Thanks for the response, Shane!
On May 10, 5:30 pm, Shane Ivey <shane.i...@gmail.com> wrote:
> I'd add a shapechanging set -- Transformation. What would its mirror
> opposite be?
I had bounced around with a Transmute/Restore pair... just wasn't sure
it totally "fit". Part of me was thinking you'd just create a
"Transmuter" Focus and use things like Abet/Hex to grant/remove powers/
abilities. I might reconsider, though
> You might -- not certain, but might -- want to make this logarithmic or
> whatever you call it. One extra round means -1 Intensity, a minute equals
> -2, an hour equals -3, etc. Or else make a clearer delineation between
> "taking an extra time" and performing an hours-long ritual, since they serve
> similar functions.
Well, the idea was that you could get cheaper savings by making things
a ritual, since elongated casting times really just introduce chances
to spoil your set. Anything that takes more than two extra rounds
really puts you out of combat from my experience from most ORE
combats... But I see what you're saying... the savings aren't enough
once you take the "extra casting time" out of a "life or death"
situation. I'll re-think that. Perhaps I'll do your logrithmic thing
for "casting time" and then make the "ritual" savings for adding the
"trappings" of a ritual.
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