I would say buy Sidekick add the Extra tough miracle as a U quality. add Attacks with Mass, Give the normal Useful a Variable effect extra. So you can create a durable creature with whatever power it needs determined when you summon it.
You may also just want to take Cosmic power as is for Solar Sorcery and add a 10/15 pts/die limit for spells of lower circles as flaws. So If/Then no more than 10pts per die would be Emerald Circle, 15 would be Sapphire, and no limit on Adamant Circle.
On Tue, Jul 16, 2013 at 12:53 PM, Odd Man Out <naldiin@gmail.com> wrote:
I've been playing around with converting an old character from Exalted to Wild Talents. Most of it has been extremely straight forward (Since I'm not after the same level of granularity or perfect effects) but when it comes to converting the Summoning Spells I get stuck. First Circle Demons are pretty easy to do, just a ritual that summons minions and a control power for binding them. Except here I run into problems with how variable the demons are, how do I cook up a power that can summon creatures that fly or heal injuries without making each type of demon a distinct power?This problem gets worse with the more powerful Second and Third Circle demons. It feels like Sidekick might be a good start but how do I build a spell that can call up both a shape shifting soul eating creature and a supernaturally gifted tracker depending on what my character wants at the time? I'm not wanting a ton of powerful demons around at one time but one or two unique ones that are occasionally replaced would be nice.--
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