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Re: [ORE] Grim War: Spirits

This reminds me: This is a question I've been meaning to ask for a while now but always seem to forget to do.

How easy is it to lift the mutant powers out of Grim War and use it with sorcery and spirits only? It seems it could do a good WOD game without the cookie-cutter vampires and whatnot.

Cheers,

Chris.

On Mon, May 30, 2011 at 11:35 PM, Shane Ivey <shane.ivey@gmail.com> wrote:
Grim War is a Wild Talents setting by Greg Stolze and Kenneth Hite. In Grim War there are two sorts of superhuman powers at work: Mutants with the traditional kind of superpowers, and sorcerers who (usually) have no powers of their own but who summon strange otherworldly spirits to work powerful magic on their behalf. Most people in the world of Grim War consider mutant powers good and spirit-summoning sorcery evil, but it's never that simple. The most interesting groups of player characters often include both sorcerers and mutants.

Today we look at the spirits that sorcerers summon.


--
Shane Ivey
Arc Dream Publishing
www.arcdream.com

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