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MASTER PSYCHIC READER~ ACCURATE & AMUSING

Your first 3 minutes are FREE talking live with me.

Please visit my website at: http://www.keen.com/Ask+Fran

Or, call me right now at: 1-800-275-5336 x0160

Have 25 years experience
Reads 24/7

E-mail: rodeodrive84@yahoo.com

What clients say about Fran's readings:

"Thank you so much!!!!  I will call again. You were awesome!!"

"Best phone call ever! Amazingly accurate."

"Love it or hate it... Fran doesn't sugar coat. Awesome reader."

"Thanks Fran, I always feel so much better and whole as a person & myself after talking with you. I appreciate your memory from each time we leave off and pick up again. God bless."


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MASTER PSYCHIC READER~ ACCURATE & AMUSING

Your first 3 minutes are FREE talking live with me.

Please visit my website at: http://www.keen.com/Ask+Fran

Or, call me right now at: 1-800-275-5336 x0160

Have 25 years experience
Reads 24/7

E-mail: rodeodrive84@yahoo.com

What clients say about Fran's readings:

"Thank you so much!!!!  I will call again. You were awesome!!"

"Best phone call ever! Amazingly accurate."

"Love it or hate it... Fran doesn't sugar coat. Awesome reader."

"Thanks Fran, I always feel so much better and whole as a person & myself after talking with you. I appreciate your memory from each time we leave off and pick up again. God bless."


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[Seattle Go Center] Spring Tournament Sunday May 1 registration 10 - 10:45

Dear Go Players,

 

This Sunday, May 1, will be the Spring Tournament, one of our three big tournaments of the year.  There will be cash prizes, plus book prizes and equipment prizes. We have a really nice folding board to give away. The youth player with the best won/lost record will get $25. The total cash purse will be at least $200.  This is a great way to play some intense Go face to face. 3 rounds, Japanese rules.

 

There will be an Open Section, with all even games, plus handicapped sections.  The Tournament Directors will decide how many handicapped sections there will be after we finish the registrations.  If you are a Double Digit Kyu player, we encourage you to come – there will be other players in your range at this tournament.

 

Entry fee: $10 general admission, $5 youth and voting members. Registration is from 10 -10:45 sharp.  First round 11:00 am, second round 1:30 pm, third round 3:30 pm.

 

This is an American Go Association rated tournament, and AGA membership is required; please make sure your membership is current.  More info on membership at www.usgo.org    If your first game runs long, you do not have much time for lunch.  We recommend that you bring food to the Go Center, rather than planning on going out to get lunch.

 

Cheers,

Brian

 

 

Brian  Allen

General Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 370-1069 (Cell Phone)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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Re: [ORE] Questions in regards to Wild Talents and Reign

Strictly speaking, yes. However since WT caps minion dicepools at 10D regardless of number you could always argue/rationalise the offset penalties as ablative numbers that only deplete the pool once the extra Useful levels are overcome. Alternatively just stick Permanent on it and use it repeatedly.

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[Seattle Go Center] We will be open for games 6-10 tonight Monday, April 25

Dear Members,

 

We do not have a lecture scheduled for the DDK class tonight, but we will be open for games from 6 – 10 pm. 

 

Cheers,

Brian

 

 

Brian  Allen

General Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 370-1069 (Cell Phone)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] No lecture tonight, Monday April 25

Dear Members,

Nick Sibicky will not be lecturing tonight. And I forgot to line up a substitute. (I was distracted by Cherry Blossom
Festival - my apologies.) Does somebody want to open the building for games, 6:30 -9:00 tonight? If so, please contact
me at the address below.

Cheers,
Brian
manager@seattlego.org

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[Seattle Go Center] Cherry Blossom Festival!

Dear Members,

 

We will be teaching Go at the Cherry Blossom Festival this Friday - Sunday, April 22- 24, from 10 am to 6 pm.   This is at the Seattle Center, under the Space Needle.  We will be in the Seattle Center Armory, upstairs in the "Loft" -- the same place as last year.  One floor up from the food court.

 

We will be teaching “Capture Go” to beginners.  We will probably have enough time and space to play teaching games with more advanced players as well.  Teachers may also have the time to play each other as well.

 

The Cherry Blossom Festival has many attractions, presenting Japanese and Japanese-American Culture, spread over three buildings at Seattle Go Center.  This year’s special exhibit is “Yakishime and Japan”.  This exhibition will feature beautiful and intriguing hand- crafted ceramics, which push the boundaries of the Japanese tradition of “yakishime”. Broadly described as “high-fired unglazed stoneware”, the pieces on display present both traditional and new interpretations of art utilizing this fascinating technique.

 

http://www.cherryblossomfest.org/

 

The festival is free, but parking is expensive in the area.  The 1st Ave North Parking Garage is probably your best bet if you are coming by car.  Here is a map: http://www.seattlecenter.com/downloads/sc_map_color_gates.pdf

 

We can use more teachers on Saturday Afternoon, and Sunday Afternoon.

 

Our Spring tournament will be a week later, back at the Seattle Go Center, on Sunday, May 1. There will be no formal tournament at the festival, but I am sure there will be many fun informal games.

 

Cheers,

Brian

 

Brian  Allen

General Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

700 NE 45th Street

Seattle WA  98105

206 545-1424 (Go Center)

206 370-1069 (Cell Phone)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] SDK class tonight: Value network training on biased matches!

"what the heck does that mean?!?"

We'll continue our series on training our value network tonight, and we'll use the recent Ing cup games (Andy Liu 1p vs Lee Sedol 9p, and Eric Lui 1p vs Hane Naoki 9p) to do it!

See you tonight, 7pm!

-andrew

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Re: [ORE] Questions in regards to Wild Talents and Reign

I thought they only offset penalties for Useful though? 

On Tuesday, April 19, 2016 at 6:18:13 PM UTC-4, Wade wrote:
On Tue, Apr 19, 2016 at 4:05 PM, John Doe <malka...@gmail.com> wrote:
2.) With Summoning from Wild Talents 2e you can only summon a maximum of 10 minions and I would like to know is there a way around this. I had thought of adding Booster to it which should make that possible but I'd like to make sure. I'd like to know if the same was possible for Regeneration as well to increase the amount it can heal. 

I'd use Quality Levels for this, myself, instead of Booster. 



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"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde

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Re: [ORE] Questions in regards to Wild Talents and Reign

On Tue, Apr 19, 2016 at 4:05 PM, John Doe <malkavian74@gmail.com> wrote:
2.) With Summoning from Wild Talents 2e you can only summon a maximum of 10 minions and I would like to know is there a way around this. I had thought of adding Booster to it which should make that possible but I'd like to make sure. I'd like to know if the same was possible for Regeneration as well to increase the amount it can heal. 

I'd use Quality Levels for this, myself, instead of Booster. 



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"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde

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[ORE] Questions in regards to Wild Talents and Reign

So I've been reading though Wild Talents Essential Edition and Reign Enchiridion and have some questions.

1.) In Reign they've changed height to show "favorable circumstances" while width covers both speed and competence. This differs from Wild Talents where height is the quality and width is the speed of an action. So is this change mainly cosmetic in nature and if not which one do you prefer?

2.) With Summoning from Wild Talents 2e you can only summon a maximum of 10 minions and I would like to know is there a way around this. I had thought of adding Booster to it which should make that possible but I'd like to make sure. I'd like to know if the same was possible for Regeneration as well to increase the amount it can heal. 

3.) How does Reign's Unworthy Opponents compare to Wild Talents Minions? The only difference that I've noticed is that their dice pool has been increased to 15d rather than 10d when applicable. 


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[Seattle Go Center] One day workshop with Pro Li Hai Sat May 7

Dear Go Players,

We are pleased to host a one day workshop with Chinese 5 dan pro Li Hai on Saturday, May 7. This event is being
organized by Gordon Castanza and the Tacoma Go Club.

Li Hai is the Director of the JinHai WeiQi Academy in Tianjin, China. There will be classes in the morning and in the
afternoon, followed by simultaneous games in the late afternoon. You do not have to take the classes to participate in
the simultaneous games. Li Hai's wife, Ya Wen, is also coming. She is the Co-Director of the JinHai Weiqi Academy.

The class session fee is currently $30 general/ $20 student or voting member. However the fees will go up tomorrow!
For more information, and to register, please go to:
http://www.seattlego.org/li-hai-workshop/

Cheers,
Brian
manager@seattlego.org

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[ORE] [Godlike] Zed confusion

 
The description for Zed is unclear to me. "Psychic, non-physical, non-visible, and self-affecting powers are not affected by Zed..."

What exactly does that mean?

What if I am physically invisible? It's physical but self-affecting, as well as non-visible (at least I would hope). Is it affected or not? What about HyperSense or HyperBrains? Since sensory information processing and mental processing are physical activities are they affected even though they are self-affecting and non-visible? What about Insubstantiability? Is Ghost considered psychic? What about HyperCommand? Can I force Der Buttkicker to kill his Zed squadmate if I win the Will Contest since presumably the HyperCommand is non-physical, non-visible, and quite possibly psychic? Would a voiced command be considered physical and/or visible?

If any of the 'not affected' boxes are ticked does that mean Zed does not apply? If so I'm not sure how Null would have shut down 35 Soviet Talents-surely the odds of all 35 having abilities that avoid the 'not affected' categories are very small. Of course, I also presume that Null had to see these 35 in action before being able to counteract them, unless that part is confusing me as well.

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[ORE] [Godlike] Invisibility + Instant Death = Surprise Attack?

Would a Talent with those two abilities be guaranteed a sneak attack in most situations, thereby ensuring a kill?

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Re: [ORE] Wild Talents 2e for Fantasy

Unfortunately, I've only just gotten into Wild Talents and I'm still trying to get used to it. The only thing I've really looked at in Reign in so far have been the Company rules and the Magic and even then it was mostly skimming over them. I do think I'll take a closer look at Reign to see what I could use though. 

On Friday, April 15, 2016 at 6:59:15 AM UTC-4, JeStor wrote:
Reign is specific for for fantasy and easy enough to run if you know Wild Talents. I would run Reign, it's easy enough to change about to how you'd like it to be.

On Wednesday, 13 April 2016, John Doe <malka...@gmail.com> wrote:
How does Wild Talents 2e work for a low to mid-high fantasy setting and what adjustments would have to be made? While I do have Reign Enchiridion I'm not very familiar with it though I could be convinced to use it instead if its better suited. As for format, I'm going to be using it for a message board quest which is essentially a Choose Your Own Adventure with the players choosing how the PC responds to the situations at hand. 

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Re: [ORE] Wild Talents 2e for Fantasy

I was thinking something along the lines of 'Black Company' by Glen Cook. It's where magic while powerful only becomes truly army shattering in the hands of a few special individuals. As for magic specifically, I'm trying to avoid something like how D&D has it set up. While I've only skimmed through Reign so far I do like the idea of Attunement and how it physical changes a person if they want to use it. It's not quite what I'm looking but it's a good start. 

On Friday, April 15, 2016 at 7:08:57 AM UTC-4, Viktor Eikman wrote:
On Wed, Apr 13, 2016 at 5:20 PM, John Doe <malka...@gmail.com> wrote:
> How does Wild Talents 2e work for a low to mid-high fantasy setting

Can you be more specific than "low to mid-high"? I would say the basic
ORE system is appropriate for low fantasy. The biggest choice or tweak
you would likely have to make for low fantasy is how realistically to
handle recovery from injuries.

For high fantasy I (also) recommend you have a look at Reign, but it
does make some unusual stylistic choices, including very high-powered
beggars. Power creation in Wild Talents wouldn't be a simple drop-in
replacement for D&D's baroque tactical magic, but might work OK for
Tolkien (just refer to wiggle dice as "elf dice"), or even
Earthsea-like settings.

Viktor

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Re: [ORE] Is there ever in any point in having more than 9HD in Invulnerability?

Hrm, I totally forgot about No Upward Limit's width boosting effect - can you push Width past 10 with it, I wonder?

On Mon, Apr 18, 2016 at 4:16 AM, 'Adam Rice' via Cult of ORE <cult-of-ore@googlegroups.com> wrote:
Reading through it, the No Upward Limit extra requires you to spend the willpower to increase the width of your set before you roll. That would suggest to me that it trumps interference, in so far as NUL is applied first.

Adam

Sent from my iPhone

On Apr 17, 2016, at 6:37 PM, Allan Goodall <awgoodall@gmail.com> wrote:

Hmm... good question. I always assumed that you had to have at least a width of 2 on a dice roll for No Upward Limit to apply, and I always assumed Interference applies before No Upward Limit. 

But I could be wrong.

On Sun, Apr 17, 2016 at 5:16 PM, 'Adam Rice' via Cult of ORE <cult-of-ore@googlegroups.com> wrote:
I don't have the book in front of me, but what about the no upward limit extra? Doesn't that let you increase the effective width of an attack, potentially above 10?

Adam

Sent from my iPhone

On Apr 17, 2016, at 5:50 PM, Allan Goodall <awgoodall@gmail.com> wrote:

The only thing I can think of is being attacked by an opponent who rolls 10x10 (say, with 10hd) and the attack has Interference, too.

I don't see anywhere in the rules where they describe the outcome of two directly opposing powers where both have Interference. 

One interpretation would be to apply the Interference penalty one die at a time. You have an attacker with 10x10 and a defender with 9x10. They both reduce the other by a die, dropping them to 9x10 and 8x10 respectively. Eventually they get down to 3x10 and 2x10 respectively, and apply another penalty. The attacker is now down to 2x10 and the defender is down to 1x10, at which point his power fails and loses the last penalty die. The attacker gets through with a 2x10 attack.

In other words, it makes sense to argue that if the player's character with his 9hd was ever attacked by an opponent who could roll 10x10 and that opponent had interference, he would lose that edge case. The only way to be totally invulnerable would be to take 10hd. 

On Sun, Apr 17, 2016 at 11:40 AM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
Because Invulnerability doesn't have the Armored Defense flaw on the HAR, you'll never need more than 9HD, right? Because the widest set you can ever get is 10, and 9 goggle dice will destroy that.

And if you're never going to have an attack that gets through your HAR, you don't need the LAR, also correct? So tossing the LAR, the total price for your "I may as well cross out my damage silhouette because it is mechanically impossible for me to ever take a point of damage" power ends up being 280 Points.

I just wanted to confirm no one could think of any edge cases or exceptions before I go and tell a player "Yeah, 9HD in Invulnerability means you'll never, ever take damage, and you can also yank out the Light Armor as a result".

--
"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde

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Allan Goodall            http://www.hyperbear.com
awgoodall@gmail.com

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-- Oscar Wilde

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Re: [ORE] Is there ever in any point in having more than 9HD in Invulnerability?

Reading through it, the No Upward Limit extra requires you to spend the willpower to increase the width of your set before you roll. That would suggest to me that it trumps interference, in so far as NUL is applied first.

Adam

Sent from my iPhone

On Apr 17, 2016, at 6:37 PM, Allan Goodall <awgoodall@gmail.com> wrote:

Hmm... good question. I always assumed that you had to have at least a width of 2 on a dice roll for No Upward Limit to apply, and I always assumed Interference applies before No Upward Limit. 

But I could be wrong.

On Sun, Apr 17, 2016 at 5:16 PM, 'Adam Rice' via Cult of ORE <cult-of-ore@googlegroups.com> wrote:
I don't have the book in front of me, but what about the no upward limit extra? Doesn't that let you increase the effective width of an attack, potentially above 10?

Adam

Sent from my iPhone

On Apr 17, 2016, at 5:50 PM, Allan Goodall <awgoodall@gmail.com> wrote:

The only thing I can think of is being attacked by an opponent who rolls 10x10 (say, with 10hd) and the attack has Interference, too.

I don't see anywhere in the rules where they describe the outcome of two directly opposing powers where both have Interference. 

One interpretation would be to apply the Interference penalty one die at a time. You have an attacker with 10x10 and a defender with 9x10. They both reduce the other by a die, dropping them to 9x10 and 8x10 respectively. Eventually they get down to 3x10 and 2x10 respectively, and apply another penalty. The attacker is now down to 2x10 and the defender is down to 1x10, at which point his power fails and loses the last penalty die. The attacker gets through with a 2x10 attack.

In other words, it makes sense to argue that if the player's character with his 9hd was ever attacked by an opponent who could roll 10x10 and that opponent had interference, he would lose that edge case. The only way to be totally invulnerable would be to take 10hd. 

On Sun, Apr 17, 2016 at 11:40 AM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
Because Invulnerability doesn't have the Armored Defense flaw on the HAR, you'll never need more than 9HD, right? Because the widest set you can ever get is 10, and 9 goggle dice will destroy that.

And if you're never going to have an attack that gets through your HAR, you don't need the LAR, also correct? So tossing the LAR, the total price for your "I may as well cross out my damage silhouette because it is mechanically impossible for me to ever take a point of damage" power ends up being 280 Points.

I just wanted to confirm no one could think of any edge cases or exceptions before I go and tell a player "Yeah, 9HD in Invulnerability means you'll never, ever take damage, and you can also yank out the Light Armor as a result".

--
"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde

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[ORE] Re: Wild Talents 2e Character Sheet

So that was was little premature but I've fixed everything now. So I present Wild Talents 2e [Revised].

On Sunday, April 17, 2016 at 10:49:59 AM UTC-4, John Doe wrote:
So after finding the 'Wild Talents Character Calculator' I've adjusted it to a Google Sheet and made some other changes to the layout. It's finished though later on I might add a reset button and a way for it to output stat blocks to make characters easier. If you see any ways to improve it or any errors please comment on them so I can make changes. 

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Re: [ORE] Is there ever in any point in having more than 9HD in Invulnerability?

Hmm... good question. I always assumed that you had to have at least a width of 2 on a dice roll for No Upward Limit to apply, and I always assumed Interference applies before No Upward Limit. 

But I could be wrong.

On Sun, Apr 17, 2016 at 5:16 PM, 'Adam Rice' via Cult of ORE <cult-of-ore@googlegroups.com> wrote:
I don't have the book in front of me, but what about the no upward limit extra? Doesn't that let you increase the effective width of an attack, potentially above 10?

Adam

Sent from my iPhone

On Apr 17, 2016, at 5:50 PM, Allan Goodall <awgoodall@gmail.com> wrote:

The only thing I can think of is being attacked by an opponent who rolls 10x10 (say, with 10hd) and the attack has Interference, too.

I don't see anywhere in the rules where they describe the outcome of two directly opposing powers where both have Interference. 

One interpretation would be to apply the Interference penalty one die at a time. You have an attacker with 10x10 and a defender with 9x10. They both reduce the other by a die, dropping them to 9x10 and 8x10 respectively. Eventually they get down to 3x10 and 2x10 respectively, and apply another penalty. The attacker is now down to 2x10 and the defender is down to 1x10, at which point his power fails and loses the last penalty die. The attacker gets through with a 2x10 attack.

In other words, it makes sense to argue that if the player's character with his 9hd was ever attacked by an opponent who could roll 10x10 and that opponent had interference, he would lose that edge case. The only way to be totally invulnerable would be to take 10hd. 

On Sun, Apr 17, 2016 at 11:40 AM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
Because Invulnerability doesn't have the Armored Defense flaw on the HAR, you'll never need more than 9HD, right? Because the widest set you can ever get is 10, and 9 goggle dice will destroy that.

And if you're never going to have an attack that gets through your HAR, you don't need the LAR, also correct? So tossing the LAR, the total price for your "I may as well cross out my damage silhouette because it is mechanically impossible for me to ever take a point of damage" power ends up being 280 Points.

I just wanted to confirm no one could think of any edge cases or exceptions before I go and tell a player "Yeah, 9HD in Invulnerability means you'll never, ever take damage, and you can also yank out the Light Armor as a result".

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-- Oscar Wilde

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Re: [ORE] Is there ever in any point in having more than 9HD in Invulnerability?

I don't have the book in front of me, but what about the no upward limit extra? Doesn't that let you increase the effective width of an attack, potentially above 10?

Adam

Sent from my iPhone

On Apr 17, 2016, at 5:50 PM, Allan Goodall <awgoodall@gmail.com> wrote:

The only thing I can think of is being attacked by an opponent who rolls 10x10 (say, with 10hd) and the attack has Interference, too.

I don't see anywhere in the rules where they describe the outcome of two directly opposing powers where both have Interference. 

One interpretation would be to apply the Interference penalty one die at a time. You have an attacker with 10x10 and a defender with 9x10. They both reduce the other by a die, dropping them to 9x10 and 8x10 respectively. Eventually they get down to 3x10 and 2x10 respectively, and apply another penalty. The attacker is now down to 2x10 and the defender is down to 1x10, at which point his power fails and loses the last penalty die. The attacker gets through with a 2x10 attack.

In other words, it makes sense to argue that if the player's character with his 9hd was ever attacked by an opponent who could roll 10x10 and that opponent had interference, he would lose that edge case. The only way to be totally invulnerable would be to take 10hd. 

On Sun, Apr 17, 2016 at 11:40 AM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
Because Invulnerability doesn't have the Armored Defense flaw on the HAR, you'll never need more than 9HD, right? Because the widest set you can ever get is 10, and 9 goggle dice will destroy that.

And if you're never going to have an attack that gets through your HAR, you don't need the LAR, also correct? So tossing the LAR, the total price for your "I may as well cross out my damage silhouette because it is mechanically impossible for me to ever take a point of damage" power ends up being 280 Points.

I just wanted to confirm no one could think of any edge cases or exceptions before I go and tell a player "Yeah, 9HD in Invulnerability means you'll never, ever take damage, and you can also yank out the Light Armor as a result".

--
"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde

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Re: [ORE] Is there ever in any point in having more than 9HD in Invulnerability?

The only thing I can think of is being attacked by an opponent who rolls 10x10 (say, with 10hd) and the attack has Interference, too.

I don't see anywhere in the rules where they describe the outcome of two directly opposing powers where both have Interference. 

One interpretation would be to apply the Interference penalty one die at a time. You have an attacker with 10x10 and a defender with 9x10. They both reduce the other by a die, dropping them to 9x10 and 8x10 respectively. Eventually they get down to 3x10 and 2x10 respectively, and apply another penalty. The attacker is now down to 2x10 and the defender is down to 1x10, at which point his power fails and loses the last penalty die. The attacker gets through with a 2x10 attack.

In other words, it makes sense to argue that if the player's character with his 9hd was ever attacked by an opponent who could roll 10x10 and that opponent had interference, he would lose that edge case. The only way to be totally invulnerable would be to take 10hd. 

On Sun, Apr 17, 2016 at 11:40 AM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
Because Invulnerability doesn't have the Armored Defense flaw on the HAR, you'll never need more than 9HD, right? Because the widest set you can ever get is 10, and 9 goggle dice will destroy that.

And if you're never going to have an attack that gets through your HAR, you don't need the LAR, also correct? So tossing the LAR, the total price for your "I may as well cross out my damage silhouette because it is mechanically impossible for me to ever take a point of damage" power ends up being 280 Points.

I just wanted to confirm no one could think of any edge cases or exceptions before I go and tell a player "Yeah, 9HD in Invulnerability means you'll never, ever take damage, and you can also yank out the Light Armor as a result".

--
"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde

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