To build a device, you take time in a workshop, and roll your Gadgeteering pool. If you succeed, you can assign as many unallocated dice as you want to qualities you have Variable Effect on.
For example, if you have 8d Gadgeteering (ADU U), you can put all 8 dice in an ADU power, or 8d into an Attacks power and reserve 8d of DU. Each quality has a separate pool of dice to assign.Gadgeteering actually works best when the player *does* have a list of gadgets / emulated powers pre-figured, either as "standard gear" or just to have trusty tricks that they don't need to halt play to calculate. Amanda Sykes in Progenitor, for example, has a Cosmic Power variant and a series of favorite powers she uses a lot (and their pre-calculated Willpower cost) - her basic defensive suite, her "big hitter" anti-brick attack, etc..
My gadgeteer player, for example, often just uses his 10d of ADU as Hyperbody (a powered exoskeleton made from car parts) or a flying (DU) car with zapguns (A). Most of his "weird" gadgets are just for the U quality, and you often don't need much in the way of extras to make U... useful. 10d in Useful (enhanced interrogation device) or Useful (snake detector) or Useful (literal chick magnet) goes a long way. I don't think he's yet spent Will on emulated powers, and he usually adds Spray +1 (balanced by Focus -1) so he can freely use extra sets on his gadget actions.
Note that the gadgeteer can disassemble gadgets (with the non-variable-effect U quality) to regain invested dice and Willpower. They can also disassemble *other people's* gadgets for Willpower.
Cheers,
Daniel
Cheers,
Daniel
On Fri, Jul 12, 2013 at 9:33 AM, Jay Morrison <flying.rhino@gmail.com> wrote:
So Im running a new WT game and I have had several people reference me to you guys as the defacto experts.
Im having some issues figuring out exactly how the Gadgeteering power works. You assign just the raw dice to new powers, pay willpower per dice to reconfigure it? How do you price out adding extras to the new power? Variable effect is really powerful, but its horribly complex.
Im also noticing that its pretty useless if you only have 2 or 3 dice in it. So you can only have 1 item at a time without splitting the dice pool. Wouldn't it be more useful to have separate powers for each 'power type' (ADU) so you didn't have to split the pools down to nothing?
Im aware that its a pretty powerful power, with the escalating number of gadgets based on expenditure of base will. But at the same time, Im thinking I might recommend my player just build a bunch of items as powers instead of having a catch-all power.
Thanks in advance.
~J
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