Invulnerability provides protection against non-physical attacks with its Defends (HAR) quality, which has the Interference extra but lacks the Armored Defense flaw. It generates gobble dice based on its activation set against every attack made against the character. With Hard Dice, this means x10 gobble dice every time.
Immunity does not apply to attacks. It applies to environmental effects and Useful qualities.
On Thu, Sep 15, 2011 at 11:03 PM, Adam <brothrrice@yahoo.com> wrote:
In the writeup for immunity in powers section it states that it provides immunity on any non physical attack based on what the character has immunity to. So would invulnerability provide protection against all non physical attacks? If it did provide gobble dice it would act in a manner similar to heavy armor against non physical attacks.
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On Sep 15, 2011, at 10:09 PM, Paul Stefko <ham2anv@gmail.com> wrote:
As written, Immunity is just that. A successful activation makes you immune to the thing in question, regardless of how potent that thing is. It does not create gobble dice. A 2x1 activation of Immunity to Disease will protect you from Contagion Man's Infection power with 10 Hard Dice.
What Immune doesn't do is stop attacks, at least not without adding a Defends quality. So a standard Immunity to Fire with 10 Hard Dice won't protect you at all from Inferno Man's Conflagration power at 1D+1WD.
Adam <brothrrice@yahoo.com> wrote:
Gobble dice makes sense, but wouldn't Invulnerability grant gobble dive versus virtually any unwanted useful effect, especially non-physical attacks? Alot of these questions are coming up because Amanda and Amy Sykes have featured prominently in my progenitor game and I'm looking for some precedent. Thanks for the quick response Daniel, this group is always a lifesaver!
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On Sep 15, 2011, at 8:07 PM, Daniel Kane <daniel.m.kane@gmail.com> wrote:
Immunity grants gobble dice, so 2hd in Immunity (Mind Reading) would reduce a 5x10 telepathy set to 3x10. Spending 2 Willpower or getting a 2x10 active resistance roll would knock another two dice off, ruining the set.
Amanda's Immunity is pretty nonstandard, but it's really more of a defensive Nullify. All the metahumans having the same Source makes it a great deal more useful, to be fair.
-- Daniel
On Thu, Sep 15, 2011 at 3:17 PM, Adam Rice <brothrrice@yahoo.com> wrote:
I was wondering if 2 hard dice in an immunity gives you complete immunity or of it works more like a defense roll. For instance if you have 2 hard dice in Immunity: Mind Reading and get mind read by a character with 5 hard dice of telepathy are you protected? Also on the subject of Immunity, in the Progenitor setting Amanda Sykes has an immunity to all dark energy useful effects, this seems like it would warrant variable effect and was wondering what the general consensus was. Thanks is advance!
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