers and similar combat benefits. FREX, you could drop die 11 of your 11 die pool and set die 10 to 10 to increase your chances of getting a head shot. This die set to 10 does count as a rolled die, as any HD would be. You can drop a die to give your attack or defends faster. Aiming, Spray, etc., can be attempted by dropping dice.

Hotjets

On Sunday, January 20, 2013, Hollis McCray wrote:
Picked up the Essential Edition of WT used a couple of weeks ago, and I'm really impressed. Better tahn my current superhero M&M for certain types of campaigns (i.e. Darker & edgier, whatever that really means), I'm looking forward to a chance to run it. I've got two questions, however:

First, the rules say you can only roll a maximum of ten dice. What happens if your dice pool is more than 10 dice? With normal dice, I'm guessing you only roll 10 dice, But what happens when you have hard dice and wiggle dice involved? Do you choose which dice you roll, or is there a rule about which dice you take? (I asked this on the forums, but this seems more active, so I'm asking it here as well.)

The other thing is, can anyone recommend a good ORE dice roller for Android? Nothing I've found seems to work for ORE.

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[Seattle Go Center] NO DDK Class Tonight!

Hi Fellow Go Players-

Sorry for the late notice, but we will not be having class tonight in observance of MLK.  Thanks all to who have attended the last couple of weeks, we have had really good turnouts and I hope to build on that momentum next week!

Nick Sibicky 4D


Double-Digit Kyu Class

6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free visits to the Seattle Go Center

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[ORE] Dice pools over 10?

Picked up the Essential Edition of WT used a couple of weeks ago, and I'm really impressed. Better tahn my current superhero M&M for certain types of campaigns (i.e. Darker & edgier, whatever that really means), I'm looking forward to a chance to run it. I've got two questions, however:


First, the rules say you can only roll a maximum of ten dice. What happens if your dice pool is more than 10 dice? With normal dice, I'm guessing you only roll 10 dice, But what happens when you have hard dice and wiggle dice involved? Do you choose which dice you roll, or is there a rule about which dice you take? (I asked this on the forums, but this seems more active, so I'm asking it here as well.)

The other thing is, can anyone recommend a good ORE dice roller for Android? Nothing I've found seems to work for ORE.

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[Seattle Go Center] Sunday Intensive with Edward Kim, youth with Scott Arnold

Dear Go Players,

 

Here’s a friendly reminder that the Sunday Intensive class on Jan. 20  will be with Edward Kim, 7d.  Class runs from 2-4 p.m., and costs $20.

 

The Sunday 4:00 kyu class has been cancelled.

 

The morning youth classes will be taught by Scott Arnold this Sunday.

9:00 AM to 10:00 AM - Youth beginners open class ($10)

10:00 AM to Noon - Youth advanced class ($15)

 

Regards,

Brian

 

 

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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Re: [ORE] Speed Capacity and Carrying Stuff

Your Body stat dictates how much you can carry and how fast you can sprint. See page 45 of the core rules.

If you buy a power with the Speed capacity, it allows you to move more quickly than the sprint listing on page 45. But your Body stat still dictates how much you can lift. You can just lift it while moving very quickly.

If you want to have super speed and carry more than 100 or 200 lbs, you'll need to add the Mass capacity to the power.


On Thu, Jan 17, 2013 at 10:21 PM, Jeff K <jjkohl70@yahoo.com> wrote:
Hey all,
 
I have a question about Powers with the Speed Capacity and how that interacts with how much the character can carry while moving at that speed. 
 
I'm inclined to say they can lift and move around with amounts similarly to the info that outlines max lift and sprint speed based on your Body score on page 40 of the Essential Edition.
 
But then I think maybe the Speed Capacity just moves you and then you would need to add a Touch Capacity to move any extra weight.
 
What do you think?
 
Thank you for your advice.
 
Jeff

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awgoodall@gmail.com

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[ORE] Speed Capacity and Carrying Stuff

Hey all,
 
I have a question about Powers with the Speed Capacity and how that interacts with how much the character can carry while moving at that speed. 
 
I'm inclined to say they can lift and move around with amounts similarly to the info that outlines max lift and sprint speed based on your Body score on page 40 of the Essential Edition.
 
But then I think maybe the Speed Capacity just moves you and then you would need to add a Touch Capacity to move any extra weight.
 
What do you think?
 
Thank you for your advice.
 
Jeff

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ALL INTERVIEW QUESTIONS


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SQL Server Interview Questions
http://allinterviewsquestions.blogspot.in2009/02/sql-server-interview-questions.html
dotnet questions 3
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[ORE] Arc Dream Needs You to GM at GenCon 2013!

Arc Dream Publishing needs game moderators to run events at GenCon 2013, August 15-18.

Arc Dream Publishing is a Premier Event Group at GenCon, and in recent years we've had the luxury of having all our events in the same dedicated space. We want to make an even bigger splash in 2013.

To sign up, please email shane.ivey@gmail.com.

Details here:

http://arcdream.com/home/?p=1468

Please spread the word!

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The One Roll Engine and more: www.arcdream.com
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Re: [ORE] Arc Dream in 2013

Sleeping. I would be glad to put together more material for the setting but Greg and Ken are going to be busy with Delta Green for a while.

On Tue, Jan 15, 2013 at 9:05 AM, Fidel Santiago <pperez333@gmail.com> wrote:
And none to Grim War?!?! :(

Mr Ivey, can I consider Grim War "sleeping" or just death?

Please, tell me, even the very, very, very bad news.
Fidel Santiago.


On Tue, Jan 15, 2013 at 1:57 PM, Charles Coleman
<bigglesandginger@gmail.com> wrote:
> Really pleased to see all the Godlike love.
>
>
> On Tue, Jan 15, 2013 at 1:04 AM, Janne Vuorenmaa <janne.vuorenmaa@gmail.com>
> wrote:
>>
>> Me too! Seems like there will be a lot of kickstarting this year. :D
>>
>>
>>
>> On Tue, Jan 15, 2013 at 2:14 AM, Marco Subias <arkhamalum@gmail.com>
>> wrote:
>> > I'm excited too!
>> >
>> > Hotjets
>> >
>> >
>> > On Mon, Jan 14, 2013 at 4:07 PM, Bruce Turner <bruceturnertx@gmail.com>
>> > wrote:
>> >>
>> >> Concur!  Lots of good plans for the year!
>> >>
>> >>     BRT
>> >>
>> >>
>> >> On 1/14/2013 4:24 PM, Darrell Impey wrote:
>> >>
>> >>
>> >>
>> >> On 14 January 2013 21:29, Shane Ivey <shane.ivey@gmail.com> wrote:
>> >>>
>> >>> Published online: http://arcdream.com/home/?p=1457.
>> >>>
>> >>> The new year has kicked off with a lot of excitement for Arc Dream
>> >>> Publishing.
>> >>
>> >>
>> >> That's an ambitious 2013 for the company Shane, but if it comes off it
>> >> will be an incredible one. Bast of luck to you all.
>> >>
>> >> --
>> >> darrell
>> >> --
>> >> You received this message because you are subscribed to the Google
>> >> Groups
>> >> "Cult of ORE" group.
>> >> To post to this group, send email to cult-of-ore@googlegroups.com.
>> >> To unsubscribe from this group, send email to
>> >> cult-of-ore+unsubscribe@googlegroups.com.
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>> >>
>> >>
>> >> --
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>>
>>
>>
>> --
>>
>> ________________________________________
>> Janne Vuorenmaa
>> 050-5229740
>>
>> --
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RE: [ORE] Arc Dream in 2013

Can't wait for the Godlike stuff, especially the Courtyard of Hell.

Chris Fougere

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Re: [ORE] Arc Dream in 2013

And none to Grim War?!?! :(

Mr Ivey, can I consider Grim War "sleeping" or just death?

Please, tell me, even the very, very, very bad news.
Fidel Santiago.


On Tue, Jan 15, 2013 at 1:57 PM, Charles Coleman
<bigglesandginger@gmail.com> wrote:
> Really pleased to see all the Godlike love.
>
>
> On Tue, Jan 15, 2013 at 1:04 AM, Janne Vuorenmaa <janne.vuorenmaa@gmail.com>
> wrote:
>>
>> Me too! Seems like there will be a lot of kickstarting this year. :D
>>
>>
>>
>> On Tue, Jan 15, 2013 at 2:14 AM, Marco Subias <arkhamalum@gmail.com>
>> wrote:
>> > I'm excited too!
>> >
>> > Hotjets
>> >
>> >
>> > On Mon, Jan 14, 2013 at 4:07 PM, Bruce Turner <bruceturnertx@gmail.com>
>> > wrote:
>> >>
>> >> Concur! Lots of good plans for the year!
>> >>
>> >> BRT
>> >>
>> >>
>> >> On 1/14/2013 4:24 PM, Darrell Impey wrote:
>> >>
>> >>
>> >>
>> >> On 14 January 2013 21:29, Shane Ivey <shane.ivey@gmail.com> wrote:
>> >>>
>> >>> Published online: http://arcdream.com/home/?p=1457.
>> >>>
>> >>> The new year has kicked off with a lot of excitement for Arc Dream
>> >>> Publishing.
>> >>
>> >>
>> >> That's an ambitious 2013 for the company Shane, but if it comes off it
>> >> will be an incredible one. Bast of luck to you all.
>> >>
>> >> --
>> >> darrell
>> >> --
>> >> You received this message because you are subscribed to the Google
>> >> Groups
>> >> "Cult of ORE" group.
>> >> To post to this group, send email to cult-of-ore@googlegroups.com.
>> >> To unsubscribe from this group, send email to
>> >> cult-of-ore+unsubscribe@googlegroups.com.
>> >> For more options, visit this group at
>> >> http://groups.google.com/group/cult-of-ore?hl=en.
>> >>
>> >>
>> >> --
>> >> You received this message because you are subscribed to the Google
>> >> Groups
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>> >
>> >
>> > --
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>>
>>
>>
>> --
>>
>> ________________________________________
>> Janne Vuorenmaa
>> 050-5229740
>>
>> --
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Re: [ORE] Arc Dream in 2013

Really pleased to see all the Godlike love.


On Tue, Jan 15, 2013 at 1:04 AM, Janne Vuorenmaa <janne.vuorenmaa@gmail.com> wrote:
Me too! Seems like there will be a lot of kickstarting this year. :D



On Tue, Jan 15, 2013 at 2:14 AM, Marco Subias <arkhamalum@gmail.com> wrote:
> I'm excited too!
>
> Hotjets
>
>
> On Mon, Jan 14, 2013 at 4:07 PM, Bruce Turner <bruceturnertx@gmail.com>
> wrote:
>>
>> Concur!  Lots of good plans for the year!
>>
>>     BRT
>>
>>
>> On 1/14/2013 4:24 PM, Darrell Impey wrote:
>>
>>
>>
>> On 14 January 2013 21:29, Shane Ivey <shane.ivey@gmail.com> wrote:
>>>
>>> Published online: http://arcdream.com/home/?p=1457.
>>>
>>> The new year has kicked off with a lot of excitement for Arc Dream
>>> Publishing.
>>
>>
>> That's an ambitious 2013 for the company Shane, but if it comes off it
>> will be an incredible one. Bast of luck to you all.
>>
>> --
>> darrell
>> --
>> You received this message because you are subscribed to the Google Groups
>> "Cult of ORE" group.
>> To post to this group, send email to cult-of-ore@googlegroups.com.
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>>
>>
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Re: [ORE] Arc Dream in 2013

Me too! Seems like there will be a lot of kickstarting this year. :D



On Tue, Jan 15, 2013 at 2:14 AM, Marco Subias <arkhamalum@gmail.com> wrote:
> I'm excited too!
>
> Hotjets
>
>
> On Mon, Jan 14, 2013 at 4:07 PM, Bruce Turner <bruceturnertx@gmail.com>
> wrote:
>>
>> Concur! Lots of good plans for the year!
>>
>> BRT
>>
>>
>> On 1/14/2013 4:24 PM, Darrell Impey wrote:
>>
>>
>>
>> On 14 January 2013 21:29, Shane Ivey <shane.ivey@gmail.com> wrote:
>>>
>>> Published online: http://arcdream.com/home/?p=1457.
>>>
>>> The new year has kicked off with a lot of excitement for Arc Dream
>>> Publishing.
>>
>>
>> That's an ambitious 2013 for the company Shane, but if it comes off it
>> will be an incredible one. Bast of luck to you all.
>>
>> --
>> darrell
>> --
>> You received this message because you are subscribed to the Google Groups
>> "Cult of ORE" group.
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>>
>>
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>
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Re: [ORE] Arc Dream in 2013

I'm excited too!

Hotjets

On Mon, Jan 14, 2013 at 4:07 PM, Bruce Turner <bruceturnertx@gmail.com> wrote:
Concur!  Lots of good plans for the year!

    BRT


On 1/14/2013 4:24 PM, Darrell Impey wrote:


On 14 January 2013 21:29, Shane Ivey <shane.ivey@gmail.com> wrote:

Published online: http://arcdream.com/home/?p=1457.

The new year has kicked off with a lot of excitement for Arc Dream Publishing.

 
That's an ambitious 2013 for the company Shane, but if it comes off it will be an incredible one. Bast of luck to you all.

--
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Re: [ORE] Arc Dream in 2013

Concur!  Lots of good plans for the year!

    BRT

On 1/14/2013 4:24 PM, Darrell Impey wrote:


On 14 January 2013 21:29, Shane Ivey <shane.ivey@gmail.com> wrote:

Published online: http://arcdream.com/home/?p=1457.

The new year has kicked off with a lot of excitement for Arc Dream Publishing.

 
That's an ambitious 2013 for the company Shane, but if it comes off it will be an incredible one. Bast of luck to you all.

--
darrell
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Re: [ORE] Arc Dream in 2013



On 14 January 2013 21:29, Shane Ivey <shane.ivey@gmail.com> wrote:

Published online: http://arcdream.com/home/?p=1457.

The new year has kicked off with a lot of excitement for Arc Dream Publishing.

 
That's an ambitious 2013 for the company Shane, but if it comes off it will be an incredible one. Bast of luck to you all.

--
darrell

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[ORE] Arc Dream in 2013

Published online: http://arcdream.com/home/?p=1457.

The new year has kicked off with a lot of excitement for Arc Dream Publishing.

For Queen and Orphans

First off, we've learned that two of our games were nominated for the UK Role Players website's Golden Crown Awards, which are celebrating the best RPG products of the past 10 years. They've included The Kerberos Cluband The Dreadful Secrets of Candlewick Manor, both by Benjamin Baugh, among a collection of amazing works in the Best Supplement category. These nominations are a true honor. Having worked closely with the author on both of those books, I couldn't be prouder of Ben and his wonderful creations.

Now, you've probably heard me whinging about the personal troubles that befell us in the last few months of 2012. Hurricane Sandy and then illnesses felled Todd Shearer, the artist for Better Angels, and we had to get new artists on board; and then a holiday plumbing disaster overturned my own house and office. Enough of that! Time to get to work.

The Unspeakable Oath 22

This week Jessica Hopkins is laying out the new issue of The Unspeakable Oath. It features a multi-system modern-day scenario by Greg Stolze, a Trail of Cthulhu scenario by Adam Gauntlett, and features, columns, and reviews by a host of the best writers in Cthulhu Mythos gaming. Look for The Unspeakable Oath 22 in February.

The Sense of the Sleight-of-Hand Man

Dennis Detwiller and I are working hard on The Sense of the Sleight-of-Hand Man, his amazing Dreamlands campaign for Call of Cthulhu. He's polishing up the last text and illustrations and I'm laying it out and editing it. I hope it really makes a splash when it hits, because it is great. If you read the short-lived but excellent Call of Cthulhu magazine Worlds of Cthulhu, you saw the first part of Sense in its final issue. We are thrilled to bring the whole thing out at last. I expect to have it in hand in March.

Better Angels

Last week I sent a preliminary ebook preview of the full Better Angels rulebook to its Kickstarter backers. So if you didn't get that link, let me know. If you got it, I hope you love it! Arc Dream newcomers Brett Barkley and Kurt Komoda are banging away at the art for Better Angels and it has been terrific to see their work coming in. In the next few weeks we'll send the finished art to Simeon Cogswell for layout. (If you're in Asheville, by the way, check out his game shop The Wyvern's Tale.) I expect we'll finally see Better Angels in all its nefarious, full-color glory sometime in April.

The Unspeakable Oath 23 and 24

I'll be getting to work on The Unspeakable Oath 23 as soon as TUO 22 ships, so we ought to have it in April or May.

Then issue 24 in July.

The Courtyard of Hell

One Roll Engine line editor James Knevitt has a whole lot of excellence on the way. We have two new books forGODLIKE in editing now — they'll go into playtesting in March and April — and Benjamin Baugh is in the final stages of his newest masterwork, Drachenritter.

First is The Courtyard of Hell by Allan Goodall, which deals with the vicious city fighting of Ortona, Italy, in December 1943. Allan conceived it as a one-shot adventure to go out free to the backers of the GODLIKEpaperback and PDF edition at Kickstarter, but the more he developed it and playtested it, the more ambitious it got. The final project looks like it will be about 128 pages long, a full campaign that put Talents in some of the most brutal combat of the Italian campaign. Like we promised, the PDF will be free to GODLIKE's Kickstarter backers. But it'll be more than worth picking up in print as well. I expect The Courtyard of Hell to debut in print in July, fresh for GenCon.

Bloody Omaha

Next comes Bloody Omaha, a GODLIKE adventure by Mike Montesa that sees a squad of ordinary grunts hitting Omaha Beach in the infamous 'Ten Minutes of Hell,' when entire units of Axis and Allied Talents squared off and annihilated each other. The regular men struggled just to survive — and some of them spontaneously became Talents themselves.

Bloody Omaha is the first part in a series of adventures that Mike is working on that follow the same unit through the Normandy campaign to the streets of Paris. Does it sound familiar? Mike played out and reported this campaign in a staggering Actual Play series on RPG.net a few years ago, "The Good War." I've been angling to bring it to fruition as the definitive GODLIKE Normandy sourcebook ever since. Bloody Omaha is just the beginning. Look for a Kickstarter program to launch it in May and, assuming it succeeds, for it to be in print at GenCon.

Drachenritter

Benjamin Baugh has been working on Drachenritter for years. It's a roleplaying game about knights in grimy armor riding bad-ass dragons to war as they struggle to save their peoples and civilization itself from a looming Dark Age.

You play it out on multiple levels. In the big picture, you build up the kingdom or chapter house that your knights and dragons serve. On a tactical level, your dragons fight it out in the skies against other dragons and against the castles and weapons that the enemy brings to bear. On a character level your knights face conflicts with their enemies and rivals in political, legal and military disputes — and occasionally they track down monsters that still ravage after an ugly supernatural war. The dragon-knights are soldiers, marshals, judges and nobles, and there's room for every kind of play style.

Drachenritter is high fantasy as told by the boots on the ground and the claws in the air. It's dirty and muddy. It's set in a land recovering from war. Villages burn. Families shatter. People die. Bad things happen. It's up to the players to save their people from the worst of it.

Drachenritter uses a variant of the One Roll Engine that powers Reign and GODLIKE. Watch for playtesting in March, a fundraiser at Kickstarter in April, and a full-color hardback core book in July for a fire-breathing GenCon debut.

The Unspeakable Oath 25 and 26

We'll have TUO 25 in September or October, and, knock wood, issue 26 to close the year in December.

Operation Torch

Ah, Operation TorchGODLIKE's own perennial "development hell" project. Dennis Detwiller started it more than ten years ago. Then Brian Underhill and I worked on it a while. Then it languished. Then Allan Goodall turned out to be a genius at GODLIKE and came to the rescue.

Operation Torch is a full-length campaign that starts with espionage in Casablanca ahead of the Allied invasion of North Africa in November 1942. The German Army has been battered hard in the desert by Montgomery and is struggling on the Eastern Front. As the Americans and British approach the shores of Morocco, Tunisia, and Algeria, all that stands to stop them are light garrisons and the half-hearted colonial garrisons of Vichy France. But there are also hundreds of Germany's Übermenschen, superpowered veterans of years of war, who mean to throw the squabbling Allies back into the sea. It's up to the untested Talents of the new Talent Operations Groups to stop them.

With James Knevitt's help, Allan is in the last stages of rewriting, expanding and playing Torch now. We'll open it up to outside playtesting and a Kickstarter campaign this summer. If that goes well, we will celebrate at GenCon and we'll have the finished book shipping this fall.

Ninth Legion

A few years ago, Dr. Paul Mitchener came up with Blood of the Gods, a thrilling take on Wild Talents that sees the player characters as the superhuman offspring of the gods in mythological ancient Greece. In the meantime he's been working on an even more ambitious idea. Under Knevitt's stewardship it sees fruition this year.

Ninth Legion is a new campaign setting for Reign that features a lost imperial Roman Legion a hundred years after it vanished into a sprawling, fantastical Otherworld. The stranded soldiers named their new home Arcadia. Generations of their descendants have been born and died in New Rome, the colony that they forged. To the heirs of the Ninth Legion, Arcadia is the only world they know.

It's a world of magic and passion, where the powers of far-off Roman gods vie with the strength Fey spirits of nature and old Celtic ways. It's a world where the ways of New Rome struggle with the ancient ways of Gaelic tribes. It's a world of monsters, adventures and war.

Look for playtesting for Ninth Legion to begin at the end of summer, a fundraiser to finish its development in the fall, and a beautiful finished book in the winter.

Delta Green: Failed Anatomies

We're working on a collection of new Cthulhu Mythos fiction, Delta Green: Failed Anatomies. It'll feature several stories by Dennis Detwiller, with guest appearances by Robin Laws, myself, and a few other friends. We don't have a firm date for it yet but we expect to see it sometime in 2013.

The Silver Pavilion

After The Courtyard of Hell and Operation Torch, Allan Goodall will finish The Silver Pavilion, his long-gestatingWild Talents setting of magic, mythology and samurai in the days of Japan's Onin War, just before the Warring States era. Look for it in 2014.

Delta Green: The Roleplaying Game

And in 2014 we'll at last see Delta Green: The Roleplaying Game.

Delta Green: The Roleplaying Game uses a variant of the the rules that have always powered Call of Cthulhu. It brings the legendary Delta Green setting firmly into the 2010s and a world that's been transformed by the War on Terror. It's a standalone Cthulhu Mythos horror RPG in the "purist" style, low on pulp and high on tension, existential cosmic terror, and the violence of men and women investigating and struggling against powers they can't hope to understand.

The design team — Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Greg Stolze and myself — will spend 2013 finishing and playtesting Delta Green: The Roleplaying Game under the watchful guidance of Delta Green creator John Scott Tynes.

But For Now . . .

It's 2:25 p.m., January 14. Only a few hours left in the day. Only two weeks left in the month.

Back to work.

--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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