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[ORE] Re: (ORE) Question on Immunity

Very true. The power as written talks only about enviroments, which
could be enough to say that the If/Then (only for immunities) should
read: 'only for enviromental immunities'. On the other hand, the power
is 'invulnerability'...

At 20 points per die (40 per Hd no less; which is a minimum of 80pts
to guarantee a success at 10) I can buy that you are impervious to
most types of harm, no matter what the source. The HAR isn't even
hardened at this cost, and if you take Flaws to reduce the cost you'll
introduce weaknesses (this goes for Immunity on it's own as well).

I don't really see a problem with it, given the points you need to
invest to be reliably protected. There are lots of ways to mess with/
stop/delay a character with even several Hd in Invulnerability though
- not everything has to be damaging to be a threat.

On Sep 17, 3:59 pm, Adam <brothrr...@yahoo.com> wrote:
> And the RAW definitely supports what you're saying. My question on invulnerability becomes, why only environmental hazards? The flaws on variable effect are only for variable effect and only for immunities, which would suggest to me any immunity at all. And that's where it seems overpowered to me, a useful quality with permanent and variable effect flawed down to 5 per die can provide total immunity to literally everything that isn't a direct attack for 20 points. Obviously ORE games are all about trust between players and GMs with a system that openly admits it can very easily be min/maxed, but this doesn't strike me as even a twinkish interpretation of a cafateria power and seems very cheap for the level off effect gained.
>
> Sent from my iPod
>
> On Sep 17, 2011, at 8:17 AM, RTAllwin <r.t.all...@chimaeral.com> wrote:
>
> Immunity does, indeed, give 'full' protection against whatever it is
> that you are immune to, whether it is a Non-Physical Attack Quality or
> an enviromental condition. It doesn't have a Defends Quality, and as
> such it cannot provide Gobble dice or armor. It doesn't protect at all
> against an attack pool that doesn't have non-physical.
> Yes, it's powerful, but remember that it only protects against a
> single effect. Compare Light Armor: 2Hd is enough to reduce an attack
> that does only Shock damage to a single point, regardless if the
> attack does 2 or 20 points.
>
> Invulnerability is a different beast; it basically combines Light and
> Heavy Armor and a broad scope Immunity to hazardous enviroments.

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