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[Seattle Go Center] Closed Tues and Wed; Open Thurs, Sat and Sun

Dear Go Players,

 

The Seattle Go Center will be closed for the New Year’s Holiday on Tuesday, Dec. 31, and Wednesday Jan. 1.  We will be open on Thursday Jan. 2 and Saturday Jan. 4 for our regular hours.

 

We have 6 visitors from China who have come for the Jin Chen Tournament on Sunday, Jan. 5.   They include the professional Yao, Xiaomin 4P, who was a colleague of our teachers Yang, Yilun and Guo, Juan when they lived in China.  So we look forward to meeting her!  Our distinguished visitors will probably also visit the Go Center on Thursday and/or Saturday.  I will send out another message when that schedule is established.

 

The Jin Chen Tournament is on Sunday, Jan. 5.  Registration is on the day of the tournament, from 10:00 -10:30 a.m.  There will be a 45 minute break for lunch after the first round.  The tournament is three rounds, with an open section and several handicapped sections.  The fee is $10 for youth and voting members; all others $15. The total purse for prizes is $1000.

 

You need to be an AGA member to play, since this a rated tournament.  You can register online here:   

https://www.usgo.org/members/join

 

This is our biggest tournament of the year, and we hope you can make it.

 

Cheers,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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MASTER PSYCHIC READER~ ACCURATE & AMUSING

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[Seattle Go Center] how to donate

Dear Members,

 

Even in good times, the Seattle Go Center needs your support to help us teach and share the game of Go.  Much of our work is done by volunteers, from outreach,  to teaching, to maintenance.  I am pleased to report that  last fiscal year, we had 44 different volunteers help us.  But we also need dollars.  If you are making year end gifts to charity, please consider the Seattle Go Center for one of your tax deductible contributions.

 

You can contribute on line, using our donations page:

http://www.seattlego.org/donate/

We use Paypal for our online donations, but you do need a Paypal account – you can use any credit card.

 

You can also mail checks to our address below.  Or, you can make your donation with cash or check in person at the Go Center.  We will be open this Saturday, Dec. 28, from 1-7 p.m.

 

The details:

Donation checks can be made out either to the “Seattle Go Center” or to our formal name, the “Nihon Ki-in Go Institute of the West”.  We are listed with the IRS as a 501(c)(3) charity under the formal name.  Our federal tax id. number is 91-1653572.  The matching donation programs at Microsoft and Google also use our formal name. Yearly memberships are not tax deductible, because membership has so many benefits.  But we welcome membership payments as well.   

 

Have a happy New Year, and we hope to see you soon!

 

Regards,

Brian

 

 

 

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] teaching assistants needed on a Friday

Dear Go Teachers,

 

Students from Brighton School (middle school) are interested in visiting the Go Center on a Friday morning.  There will be two groups; one at 10:00 a.m. and one at 11:00 (proposed schedule).  The visit could be on January 10, 24, or Feb. 7.  Does anyone want to help me teach these classes?   If so, which Friday is best for you?

 

Regards,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] Closed until Thursday

Dear Go Players,

 

Here is a friendly reminder that Nick’s class is not meeting tonight, and that the Go Center will be closed for Christmas until Thursday, Dec. 26.  

 

On Thursday, we will be open from 2-10 p.m.  I expect that some of our Tuesday regulars will come on Thursday this week, so we should have a good sized crowd.

 

Happy Holidays!

 

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] 9x9 starter sets for sale

Dear Go Players,

 

If you are looking for a great gift for your young relatives, I recommend our 9x9 boxed starter Go set.  It has a wooden board and glass stones for $8.

 

You get can get one today at the Seattle Go Center from 1-7 pm.  We accept cash and checks, or you can pay with Paypal, using your portable device.

 

Please note that we will be closed on Tuesday, Christmas Eve.

 

Cheers,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] Open Saturday Dec. 21 & Thursday Dec. 26

Dear Go Players,

 

The Seattle Go Center will be open this Saturday, Dec. 21, for our regular hours, 1-7 p.m.  We will be closed on Monday, Dec. 23, Tuesday, Dec. 24, and Wednesday, Dec. 25 for the Christmas holiday.  We will reopen on Thursday, Dec. 26, from 2:00 – 10:00.  Frank F will be there in the afternoon, and I will be the evening manager.  On Thursday, the formal Beginners Class is not meeting, but informal instruction will be possible.  We hope to see you soon, and Happy Holidays!

 

Cheers,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[ORE] Dreadful New Orphans in Candlewick Manor

I had the pleasure of running a game of The Dreadful Secrets of Candlewick Manor for a few friends last night. Naturally I would like to share with you a little about the woeful orphans who were their PCs (Pathetic Children, or Player Characters if you prefer).

We made up characters from scratch. Most of the players asked to use Dr. Jester's Phantasmagorical Automatic Freak Machine to create their creepy powers, and that in turn shaped their orphans' other stats, skills, and personalities.

I ran If You Love It So Much as an introductory adventure, though I first spent a languid hour or so introducing the individual orphans and their long drive from various orphanaria through Candlewick Vale, Candlewick Township, and the Candlewick Estate.

Then they came at last to Candlewick Manor, where they met the staff who would be their caretakers. And there they may yet meet their several unseemly and untimely fates. 

More: http://arcdream.com/home/2013/12/dreadful-new-orphans-in-candlewick-manor/

-- 
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[ORE] ORE sci-fi game seeks players

And there's a link to a Godlike game at the bottom of the page.

http://rpol.net/display.cgi?gi=4&ti=31311&date=1386930509

--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[Seattle Go Center] REMINDER: Last DDK Class of 2013 Tonight-Game Reviews!

Hi Everyone!

Tonight is the last Monday night DDK class of 2013. The next one will not be until January 14, 2014.

I'm asking people who attend tonight's session to bring a recently played game of theirs in for review. These games can be brought in on a kifu, smart phone, tablet, or emailed to me as an sgf. Having your game reviewed is a great way to find out which mistakes your play style is most susceptible to and determine what areas are holding you back at your current level.

I hope to see you all there! It will be fun!

Nick Sibicky

Double-Digit Kyu Class
6:30-8:30 pm Mondays
Seattle Go Center
*There is no additional fee for the class

Sent from my iPad

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MASTER PSYCHIC READER~ ACCURATE & AMUSING

Your first 3 minutes are FREE talking live with me.

Please visit my website at: http://www.keen.com/Ask+Fran

Or, call me right now at: 1-800-275-5336 x0160

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[Seattle Go Center] DDK Class on Monday: Game Reviews!

Hi Fellow Go Players-

During Monday night's class, I will be doing game reviews for anyone
interested. Please bring a kifu to class, or (preferably) email me an
.sgf before class begins of a recent game that you played in person or
online. This is a great opportunity to get help on the areas that you
might not even know you need help. "Bad" games are more than welcome;
"bad" games often have some of the best teaching material!

I hope to see you there!

Nick Sibicky 4D
Double-Digit Kyu (DDK) Class
6:30-8:30 on Mondays at the SGC
*there is no additional fee for attending the class

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[Seattle Go Center] Last class of the year tomorrow! (and some other things)

Hi all,

Just a friendly reminder that tomorrow will be the last Thursday class
of the year. We will resume on the first Thursday of 2014.

Thanks to all the students, past and present, that have shown up to
learn to play go! I hope we can continue strong next year.

Tomorrow may also be Jon's last week teaching Thursdays. He'll be
sticking around the area, but won't be able to make the go center as
often so come by and get a game against him!

Finally, if you play any games over the holidays that you'd like me to
review, feel free to send them my way! If you don't know how, send me a
private email and we can talk :)

Hope to see you tomorrow! If not, have a great holiday and a happy new
years celebration!

Thanks again for a fun year!

Frank

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[Seattle Go Center] Reminder, SDK-class tonight, 7pm!

Hey everyone!

Reminder that tonight we'll be having another single-digit kyu class, focusing on connections, shapes, and our first set of problems from our common problem homework

Hope to see you there!
-Andrew

Advanced Kyu Class
Seattle Go Center
Wednesdays, 7pm! 

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[Seattle Go Center] REMINDER: DDK Class Tomorrow-Fuseki Review

Hi Seattle Go Players-

Tomorrow's night's double-digit kyu class will catalog a number of
whole-board opening patterns, also called "fuseki." We will look at the
differences between the High-Chinese, Low-Chinese, Mini-Chinese,
Micro-Chinese, Kobayashi, Orthodox, Sanrensei, Shusaku, Lei, and Great
Wall openings. Understanding these fuseki will help you remember your
games better, in addition to giving you more ideas for how to play the
opening.

I hope to see you there!

Nick Sibicky 4D
Double-Digit Kyu (DDK) Class
6:30-8:30 on Mondays at the SGC
*there is no additional fee for attending the class


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[Seattle Go Center] Pair Go this Sat, Dec. 7

Dear Go Players,

 

Our Gala Pair Go Tournament is tomorrow, Saturday Dec. 7, with registration from 6-6:45 pm.  Dessert will served after the first round, about 8:30.  We will probably finish around 10:30 p.m.  We will turn up the heat, so dress for style, not for warmth.  More details here: http://www.seattlego.org/events/

 

Cheers,

Brian

 

 

 

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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Re: [ORE] The Odd Squad: IAM

I noticed IAM's "native language" is missing from the Skills. Is this deliberate?

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[Seattle Go Center] Strong Players coming on Sunday Dec. 8

Dear Go Players,

 

This Sunday, Dec. 8,  the strong players organized by Sonny Cho will be coming to the Go Center, starting at 10:00 a.m.  All strong players are invited, as well as single digit kyu players looking for teaching games and instruction.  There will be an informal tournament with an entry fee of $5, for players in the 7-3 dan range.  This will not be a rated tournament.

 

There will also be selection of players to represent Seattle in the AGA Pandanet City League games, an internet based competition.  There are one or two spaces available on Seattle’s A Team for the Pandanet competition.

 

Cheers,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[ORE] The Odd Squad: IAM

Via http://arcdream.com/home/2013/12/the-odd-squad-iam/

Written by Dennis Detwiller and illustrated by Todd Shearer, © 2007.

The Odd Squad is a group of four strange superhumans that emerged in the decades following World War II, when Talents emerged who were not limited by the seeming laws that had governed wartime superpowers during the era of GODLIKE. The Odd Squad wreak havoc in the postwar timeline of Wild Talents.

IAM

Name: IAM (pronounced "eye-EM") AKA, possibly, Dr. Ian Michaels

DOB: Unknown

DOD: –

Height: 4'9"

Weight: 220 lbs.

APPEARANCE: IAM is a squat humanoid with pale olive skin covered in downy fuzz. Its eyes are almond-shaped with four lids. Otherwise, it appears to be an imitation of a simplified human body. IAM is fascinated with Eastern cultures and prefers to wear loose-fitting Japanese clothing.

KNOWN SUPERHUMAN ABILITIES: IAM is an accomplished scientist, capable of building extremely advanced technology (mostly odd biological machines) decades ahead of the human norm. In addition, it can produce a single "biological duplicate," a drone that drops off and is controlled by its main body like a robot. The biological duplicate is a much thinner and more delicate version of IAM's own body, and appears exactly like the description of the classic "gray" from UFO mythology.

HISTORY: IAM appears to be an alien that crashed in Roswell in the summer of 1947 — but the government remains unsure of this assertion. While it did arrive in an "alien apacecraft," appears inhuman and seems to speak an unknown tongue as its native language, government analysts noticed several peculiarities. Most now believe IAM is not an alien at all, but a Wild Talent whose power has completely rewritten his existence. There are several strong indications that IAM came from Decatur, Illinois, not Zeta Reticuli III.

A nuclear scientist named Ian Andrew Michaels, known to be obsessed with the possibility of extraterrestrial life, disappeared from the base at Roswell the day IAM was discovered by the 509th Army Air Force. Michaels' wife and daughter had left him three weeks before, and the scientist was known to be depressed. Notes discovered at Michaels' home speculated on a hypothetical situation startlingly similar to the crash near Roswell in July 1947, down to the smallest detail.

IAM has constructed several working prototypes of "biological machines" for the U.S. government to study, leading to several breakthroughs in life sciences. Its most significant contribution was a wonderfully compact and efficient "oxygen/nitrogen producer/scrubber" utilized extensively by the Air Force in the space race. IAM has rebuffed requests by the U.S. government to "reactivate" its "ship," a 15-meter silver hubcap that sat in government storage in Nevada, gathering dust, until it was moved to the Smithsonian. Studies of the craft by Hyperbrains have revealed very little about it except that its technology is extremely advanced.

In 1966, after years in government custody, IAM began to deteriorate. Its research ground to a halt and its body began to die. Fearful of losing such an asset, the U.S. government tried several solutions. Psychologists recommended the "alien" be allowed to interact with other "disturbed" superhumans. Several American Wild Talents in U.S. custody were brought to Gafton Air Force Base in Georgia in the summer of 1967 and permitted to interact in a project codenamed JUNG.

The Talents known as the Red Scare, Old Glory, and S.A.M were placed in a carefully-constructed environment with IAM and monitored by dozens of scientists. IAM began to recover from its malaise and soon the group became inseparable. All in all, the experiment seemed to be a dramatic success.

On October 3, 1967, a visiting general from Washington, interested in utilizing the Talents as special agents in the quiet conflict boiling in Southeast Asia, was given a tour of the Gafton facility. When he was presented the group, he was stunned to find the entire camp operating under the delusion that four oil drums were the superhumans. None of the Talents at Gafton could be located, although personnel continued to insist they were present. Some sort of psychic power (most likely that of the Red Scare) had affected the entire staff of the camp, allowing the group to escape.

Over the next three years the Talents involved themselves in the turbulent 1960s. Old Glory and the Red Scare worked together to, as Old Glory put it, "stop the reduction of American freedoms and the influence of communism on the American state!" IAM and S.A.M. pursued their advanced science free from the prying eyes of the government.

At the Democratic National Convention in Chicago in 1968, the team confronted police and fought alongside the protestors. Their televised clash with the Army's Talent "Team One" rode the headlines for months, and left four blocks of Chicago ruined. Nevertheless, the popularity of the rogue group grew as the actions of the American government in the Middle East became less and less popular.

Even the apolitical IAM seemed interested in the "human interaction" of the 1960s and consented to a taped interview on the Dick Cavett show in 1969. Its revelations, such as the "reality" of the UFO crash in Roswell, had an enormous public impact. Overnight the public began to rally around the "alien," insisting on its recognition as a visiting emissary from a foreign power. The public dubbed the strange Talents "The Odd Squad," and other less-famous Talents began to imitate their hit-and-run methods.

In a desperate attempt to increase his flagging approval rating, President John F. Kennedy officially recognized the "Odd Squad" as the first publicly-sanctioned, non-military U.S. super-team on October 5, 1972, and granted IAM diplomatic immunity as a "Visiting Emissary with All Attendant Privileges." The group acknowledged Kennedy's pronouncement by consenting to a single, uncomfortable-looking photo taken in 1972. Despite government offers of equipment and resources, the Odd Squad has kept its base of operations and its methods a secret.

The Odd Squad: IAM

IAM ('The Odd Squad,' circa 1969)

Point Total: 500 Points

Archetype (15 pts): Alien, or possibly Human+

Stats (180 pts)

Body 2d (10 pts)

Coordination 3d (15 pts)

Sense 3d (15 pts)

Mind 5d+2hd (45 pts)

Charm 2d (10 pts)

Command 4d+1wd (40 pts)

Secondary Stats

Base Will 21 (45 pts)

Willpower 21

Motivations: Loyalty to the Odd Squad 12; Passion for Invention 9.

Skills (76 pts)

Agility 2d (5d), Driving (Roswell saucer) 2d (5d), Knowledge (biology) 4d (9d+2hd), Knowledge (cryptology) 2d (7d+2hd), Knowledge (electronics) 3d (8d+2hd), Knowledge (engineering) 3d (8d+2hd), Knowledge (physics) 3d (8d+2hd), Knowledge (xenobiology) 2d (7d+2hd), Language (Chinese) 1d (6d+2hd), Language (English) 1d (6d+2hd), Language (German) 1d (6d+2hd), Language (Italian) 1d (6d+2hd), Language (Japanese) 1d (6d+2hd), Language (Russian) 1d (6d+2hd), Melee Weapon (katana) 2d (4d), Perception 3d (6d), Stability 4d (8d+1wd), Stealth 2d (5d).

Superpowers (229 pts)

Biological Duplicate 4d (A D U; 12 per die; 48 pts)

Attacks Extras and Flaws: Power Capacity (mass) +2. Capacities: Mass, range.

Defends Extras and Flaws: None. Capacities: Self.

Useful Extras and Flaws: Power Capacity (mass) +2, Duration +2. Capacities: Mass, range.

Effect: IAM can produce a drone, physically identical to his own body, that he can control like a robot, telepathically using its senses instead of his own. Once it manifests the drone can roll its Biological Duplicate dice pool to interact with the world, attack, or avoid harm, but it's fragile; it has on each hit location only the two wound boxes from its attached Extra Tough power, below.

 Attached to Biological Duplicate: Extra Tough 2hd (U; 4 per die; 16 pts)

See page 145. This applies only to IAM's biological duplicates.

Gadgeteering 7d+2hd (A D U U; 15 per die; 165 pts)

Extras, Flaws and Effect: See page 145.

Attacks

  • Katana 4d (width + 2 in Killing)

Defenses

  • None.

 Wild Talents


--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[Seattle Go Center] Wednesday SDK class, 12/4, 7pm!

Hello everyone!

Friendly reminder, tomorrow's class, 7pm, is going on as planned.  We had 6 whole pages of terrible, horrible problems, and everyone had two weeks to do them!  We'll talk about those, and some student games, and then we'll have time to play some or do group-study of some harder problems!

Looking ahead, class will happen as planned 12/11 and 12/18, but the 12/25 class is (surprise!) cancelled.

See you all tomorrow!

-andrew

SDK-to-shodan class
Wednesdays, 7pm
Seattle Go Center!

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[Seattle Go Center] bamboo boards back in stock

Dear Members,

 

Our equipment and book store now has a new supply of full sized 19x19/13x13 bamboo boards ($50), just in time for the holidays.   We also have some new  lightweight 13x13/9x9 spruce boards, which are excellent for beginners.  We accept cash and checks at the bookstore, or you can pay using Paypal on our website.

 

Cheers,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] Volunteers need for Pair Go Night

Dear Go Center Members,

 

We need three more volunteers for Pair Go Night, this Saturday evening,  Dec. 7.  Two to serve desserts and one to take photos of the fun.  All three will have free entry to the evening.  I am willing to provide the photographer with some free instruction, if they want it.  Please contact me if you are interested.

 

Regards,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] REMINDER-DDK Class Tonight - Endgame Tesuji Workshop

Hey Everyone-

Sorry for the last-second email, but there will be class tonight at the
Go Center. Tonight we will discuss playing the endgame and practicing
our endgame tesuji because every last point counts when you are playing go!

I hope to see you there!

Nick Sibicky 4D

Double-Digit Kyu Class
6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free
visits to the Seattle Go Center

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[ORE] Better Angels: General Null of the Villainous Nine

Via http://arcdream.com/home/2013/12/general-null-of-the-villainous-nine/

Written by Greg Stolze and illustrated by Kurt Komoda, © 2013

Tito Marquez never set out to be a hero, villain or anything of the sort.  He's shy.  Nerves plagued the first half of his life, right up to the point that a girl he kinda liked mentioned that she was taking aikido and he signed up.  While he didn't stick with the martial art (and she moved away to Fort Meade), he did get into meditation and found that it really helped with his nerves, tics and phobias.  He eschewed the world of maya, became a full-time disciple of Zen (to the dismay of his parents, who'd been subtly encouraging him to go into endocrinology), studied in Japan for five years, moved back to the U.S. and discovered it was crawling with demons.

It wasn't that his meditation had given him any paranormal ability to perceive demons.  It was simply that his clear thoughts and personal tranquility let him think about the behavior he observed in the caped forces on both sides of the law and their particular hysterias.  They were not acting like people… not even like crazy, unhappy people.

But it wasn't until he stumbled across an amulet (in the form of a corrupt demonic book of sutras) and entered into dialogue with his own demon that he really got what was happening.  This nonverbal entity (referred to in the sutras by the title "Annihilating One") seems to approve of his attempts to place demons in restrained hosts, and has not encouraged him to do anything violent, gross or overtly satanic.  The impression he gets is that it seeks to transcend the categories of 'evil' and 'good' that hobble all the angels and all the other demons he's encountered.  He kind of thinks it wants to destroy the world of matter altogether.  Seeing as how some Buddhist texts represent the sensible realm as the source of all pain and conflict, Tito isn't 100% opposed to the notion.  But it's early days yet.  First step is to do something about all those angels and demons.

General NullCUNNING 3, PATIENT 4
Greed 1, Generosity 1
Espionage 3, Knowledge 3

SLY 3, OPEN 2
Cruelty 3, Courage 1
Cowardice 1, Endurance 3

DEVIOUS 4, INSIGHTFUL 3
Corruption 4, Nurture 2
Deceit 4, Honesty 2

POWERS: Animal Form, Telekinesis

ASPECTS: Cloven Hooves, Invisible

PRIMARY SINFUL STRATEGY: Devious

The Nullzooka

The signature weapon of General Null has taken years of effort to perfect, but it's definitely worth it. A seven-foot long tube that barfs flame and darkness from the twisted face at its front (while ejecting exhaust from the twisted face at its back—both faces resembling Tibetan demons from Buddhist statuary), the Nullzooka breaks glass, shreds drywall, turns furniture into matchwood and generally makes a mess on about the scale of a hand grenade.  That's a Minor Environmental Change and it cost Tito a point of Generosity.  That's not such a big deal.

The big deal is what it does to people who are on its receiving end.  The Nullzooka targets Endurance, based on the Width of the hit.  That cost Tito a point of Knowledge.  Moreover, it has +5 Advantage, which cost him five morepoints of Knowledge.  (This was not something he just knocked together in the garage over the course of a couple all-nighters, obviously.)

Now, a device that cost six points of Knowledge requires a lot of Flaws, and the Nullzooka has them.  It's Blatant (much like a mundane bazooka) and Bulky.  Moreover, it has a Cooldown flaw, so it can be fired only every other round. Finally, building it took two Rare Components (the toenail parings of a sitting U.S. president and a stone from the bottom of the Marianas Trench, if you're wondering). But can you really put a price on a weapon that knocks over subcompact cars and carves through a target's physical ability to resist?

Activation: SLY Cruelty

Effects:

  • Attacks Endurance
  • +4 Weapon Advantage
  • Minor Environmental Change

Flaws:

  • Blatant
  • Bulky
  • Cooldown, 1 round
  • Rare Component x2

Cost: 1 Generosity, 5 Knowledge

Better Angels logo


--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[ORE] GODLIKE: One-Roll Skill Generator

Via http://arcdream.com/home/2013/11/godlike-one-roll-skill-generator/

Click here for a printer-friendly version of this tool. Combine it with the Talent Power Generator to make characters fast.

Player characters in GODLIKE receive 20 dice worth of "elective" skills to go with their commando training. This tool assigns those elective skills randomly based on character background elements. The backgrounds are based on census data for American males before World War II. Adjust to suit other kinds of characters.

To use the generator, roll five dice. Each matching set indicates an occupational background. Each unmatched or "loose" die indicates a dedicated hobby or inclination. A character with no matching sets never settled into a traditional career.

A beginning character cannot have more dice in a skill than dice in the associated stat. If you wind up with a skill that's too high, put the excess dice wherever you like.

Unless an entry says otherwise, the occupation entries are not cumulative. Use only the line for the width of your set.

Matching Dice: Occupations

HEIGHT 1-3: FARMER, FORESTER OR MINER

  • 2x: Endurance 1, Climbing 1 or Riding 1, Driving 1, Mental Stability 1, Navigation (Land) 1, Rifle 1, Stealth 1, Sight 1
  • 3x: Endurance 1, Climbing 1 or Riding 1, Driving 1, First Aid 1, Mental Stability 2, Mechanics 1, Navigation (Land) 1, Rifle 1, Stealth 1, Sight 2
  • 4x: Endurance 1, Climbing 2 or Riding 2, Driving 2, First Aid 1, Hearing 1, Leadership 1, Mental Stability 2, Mechanics 1, Navigation (Land) 1, Rifle 1, Stealth 1, Sight 2
  • 5x: Endurance 1, Climbing 2 or Riding 2, Driving 2, First Aid 1, Hearing 2, Leadership 2, Mental Stability 2, Mechanics 2, Navigation (Land) 2, Rifle 1, Stealth 1, Sight 2

HEIGHT 4-6: MECHANICAL OR FACTORY WORKER

  • 2x: Dodge 1, Driving 1, Endurance 1, Hearing 1, Mechanics 2, Mental Stability 1, Smell 1
  • 3x: Bluff 1, Dodge 2, Driving 1, Endurance 2, Hearing 1, Mechanics 2, Mental Stability 2, Smell 1
  • 4x: Bluff 1, Dodge 1, Driving 2, Endurance 2, Electronics 1, First Aid 1, Hearing 2, Mechanics 2, Mental Stability 2, Smell 2
  • 5x: Bluff 1, Dodge 2, Driving 2, Endurance 2, Electronics 2, First Aid 1, Hearing 2, Leadership 2, Mechanics 2, Mental Stability 2, Smell 2

HEIGHT 7: CLERK, WAITER, CHAUFFEUR OR BUTLER

  • 2x: Driving 2 or Education 2, Hearing 2, Lie 2, Stealth 2
  • 3x: Bluff 1,  Driving 2 or Education 2, First Aid 1, Hearing 2, Lie 2, Mental Stability 1, Navigation (Land) 1, Stealth 2
  • 4x: Bluff 2, Driving 2 or Education 2, First Aid 1, Hearing 2, Language 2, Lie 2, Mental Stability 1, Navigation (Land) 2, Stealth 2
  • 5x: Bluff 2, Driving 2 or Education 2, Electronics 1, First Aid 1, Hearing 2, Language 4, Lie 2, Mechanics 1, Mental Stability 1, Navigation (Land) 2, Stealth 2

HEIGHT 8: PUBLIC SERVANT OR PROFESSIONAL

Examples: Schoolteacher, police officer, firefighter, accountant, lawyer, doctor, politician.

  • 2x: (Firefighter) Climbing 2, Driving 1, Endurance 2, First Aid 2, Mental Stability 1
  • 2x: (Medical Professional) Education 2, First Aid 2, Language 2, Medicine 2
  • 2x: (Police Officer) Brawl 2, Driving 1, Intimidation 2, Law 1, Mental Stability 1, Pistol 1
  • 2x: (White-Collar Professional) Education 2, Language 2, Law 2, Lie 2
  • 3x: As 2x plus Bluff 1, Inspire 1, Language 1, Leadership 1
  • 4x: As 2x plus Bluff 2, Inspire 2, Language 2, Leadership 2
  • 5x: As 2x plus Bluff 2, Inspire 2, Languages 4, Leadership 2, Mental Stability 2

HEIGHT 9: DRIVER OR DISPATCHER

  • 2x: Driving 2, Electronics 1, Hearing 1, Mechanics 1, Navigation (Land) 1, Radio Operator 1, Sight 1
  • 3x: Driving 2, Electronics 1, Hearing 1, Mechanics 2, Navigation (Land) 2, Radio Operator 2, Sight 2
  • 4x: Bluff 1, Driving 2, Electronics 2, Hearing 1, Language 1, Mechanics 2, Mental Stability 1, Navigation (Land) 2, Radio Operator 2, Sight 2
  • 5x: Bluff 2, Driving 2, Electronics 2, Hearing 2, Language 2, Mechanics 2, Mental Stability 2, Navigation (Land) 2, Radio Operator 2, Sight 2

HEIGHT 10: SHOPKEEPER OR SALESMAN

  • 2x: Bluff 1, Driving 1, Health 1, Hearing 1, Inspire 2, Leadership 1, Lie 1
  • 3x: Bluff 1, Driving 1, Electronics 1, Health 1, Hearing 1, Inspire 2, Leadership 1, Language 2, Lie 1, Mechanics 1
  • 4x: Bluff 1, Driving 1, Electronics 1, Health 1, Hearing 1, Inspire 2, Leadership 2, Language 2, Lie 2, Mechanics 1, Taste 2
  • 5x: Bluff 2, Driving 1, Electronics 1, Health 2, Hearing 1, Inspire 2, Leadership 2, Language 4, Mechanics 1, Lie 2, Taste 2

Loose Dice: Inclinations

1) ATHLETE: Athletics +2, Health +1, Run +1

2) BRAWLER: Brawl +1, Intimidation +1, Knife-Fighting +1, Mental Stability +1

3) GOOD SAMARITAN: First Aid +2, Inspire +1, Medicine +1

4) GREASE MONKEY: Driving +1, Hearing +1, Electronics +1, Mechanics +1

5) LADIES' MAN: Inspire +1, Lie +1, Seduction +2

6) LEADER: Inspire +1, Leadership +2, Mental Stability +1

7) OUTDOORSMAN: Navigation (Land) +1, Rifle +1, Sight +1, Stealth +1

8) PERFORMER: Inspire +2, Perform +2

9) PILOT, SAILOR, OR CRIMINAL: (Pilot or Sailor) Pilot +2 or Sailing +2, Navigation (Sea/Air) +2; (Criminal) Bluff +1, Knife-Fighting +1 or Pistol +1, Lie +1, Stealth +1

10) SWIMMER: Swimming +2, Endurance +1, Health +1

If you have any suggestions or roll up interesting combinations, tell us in the comments.

Godlike-color-logo-2


--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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