- Alert: This is psychic danger sense. It's not physically noticing something but receiving a psychic message that something bad is about to happen.
- Detection: This is like psychic sensing, You aren't physically noticing something. Your body is psychically noticing something for you.
- Precognition: It's a psychic snippet of the future, which might not even happen. Besides, it solves a thorny time paradox revolving around how a Zed who isn't present yet can stop a power in the past. Just don't go there, Zeds don't stop precognition.
- Perception: It requires a physical change to the environment or the character's body in order to perceive things that humans can't normally perceive. We don't have senses that pick up x-rays, so it's not just enhancing what is already there but creating new senses. It helps differentiate Detection from Perception, too.
- Rapport: I was tempted to make this one immune, but Talents can see a Rapport link as soon as they view the target, so there must be something in the environment that is detectable.
- Thought Control - Projected Hallucination: Though this seems like a psychic power, it involves changing a target, so it can be stopped by a Zed.
Amazing Alan, thanks for the clear cut clarification. I suppose my confusion/cunning attempt to circumvent the rules came from the fact that Aces mentioned Powers in the description. One for the errata?
So while I have your benevolent wisdom working for me, can I ask one more question?
Could you please explain to me which Powers Zed works on? I got confused as technically both examples (flight and lifting a truck) are self affecting and are by the Zed's definition immune to influence. Are they referring to when those Powers are used as Attacks?
Thanks again for your brilliant reply on Aces
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