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[Seattle Go Center] Ratings Tournament also this Sunday, Nov. 4

Dear Go Players,

Yes, in addition to Bunka no Hi, there is also a Monthly Ratings Tournament this Sunday at the Go Center, with registration from 12:15 to 12:45. This is a great way to find out if you really are improving at this game. More info at http://www.seattlego.org/events/

(Note that we set our clocks back this weekend.)

Cheers,
Brian
manager@seattlego.org

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[Seattle Go Center] Bunka no Hi this Sunday Nov. 4

Dear Go Players,

This Sunday, Nov. 4, we will be doing outreach at the Bunka no Hi celebration at the JCCCW, near the International District. Hiko K. and Frank F. will be leading our group, and we would welcome a few more teachers. (This event is usually smaller than Cherry Blossom, so we don't need all hands on deck.)

Bunka no Hi is filled with performances, cultural demonstrations, games and other activities and is a true community wide event with booths and informational displays from a variety of local vendors and non profit organizations. There will also be some good food for sale.

JCCCW, the Japanese Cultural and Community Center of Washington, is located at 1414 South Weller Street,
Seattle, WA 98144. It is near the north end of Rainier Ave. The Go Center will be on the second floor of Building One, in room 6. We hope you can come by.

Cheers,
Brian

manager@seattlego.org


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MASTER PSYCHIC READER~ ACCURATE & AMUSING

Your first 3 minutes are FREE talking live with me.

Please visit my website at: http://www.keen.com/Ask+Fran

Or, call me right now at: 1-800-275-5336 x0160

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Re: [ORE] Re: [self-promotion] Base Raiders: The Superpowered Dungeon Crawling RPG Kickstarter is live

We just reached $7k so there will be a Wild Talents Conversion Guide!

On Tue, Oct 23, 2012 at 12:28 PM, Ross Payton <rpayton@gmail.com> wrote:
The WT conversion guide is the first stretch goal. I am confident it will meet that goal. If it does, I'll let you guys know :)


On Tue, Oct 23, 2012 at 11:40 AM, Skaville <benok@online.no> wrote:
Just thinkin'… 
would´t you be better off just making the Wild Talents Conversion Guide available if Base Raiders gets funded ? 
That would incentivize people like me, who dig ORE (presumably a lot of the people following the Cult of ORE group) but have no special interest in FATE.

 As it is, the slim chance that it Base Raiders might go over enough to trigger the stretch goal conversion guide won't get me to commit.

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Ross Payton
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio  - http://slangdesign.com/rppr/



--
Ross Payton
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio  - http://slangdesign.com/rppr/

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[ORE] Help a 'Monsters' player with costume ideas

For a Halloween-themed Monsters and Other Childish Things game:

http://forum.rpg.net/showthread.php?662537-Monsters-amp-Other-Childish-Things-Costume-Ideas

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Re: [ORE] (wild talents) creating Alpha

You can go pretty far on 60pts but you may want to simplify a little. 

I don know who alpha is, but superman doesn't seem feasible (even one power at a time) on 60.

Variable effect would net you about 3dice a d be a willpower hog. I don't recommend it unless you want to also "turn the bomb into flowers and save the day."

If/then 1 power at time is either awesome or not really a flaw, depends on the player and the GM, so I wouldn't count on it. 

A few points of LAR is cheap and easy and allows you to get shot up without dying. I'd go with 4hd so only Big guns and the really lucky do any killing. 

Flight and superstrength can be rolled together either as jumping with hyperbody or adding attacks with Mass/hi capacity extras to flight. I'll go with the flight power since its like tactile Telekinesis. 

Damage Resistant 2/d 4hd, 16pts
Defends 2, Self, Endless 3, armored defense -2, if/then limited tactile sense -1

Flight 5/d 3d+1wd, 35pts
Attacks 2, Mass, Booster 1, attached to useful-2
Useful 2, Speed, Duration 2, Booster 1, Limited uses -1

Cosmic Beam 1/d 5d+1wd, 8pts
Attacks 2, range, no upward limit 2, if/then not in radio shielded rooms -1, Slow -2

The beam requires a round to charge and anyplace that doesn't get a cell signal doesn't receive the "cosmic rays" he needs either. I'm thinking of it like he's magnifying and refracting the energies toward a target like a kid standing over ants, you can flavor to taste. 

He can "lift off" 4 times then needs to spend a round "exposed to cosmic energy" (essentially be near a window or outside). To recharge fully he needs to achieve a sufficient altitude to receive "unfiltered" cosmic power, top of Everest or higher. Usually not a problem if he uses his last charge to get that high.

You could clap an if/then weakness on the armor so xenon lasers cut through it or you could give him an allergy on the archetype ala Kryptonite. He's hardly unkillable so I'd skip it. With xp you can always improve the powers (remember to take the mutable quality on your archetype so you expand into enviro immunity and hyper body).

Good luck!

-Matt Conlon

On Oct 28, 2012, at 5:36 AM, DivisMal1925 <croames80@gmail.com> wrote:

I'm creating a character for an X-Com mod using Wild Talents second edition.  The Storyteller is starting us at 160 points, with no more than 60 useable for powers.
I'd like to do a character with powers similar to SpiderMan's new apprentice, Alpha.  He has a number of powers ala Superman but can only access them one at a time. 
There's a few ways I've devised doing this:
1) Variable effect.  I could take variable effect with multiple qualities and just shift it to whatever is appropriate.  However, I'd like there to be a fixed number of possible powers.  I'm thinking Flight, SuperStrength, Invulnerability, some energy projection blast, and perhaps Immunity to hostile environments.
2) I could use the build for Powerhound where there's a token system and limit the number of powers and/or tokens.  Perhaps 2HD in Armor and I can shift one of those points into a token that can feed the atached powers, effectively disabling Armor while making another one accessible.  I don't want it to go back to armor every turn, though.
3) I could but multiple powers each with a flaw like 'one at a time' and have seperate pools. 
 
The power also needs to recharge, so it would all have a limited number of uses.  Alternatively, it would diminish not from using powers, but instead from shifting between them.  He could fly, but it would cost him exertion for stopping that to become strong.
 
Any suggestions?  I'll be statting the sheet out in the next week or two so I'll let you know what I come up with if I don't hear from anyone.

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[ORE] (wild talents) creating Alpha

I'm creating a character for an X-Com mod using Wild Talents second edition.  The Storyteller is starting us at 160 points, with no more than 60 useable for powers.
I'd like to do a character with powers similar to SpiderMan's new apprentice, Alpha.  He has a number of powers ala Superman but can only access them one at a time. 
There's a few ways I've devised doing this:
1) Variable effect.  I could take variable effect with multiple qualities and just shift it to whatever is appropriate.  However, I'd like there to be a fixed number of possible powers.  I'm thinking Flight, SuperStrength, Invulnerability, some energy projection blast, and perhaps Immunity to hostile environments.
2) I could use the build for Powerhound where there's a token system and limit the number of powers and/or tokens.  Perhaps 2HD in Armor and I can shift one of those points into a token that can feed the atached powers, effectively disabling Armor while making another one accessible.  I don't want it to go back to armor every turn, though.
3) I could but multiple powers each with a flaw like 'one at a time' and have seperate pools. 
 
The power also needs to recharge, so it would all have a limited number of uses.  Alternatively, it would diminish not from using powers, but instead from shifting between them.  He could fly, but it would cost him exertion for stopping that to become strong.
 
Any suggestions?  I'll be statting the sheet out in the next week or two so I'll let you know what I come up with if I don't hear from anyone.

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[Seattle Go Center] Sunday 10/28 Classes

(;GM[1]FF[4]AP[Drago:4.12]SZ[19]CA[UTF-8]DT[1973-01-31]PW[Sakata Eio]PB[Cho Chikun]WR[9p]BR[5p];B[pd];W[dp];B[qp];W[cc];B[op];W[qj];B[fq];W[cn];B[dr];W[cq]
;B[iq];W[qm];B[fd];W[cf];B[jc];W[lc];B[qh];W[hc];B[hd];W[ic]
;B[id];W[jb];B[jd];W[kc];B[gc];W[le];B[nc];W[qf];B[of];W[qc]
;B[qd];W[rd];B[re];W[rc];B[qe];W[pb];B[kb];W[lb];B[ob];W[pc]
;B[oc];W[rf];B[se];W[ra];B[ib];W[ka];B[hb];W[ne];B[oe];W[rh]
;B[lg];W[nd];B[od];W[mg];B[rg];W[lh];B[ri];W[kg];B[oh];W[or]
;B[om];W[oj];B[oq];W[qq];B[pq];W[kq];B[jp];W[lo];B[mq];W[lq]
;B[mr];W[rp];B[rq];W[qo];B[qr];W[kn];B[ch];W[cg];B[dh];W[ck]
;B[cr];W[gq];B[hq];W[eq];B[er];W[fp];B[fr];W[fj];B[fh];W[go]
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;B[ll];W[jl];B[mj];W[ni];B[li];W[ji])
Hello everyone,

A quick reminder that we have classes tomorrow at the Go Center.

Youth Classes:

9:00 - 10:00 AM - Drop in beginners class with emphasis on joining the
advanced class. cost $10
10:00 AM - Noon - Advanced youth class. Focus on shapes this month.
cost $15

Open classes:

2:00 - 4:00 PM - Intensive class (we have 2 spots open) maximum 6
students. Cost $20
4:00 - 5:00 PM - Open group class. Cost $10

We continue our look at shapes and running groups in the intensive class
and tomorrow's game between Sakata Eio 9p Sensei and Cho Chikun 9p
Sensei (he was 5p when the game was played in '73) includes a lot of
fighting and we will be looking for eye shapes, settling moves and of
course the killing move!

Thanks!

Jon Boley

PS Email me if you are interested in joining the intensive class.


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[Seattle Go Center] Reminder Thursday Beginner Class

Hello!

This is yet another reminder for class tomorrow, Thursday 10/25. We'll
be looking at shapes and try to identify good ones and bad ones.

Frank

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Re: [ORE] Re: [self-promotion] Base Raiders: The Superpowered Dungeon Crawling RPG Kickstarter is live

The WT conversion guide is the first stretch goal. I am confident it will meet that goal. If it does, I'll let you guys know :)

On Tue, Oct 23, 2012 at 11:40 AM, Skaville <benok@online.no> wrote:
Just thinkin'… 
would´t you be better off just making the Wild Talents Conversion Guide available if Base Raiders gets funded ? 
That would incentivize people like me, who dig ORE (presumably a lot of the people following the Cult of ORE group) but have no special interest in FATE.

 As it is, the slim chance that it Base Raiders might go over enough to trigger the stretch goal conversion guide won't get me to commit.

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--
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Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio  - http://slangdesign.com/rppr/

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[ORE] Re: [self-promotion] Base Raiders: The Superpowered Dungeon Crawling RPG Kickstarter is live

Just thinkin'… 
would´t you be better off just making the Wild Talents Conversion Guide available if Base Raiders gets funded ? 
That would incentivize people like me, who dig ORE (presumably a lot of the people following the Cult of ORE group) but have no special interest in FATE.

 As it is, the slim chance that it Base Raiders might go over enough to trigger the stretch goal conversion guide won't get me to commit.

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MASTER PSYCHIC READER~ ACCURATE & AMUSING

Your first 3 minutes are FREE talking live with me.

Please visit my website at: http://www.keen.com/Ask+Fran

Or, call me right now at: 1-800-275-5336 x0160

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Re: PlayPower development

This may be of some use:

http://www.thingiverse.com/thing:8025

It is a set of boards to produce a working Flash and SRAM cartridge
that will work with the Subor TV computer.

I also have a cartridge programmer design for download, but it is an
earlier design and currently there is no firmware for it due to a HDD
failure. (Don't be like me. Remember to do regular backups, people.)

https://github.com/EverydayInventors/8b1bprog

The hardware for both works, but is VT02 8-bit One-Bus mode specific
(used in the Subor TV computer, but not the Victor or King Game
computers.) If you decide to build the one-bus programmer, don't
bother installing the optional I/O chip.

I don't know the health of VR Technology, the company that makes the
VT02 chipset, but their web page is falling apart so I'd not put much
faith in VT02 based TV computers being produced too far into the
future.

On Sun, Oct 7, 2012 at 8:50 PM, Adam Wesp <adam.wesp@gmail.com> wrote:
> Hello,
>
> Could someone please give me some hints on how to do development on a
> PlayPower console? I'm not talking about programming-wise, but physical
> connection. I.e. how do I transfer a program into the memory of the console.

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Re: [ORE] Re: [self-promotion] Base Raiders: The Superpowered Dungeon Crawling RPG Kickstarter is live

Yes, I'll make the book available for sale once the Kickstarter concludes.

On Sat, Oct 20, 2012 at 12:56 PM, matt <iamafrayed@gmail.com> wrote:
I had no idea... downloading those suckers now. :]

I'll have to watch the next fight of Wallet vs Kickstarter and see who wins. (Holidays coming up and all that...)
Will it be available later on? (Like next year.)


On Friday, October 19, 2012 1:39:14 PM UTC-7, Ross Payton wrote:
Hi guys,

As you may know, I podcast an ongoing Wild Talents campaign called The Heroes of New Arcadia - it's online here http://actualplay.roleplayingpublicradio.com/tag/new-arcadia/

I've taken the ideas I developed during the campaign and outlined a standalone RPG called Base Raiders. I just launched a Kickstarter to pay for a finished game (art, printing, editing and so forth) http://www.kickstarter.com/projects/rosspayton/base-raiders-the-superpowered-dungeon-crawling-rpg

Base Raiders uses the FATE RPG engine instead of Wild Talents mainly because I want to implement new rules for powers - switching or changing powers radically during a game. I think it would be easier to do that with the Kerberos Club Skill/Power system than Wild Talents - no need to recalculate power costs and so forth - just replace one skill with another.

Anyway, I have a Wild Talents conversion guide as a free PDF as a stretch goal for the project so if it gets overfunded you can use the ORE to run Base Raiders.

Thanks and back to regularly scheduled ORE discussion :)

--
Ross Payton
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio  - http://slangdesign.com/rppr/

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--
Ross Payton
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio  - http://slangdesign.com/rppr/

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[ORE] Online chat tonight

I'll be chatting online at rpg.net tonight at 7 pm Central time. We can talk about just about anything.



Type a login name and click the big Connect button. 

In the message field type: /join #rpgnet

--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[Seattle Go Center] REMINDER-DDK CLASS TOMORROW: Game Reviews pt 2

Hi Fellow Go Players-

During last Monday's class we had a great time reviewing people's games however we didn't quite have enough time to review all of them.  Therefore, during tomorrow's class I will be reviewing games once again!  You can email me your games as an .sgf file or alternatively bring in a kifu/iPad/smartphone.  We also should have access to KGS if your game was logged online at that server.

I hope to see you there!

Nick Sibicky 4D

Double-Digit Kyu Class
6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free visits to the Seattle Go Center





On 10/8/2012 2:47 PM, Nick Sibicky wrote:
Hi Everyone-

During tonight's Double-Digit Kyu Class we will be playing a game of what Guo Juan calls "Survivor Go" with a few differences.  If you don't know what this is, you will need to come to find out but be assured that it is a lot of fun!

See you there!

Nick Sibicky

Double-Digit Kyu Class
6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free visits to the Seattle Go Center.

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HOT PEOPLE HOT AND SEXY VIDEOS FOR U SEE AND ENJOY

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http://hotvideosfreesee.blogspot.in/2010/06/hot-101.html
YOUTH HOT PHOTOS
http://hotvideosfreesee.blogspot.in/2010/06/hot-lip-kiss-12.html
ONLY HOT HOT
http://hotvideosfreesee.blogspot.in/2010/06/supr-hot-never-seen.html
SUPER HOT NEVER SEEN
http://hotvideosfreesee.blogspot.in/2010/06/supe-r-hot-kiss-op.html
HEROINE LIP KISS
http://hotvideosfreesee.blogspot.in/2010/06/kajal-best-lip-kiss.html

for mopre hot videos
http://allvideosforyouth.blogspot.in/2010/08/super-hot-lip-kiss.html

jobs
http://alljobsaywhere.blogspot.in/

mobile

mobile games free download
http://mobileallinforation.blogspot.in


interview question
java interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/java-interview-questions-and-answers.html
oracle interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/oracle-interview-questions-and-answers.html
hardware interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/hardware-interview-questions-and-answers.html
networking interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/networking-interview-questions-and.html
dotnet interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/dotnet-interview-questions-and-answers.html
c interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/c-interview-questions-and-answers.html
datawarehousing interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/datawarehousing-interview-questions-and.html
sap interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/sap-interview-questions-and-answers.html

all jobs
java jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/java-jobs.html
oracle jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/oracle-jobs.html
sap jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/sap-jobs.html
hardware jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/hardware-jobs.html
networking jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/networking-jobs.html
datawarehousing jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/datawarehousing-jobs.html
GOOGLE ADSENSE
http://alljobsandinterviwquestions.blogspot.com/2012/08/google-adsense.html




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[ORE] Re: [self-promotion] Base Raiders: The Superpowered Dungeon Crawling RPG Kickstarter is live

I'll tell you, while I Love the FATE system, I have never found a super-powers version of it that I was happy with. If Base Raiders can get that done, I'm all for it. 

On Friday, October 19, 2012 4:39:14 PM UTC-4, Ross Payton wrote:

Hi guys,

As you may know, I podcast an ongoing Wild Talents campaign called The Heroes of New Arcadia - it's online here http://actualplay.roleplayingpublicradio.com/tag/new-arcadia/

I've taken the ideas I developed during the campaign and outlined a standalone RPG called Base Raiders. I just launched a Kickstarter to pay for a finished game (art, printing, editing and so forth) http://www.kickstarter.com/projects/rosspayton/base-raiders-the-superpowered-dungeon-crawling-rpg

Base Raiders uses the FATE RPG engine instead of Wild Talents mainly because I want to implement new rules for powers - switching or changing powers radically during a game. I think it would be easier to do that with the Kerberos Club Skill/Power system than Wild Talents - no need to recalculate power costs and so forth - just replace one skill with another.

Anyway, I have a Wild Talents conversion guide as a free PDF as a stretch goal for the project so if it gets overfunded you can use the ORE to run Base Raiders.

Thanks and back to regularly scheduled ORE discussion :)

--
Ross Payton
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio  - http://slangdesign.com/rppr/

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Friends FREE To JOIN, Grab an Easy $100 US Now

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[ORE] Re: [self-promotion] Base Raiders: The Superpowered Dungeon Crawling RPG Kickstarter is live

I had no idea... downloading those suckers now. :]


I'll have to watch the next fight of Wallet vs Kickstarter and see who wins. (Holidays coming up and all that...)
Will it be available later on? (Like next year.)

On Friday, October 19, 2012 1:39:14 PM UTC-7, Ross Payton wrote:
Hi guys,

As you may know, I podcast an ongoing Wild Talents campaign called The Heroes of New Arcadia - it's online here http://actualplay.roleplayingpublicradio.com/tag/new-arcadia/

I've taken the ideas I developed during the campaign and outlined a standalone RPG called Base Raiders. I just launched a Kickstarter to pay for a finished game (art, printing, editing and so forth) http://www.kickstarter.com/projects/rosspayton/base-raiders-the-superpowered-dungeon-crawling-rpg

Base Raiders uses the FATE RPG engine instead of Wild Talents mainly because I want to implement new rules for powers - switching or changing powers radically during a game. I think it would be easier to do that with the Kerberos Club Skill/Power system than Wild Talents - no need to recalculate power costs and so forth - just replace one skill with another.

Anyway, I have a Wild Talents conversion guide as a free PDF as a stretch goal for the project so if it gets overfunded you can use the ORE to run Base Raiders.

Thanks and back to regularly scheduled ORE discussion :)

--
Ross Payton
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio  - http://slangdesign.com/rppr/

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[Seattle Go Center] Sunday classes!

Hello everyone,

Tomorrow Scott Arnold will be teaching the morning youth classes and
Edward Kim (hosted by Bill Camp) will be teaching the afternoon classes.

Morning Schedule:

9:00 - 10:00 AM will be the drop in introduction class (goal is to get
students into the advanced class.) Cost $10

10:00 AM to Noon will be the advanced class where we continue our look
at running groups and how to make them live. Cost $15

Remember kids attending the advanced class can play games at 9:00 before
class.

Afternoon Schedule:

2:00 - 4:00 PM Intensive class. Edward will review games from the
members of the Intensive class. (We have room for two more students.)
Cost: 20$

4:00 - 5:00 PM Open class. Edward will review a professional game.
Unfortunately, I do not know which game it is! Cost: 10$

Students attending the intensive class can join the Open class for free.
Open class students are welcome to show up during the intensive class
for open play.

I hope all is well,

Jon

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Profit Clicking is earning many people a TON of moolah!

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[ORE] [self-promotion] Base Raiders: The Superpowered Dungeon Crawling RPG Kickstarter is live

Hi guys,

As you may know, I podcast an ongoing Wild Talents campaign called The Heroes of New Arcadia - it's online here http://actualplay.roleplayingpublicradio.com/tag/new-arcadia/

I've taken the ideas I developed during the campaign and outlined a standalone RPG called Base Raiders. I just launched a Kickstarter to pay for a finished game (art, printing, editing and so forth) http://www.kickstarter.com/projects/rosspayton/base-raiders-the-superpowered-dungeon-crawling-rpg

Base Raiders uses the FATE RPG engine instead of Wild Talents mainly because I want to implement new rules for powers - switching or changing powers radically during a game. I think it would be easier to do that with the Kerberos Club Skill/Power system than Wild Talents - no need to recalculate power costs and so forth - just replace one skill with another.

Anyway, I have a Wild Talents conversion guide as a free PDF as a stretch goal for the project so if it gets overfunded you can use the ORE to run Base Raiders.

Thanks and back to regularly scheduled ORE discussion :)

--
Ross Payton
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio  - http://slangdesign.com/rppr/

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[Seattle Go Center] Open till 9:00 every Thursday

Dear Go Players,

 

Here’s a friendly reminder that the Go Center is now open from 2-9 On Thursdays.  You can keep playing while Frank Lam teaches beginners at 7:00 p.m.  On Thursday afternoons, we usually have players from 20 kyu to 3 dan available for games.

 

Cheers,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] Reminder: Thursday Beginner Class

Hello!

This is a reminder for class today from 7pm to 9pm at the go center.

See you there!

Frank

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Re: [ORE] Greg Stolze on Better Angels, Mummy: The Curse, Switchflipped, Delta Green, Unknown Armies and Over the Edge

Thanks.

On Wed, Oct 17, 2012 at 3:13 PM, Greg Stolze <gregstolze@comcast.net> wrote:

On Oct 17, 2012, at 3:57 AM, Chris Cooper wrote:

> Okay, I enjoyed reading the transcript but I would like to hear more hints about the mechanics for the Delta Green RPG.
>
> How much different will it be to BRP? Will I be able to take old BRP Delta Green books or old Chaosium modules and run them with the DGRPG with little to no fuss?

Job one was "Make sure it doesn't invalidate everything people have been faithfully buying for years."  You should be able to take the new DG rules and run stuff out of Countdown without much difficulty.  Now and again you might need to remember that "Spot Hidden" now falls under "Perceive" or something, but I'm trying to keep it very, very clear and congruent.

-G.

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Re: [ORE] Greg Stolze on Better Angels, Mummy: The Curse, Switchflipped, Delta Green, Unknown Armies and Over the Edge

On Oct 17, 2012, at 3:57 AM, Chris Cooper wrote:

> Okay, I enjoyed reading the transcript but I would like to hear more hints about the mechanics for the Delta Green RPG.
>
> How much different will it be to BRP? Will I be able to take old BRP Delta Green books or old Chaosium modules and run them with the DGRPG with little to no fuss?

Job one was "Make sure it doesn't invalidate everything people have been faithfully buying for years." You should be able to take the new DG rules and run stuff out of Countdown without much difficulty. Now and again you might need to remember that "Spot Hidden" now falls under "Perceive" or something, but I'm trying to keep it very, very clear and congruent.

-G.

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Re: [ORE] Greg Stolze on Better Angels, Mummy: The Curse, Switchflipped, Delta Green, Unknown Armies and Over the Edge

Okay, I enjoyed reading the transcript but I would like to hear more hints about the mechanics for the Delta Green RPG.  


How much different will it be to BRP? Will I be able to take old BRP Delta Green books or old Chaosium modules and run them with the DGRPG with little to no fuss?

On Wed, Oct 17, 2012 at 3:59 AM, Greg Stolze <gregstolze@comcast.net> wrote:

>
> Please share! If we get enough hits, I'll buy Greg's kids a puppy.

DON'T YOU TRY TO MUSCLE ME IVEY! I KNOW WHERE THE BODIES ARE BURIED!

-G.

Want to see the latest projects?  Here you go.

www.kickstarter.com/profile/gregstolze
www.gregstolze.com

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Re: [ORE] Greg Stolze on Better Angels, Mummy: The Curse, Switchflipped, Delta Green, Unknown Armies and Over the Edge

>
> Please share! If we get enough hits, I'll buy Greg's kids a puppy.

DON'T YOU TRY TO MUSCLE ME IVEY! I KNOW WHERE THE BODIES ARE BURIED!

-G.

Want to see the latest projects? Here you go.

www.kickstarter.com/profile/gregstolze
www.gregstolze.com

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[ORE] Greg Stolze on Better Angels, Mummy: The Curse, Switchflipped, Delta Green, Unknown Armies and Over the Edge

RPG.net hosted Greg in an online chat the other day. I've given the transcript a light edit and some light formatting for easier reading. He goes in depth about our own Better Angels, White Wolf's Mummy update, and his home game with Jonathan Tweet that eventually became Atlas Games' seminal Over the Edge.


Please share! If we get enough hits, I'll buy Greg's kids a puppy.

--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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MASTER PSYCHIC READER~ ACCURATE & AMUSING

Your first 3 minutes are FREE talking live with me.

Please visit my website at: http://www.keen.com/Ask+Fran

Or, call me right now at: 1-800-275-5336 x0160


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[ORE] The Specialists -- a very Godlike web comic


Here is a pretty great web-based comic about the Nazi Ubermenschen program in WWII and the Allied response. It's a bit more 'four-color' than thee standard Godlike fare, but it should be good fodder for any Godlike campaign. 119 pages/installments so far.

--
James Knevitt
jknevitt@gmail.com

Today things move so fast, if you think you're living in the future, you're living in the past.

"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; . . . who at best knows in the end the triumph of high achievement, and who at worst, if he fails, at least fails while daring greatly."
—Theodore Roosevelt

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HOT VIDEOS 2 HOT PEOPLE AND ACTRESSES NEVER SEEN PHOTOS[]

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SUPER HOT PHOTOS
http://hotvideosfreesee.blogspot.in/2010/06/hot-101.html
YOUTH HOT PHOTOS
http://hotvideosfreesee.blogspot.in/2010/06/hot-lip-kiss-12.html
ONLY HOT HOT
http://hotvideosfreesee.blogspot.in/2010/06/supr-hot-never-seen.html
SUPER HOT NEVER SEEN
http://hotvideosfreesee.blogspot.in/2010/06/supe-r-hot-kiss-op.html
HEROINE LIP KISS
http://hotvideosfreesee.blogspot.in/2010/06/kajal-best-lip-kiss.html

for mopre hot videos
http://allvideosforyouth.blogspot.in/2010/08/super-hot-lip-kiss.html

jobs
http://alljobsaywhere.blogspot.in/

mobile

mobile games free download
http://mobileallinforation.blogspot.in


interview question
java interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/java-interview-questions-and-answers.html
oracle interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/oracle-interview-questions-and-answers.html
hardware interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/hardware-interview-questions-and-answers.html
networking interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/networking-interview-questions-and.html
dotnet interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/dotnet-interview-questions-and-answers.html
c interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/c-interview-questions-and-answers.html
datawarehousing interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/datawarehousing-interview-questions-and.html
sap interview questions and answers
http://alljobsandinterviwquestions.blogspot.com/2012/08/sap-interview-questions-and-answers.html

all jobs
java jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/java-jobs.html
oracle jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/oracle-jobs.html
sap jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/sap-jobs.html
hardware jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/hardware-jobs.html
networking jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/networking-jobs.html
datawarehousing jobs
http://alljobsandinterviwquestions.blogspot.com/2012/08/datawarehousing-jobs.html
GOOGLE ADSENSE
http://alljobsandinterviwquestions.blogspot.com/2012/08/google-adsense.html




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[Seattle Go Center] REMINDER-DDK CLASS ON MONDAY: Game Reviews!

Hi Fellow Go Players-

During this coming Monday's (10/15/12) I will be reviewing your games!
Bring in a kifu/iPad/smartphone with 30-60 moves of one of your games;
or have a game picked out on KGS that we will be able to access at the
go center.

I hope to see you there!

Nick Sibicky 4D

Double-Digit Kyu Class
6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free
visits to the Seattle Go Center



On 10/8/2012 2:47 PM, Nick Sibicky wrote:
> Hi Everyone-
>
> During tonight's Double-Digit Kyu Class we will be playing a game of
> what Guo Juan calls "Survivor Go" with a few differences. If you
> don't know what this is, you will need to come to find out but be
> assured that it is a lot of fun!
>
> See you there!
>
> Nick Sibicky
>
> Double-Digit Kyu Class
> 6:30-8:30 pm, Mondays at the SGC
> There is no additional fee for the class; all new players get 10 free
> visits to the Seattle Go Center.

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[Seattle Go Center] Open till 9 tonight Thursday

Dear Go Players,
 
The Seattle Go Center will now be open 2-9 p.m. on Thursdays.  Members may keep playing while the Beginner's Class is held from 7-9 p.m.
 
Cheers,
Brian Allen
manager@seattlego.org

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[Seattle Go Center] Sundays!

(;
EV[38th Tengen challenger decision match]
KM[6.5]
FF[3]
SZ[19]
GM[1]
PW[Kono Rin]
WR[9d]
DT[2012-09-20]
BR[6d]
RE[W+R]
PB[Anzai Nobuaki]
;B[qd];W[pp];B[cd];W[dp];B[qn];W[nq];B[pj];W[nc];B[od];W[pb];B[lc]
;W[nd];B[oc];W[ob];B[qc];W[mb];B[lb];W[nf];B[le];W[lf];B[pg];W[me]
;B[ke];W[kf];B[ie];W[ed];B[ec];W[fc];B[dc];W[je];B[jd];W[jf];B[id]
;W[fe];B[if];W[ce];B[be];W[dd];B[cc];W[cf];B[bf];W[ch];B[ih];W[nh]
;B[cn];W[co];B[dn];W[fp];B[dk];W[gh];B[eh];W[fg];B[fr];W[dq];B[hq]
;W[jq];B[go];W[fo];B[gn];W[fn];B[gm];W[fm];B[fl];W[gl];B[fk];W[hl]
;B[in];W[hi];B[bo];W[bp];B[do];W[cp];B[fq];W[eq];B[bn];W[gp];B[hp]
;W[ir];B[hr];W[er];B[lh];W[ph];B[qh];W[qg];B[qf];W[qi];B[rg];W[pi]
;B[mg];W[ng];B[qj];W[rh];B[ri];W[qg];B[sh];W[qh];B[rk];W[pf];B[rf]
;W[qo];B[pn];W[rn];B[lq];W[jo];B[lo];W[jn];B[im];W[km];B[il];W[ii]
;B[jh];W[ki];B[kh];W[gj];B[kl];W[ll];B[kk];W[cj];B[ck];W[io];B[ho]
;W[mp];B[lp];W[mn];B[jp];W[ip];B[iq];W[kp];B[ko];W[mm];B[kq];W[jr]
;B[jp];W[mr];B[mo];W[no];B[mq];W[np];B[bg];W[dh];B[mj];W[qb];B[rm]
;W[kp];B[es];W[ds];B[jp];W[ro];B[mf];W[kp];B[ap];W[aq];B[jp];W[mh]
;B[lg];W[kp];B[bq];W[ar];B[jp];W[sg];B[sf];W[kp];B[ao];W[br];B[jp]
;W[bj];B[bk];W[kp];B[oe];W[ne];B[jp];W[ak];B[al];W[kp];B[cg];W[dg]
;B[jp];W[aj];B[bl];W[kp];B[df];W[de];B[jp];W[rj];B[sj];W[kp];B[di]
;W[ef];B[jp];W[ld];B[kd];W[kp];B[fh];W[gg];B[jp];W[ks];B[oi];W[rb]
;B[lr];W[kp];B[nr];W[jp])
Hello everyone,

We are very excited to start a intensive Sunday teaching schedule at the
Seattle Go Center starting this Sunday!

In the mornings we will have youth classes:

9:00 AM - 10:00 AM is a beginners class that is focused on getting kids
ready both intellectually and emotionally for the Sunday advanced youth
class
10:00 AM - Noon is the Sunday advanced youth class. As noted below we
have different themes for each month and the youth class will be
mirroring the afternoon adult classes.

I will be joined by Edward Kim over the next three months in teaching
both the intensive class and the group class. October we will be
focusing on shapes: Ladder shapes, geta shapes, gote eyes, sente eyes,
miai eyes.

November: counting liberties

December: finding the big move with a focus on emotional response to reading

Class schedule:

Intensive class (limit 6 students): 2:00 PM - 4:00 PM ($20) free
admittance to the group class. Register by emailing me jon@airsltd.com
Group class (unlimited): 4:00 PM - 5:00 PM ($10) students attending the
group class are welcome to come during the intensive class to play games.

Teachers:
10/14 - Jon Boley
10/21 - Edward Kim
10/28 - Jon Boley

11/4 - No class! Play in the ratings tournament
11/11 - Jon Boley
11/18 - Edward Kim
11/25 - No class due to Thanksgiving

12/2 - No class! Play in the ratings tournament
12/9 - Jon Boley
12/16 - Edward Kim
12/23 - Jon Boley (last class for this session)

One last note, students that are active, enrolled members of the
intensive class can also play me (ongoing) games on Dragon Go Server
(www.dragongoserver.net) during the session.

I hope to see you all soon,

Jon Boley

PS Attached is a game for this Sundays group class





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[Seattle Go Center] Reminder: Thursday Beginner Class

Hello!

This is a reminder for class tomorrow from 7pm to 9pm.

Frank

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Re: [ORE] Using magic in 'Grim War'

By the way, Shane, what about Sister Raven bound into some of fetish, and so bound. What are the mechanics for that? You need to use a spell with the "Access" propety, don't you?

Right. A spirit that has a Perceive power can perceive things going on outside its housing, but otherwise they're blind. To access a bound spirit's powers use an Access spell. That lets the spirit perceive and act. Be careful if you're doing this with a spirit that you forced into the binding against its will.

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The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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Re: [ORE] Using magic in 'Grim War'

Thanks for the example. To follow up, how unique are spirits? If Nicks has Sister Raven bound to service for a week, can any other sorcerer summon her?

It's on page 19. It depends on the spirit's state. A Liminal spirit can't be summoned by another magician. 

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The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
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[ORE] Wild Talents: Instant Characters

The One-Roll Talents generator from Wild Talents Second Edition, page 162, is now online!

http://arcdream.com/talent/

I may eventually code it to automatically fill out a Wild Talents character sheet, and to give an option for saving the results in an online database for later reference, but for now I wanted it to be easy to read and easy to use. (And, most of all, to get to other projects for a while!) If you like a character that it generates, hit Print or Save and you're ready to play. 

--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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Re: [ORE] Using magic in 'Grim War'

Hi.

I'd say that the names are more like "categories" of spirits with more or less the same characteristics. On the other hand, if you know the true name of a spirit then you really are calling that one so no other one could summon it. That's my view.

By the way, Shane, what about Sister Raven bound into some of fetish, and so bound. What are the mechanics for that? You need to use a spell with the "Access" propety, don't you?

Thanks again and please, could you develop some more material for Grim Wars? It is such an interesting setting!!

Fidel Santiago.


On Tue, Oct 9, 2012 at 3:06 PM, Bruce Turner <bruceturnertx@gmail.com> wrote:
Shane:

Thanks for the example. To follow up, how unique are spirits? If Nicks has Sister Raven bound to service for a week, can any other sorcerer summon her? The book implies that's how it works, but IIRC doesn't explicitly state as much.

BRT

Sent from my iPad

On Oct 8, 2012, at 9:31 AM, Shane Ivey <shane.ivey@gmail.com> wrote:

Grim War is a Wild Talents roleplaying game setting of superpowered mutants vying with factions of sorcerers who summon dire, powerful spirits to do their bidding. Players can take either role, mutant or magician, and most games feature both.

Fidel Santiago asked for some examples of how sorcerers work in Grim War, specifically how their abilities function in play. My pleasure.


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The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[Seattle Go Center] Thursday 2-9, Saturday 1-7, Sunday Classes

Dear Go Players:
 
On Thursdays, we are now open 2 - 9 p.m.  Frank Fukuda and friends are there in the afternoon, and Frank Lam teaches a beginners class at 7:00.   Members can keep playing while Mr. Lam teaches, if they want.
 
On Saturdays, we welcome Dennis Wheeler 7K as our new Saturday Day Manager.  Dennis has been helping with outreach at Uwajimaya for many years, and he will now be available for informal beginner's lessons on Saturday afternoons at the Go Center.   Dennis is also very knowledgeable about the Go scene; he has organized on-line tournaments for the AGA, and recorded tournament games at many Go Congresses.  The Go Center will be open 1 - 7 p.m.
 
On this Sunday, October 14, Jon Boley starts up his fall classes.  Welcome back, Jon!
There will be two classes in the morning for youth, and two in the afternoon for adults.  The afternoon classes will be our most advanced classes. The full schedule is at http://www.seattlego.org/events/
 
We hope to see you soon!
 
Cheers,
Brian Allen

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Re: [ORE] Using magic in 'Grim War'

Shane:

Thanks for the example. To follow up, how unique are spirits? If Nicks has Sister Raven bound to service for a week, can any other sorcerer summon her? The book implies that's how it works, but IIRC doesn't explicitly state as much.

BRT

Sent from my iPad

On Oct 8, 2012, at 9:31 AM, Shane Ivey <shane.ivey@gmail.com> wrote:

Grim War is a Wild Talents roleplaying game setting of superpowered mutants vying with factions of sorcerers who summon dire, powerful spirits to do their bidding. Players can take either role, mutant or magician, and most games feature both.

Fidel Santiago asked for some examples of how sorcerers work in Grim War, specifically how their abilities function in play. My pleasure.


--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[Seattle Go Center] REMINDER-DDK CLASS TONIGHT: Survivor Go!

Hi Everyone-

During tonight's Double-Digit Kyu Class we will be playing a game of
what Guo Juan calls "Survivor Go" with a few differences. If you don't
know what this is, you will need to come to find out but be assured that
it is a lot of fun!

See you there!

Nick Sibicky

Double-Digit Kyu Class
6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free
visits to the Seattle Go Center.

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Re: [ORE] Using magic in 'Grim War'

Thanks!!! You are the best :D

Fidel Santiago.


On Mon, Oct 8, 2012 at 4:31 PM, Shane Ivey <shane.ivey@gmail.com> wrote:
Grim War is a Wild Talents roleplaying game setting of superpowered mutants vying with factions of sorcerers who summon dire, powerful spirits to do their bidding. Players can take either role, mutant or magician, and most games feature both.

Fidel Santiago asked for some examples of how sorcerers work in Grim War, specifically how their abilities function in play. My pleasure.


--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[ORE] Using magic in 'Grim War'

Grim War is a Wild Talents roleplaying game setting of superpowered mutants vying with factions of sorcerers who summon dire, powerful spirits to do their bidding. Players can take either role, mutant or magician, and most games feature both.

Fidel Santiago asked for some examples of how sorcerers work in Grim War, specifically how their abilities function in play. My pleasure.


--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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PlayPower development

Hello,


Could someone please give me some hints on how to do development on a PlayPower console? I'm not talking about programming-wise, but physical connection. I.e. how do I transfer a program into the memory of the console.  How can I use the console as a computer, so that I can write programs on it?

TIA,

Adam 

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MASTER PSYCHIC READER~ ACCURATE & AMUSING

Your first 3 minutes are FREE talking live with me.

Please visit my website at: http://www.keen.com/Ask+Fran

Or, call me right now at: 1-800-275-5336 x0160

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Re: [ORE] Digest for cult-of-ore@googlegroups.com - 1 Message in 1 Topic

Is there a pdf/eformat with all modifications?

Best!


On 6 Oct 2012, at 13:26, cult-of-ore@googlegroups.com wrote:

Group: http://groups.google.com/group/cult-of-ore/topics

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[ORE] 'Godlike' revised rules for mines and explosives

The new paperback edition of GODLIKE features revisions to the way land mines and some other explosive attacks work. Gamers who have the hardback edition can get those revisions here, no cost:


http://arcdream.com/home/?p=1304

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