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Re: [ORE] (ORE) Question on Immunity

I'm inclined to agree with this interpretation, at least from a rules balance point of view. The RAW definitely seems to suggest the total immunity but I agree that a 12 point power that offers total immunity to everything from aging to being unwillingly teleported seems a bit much.
--- On Fri, 9/16/11, Daniel Kane <daniel.m.kane@gmail.com> wrote:

From: Daniel Kane <daniel.m.kane@gmail.com>
Subject: Re: [ORE] (ORE) Question on Immunity
To: cult-of-ore@googlegroups.com
Date: Friday, September 16, 2011, 2:17 AM

My reading is that it acts like heavy armor against all non-physical attacks; the text for Immunity in the Miracle Cafeteria implies that 2hd is all you need to cancel all Useful qualities or Non-Physical attacks.  I don't particularly care for 12 points shutting down any effect but "I hit you," so I'll use my version unless convinced I'm both wrong *and* crazy.

-- Daniel

On Thu, Sep 15, 2011 at 8:03 PM, Adam <brothrrice@yahoo.com> wrote:
In the writeup for immunity in powers section it states that it provides immunity on any non physical attack based on what the character has immunity to. So would invulnerability provide protection against all non physical attacks? If it did provide gobble dice it would act in a manner similar to heavy armor against non physical attacks.

Sent from my iPod

On Sep 15, 2011, at 10:09 PM, Paul Stefko <ham2anv@gmail.com> wrote:

As written, Immunity is just that. A successful activation makes you immune to the thing in question, regardless of how potent that thing is. It does not create gobble dice. A 2x1 activation of Immunity to Disease will protect you from Contagion Man's Infection power with 10 Hard Dice.

What Immune doesn't do is stop attacks, at least not without adding a Defends quality. So a standard Immunity to Fire with 10 Hard Dice won't protect you at all from Inferno Man's Conflagration power at 1D+1WD.

Adam <brothrrice@yahoo.com> wrote:

Gobble dice makes sense, but wouldn't Invulnerability grant gobble dive versus virtually any unwanted useful effect, especially non-physical attacks? Alot of these questions are coming up because Amanda and Amy Sykes have featured prominently in my progenitor game and I'm looking for some precedent. Thanks for the quick response Daniel, this group is always a lifesaver!

Sent from my iPod

On Sep 15, 2011, at 8:07 PM, Daniel Kane <daniel.m.kane@gmail.com> wrote:

Immunity grants gobble dice, so 2hd in Immunity (Mind Reading) would reduce a 5x10 telepathy set to 3x10.  Spending 2 Willpower or getting a 2x10 active resistance roll would knock another two dice off, ruining the set.

Amanda's Immunity is pretty nonstandard, but it's really more of a defensive Nullify.  All the metahumans having the same Source makes it a great deal more useful, to be fair.

-- Daniel

On Thu, Sep 15, 2011 at 3:17 PM, Adam Rice <brothrrice@yahoo.com> wrote:
I was wondering if 2 hard dice in an immunity gives you complete immunity or of it works more like a defense roll. For instance if you have 2 hard dice in Immunity: Mind Reading and get mind read by a character with 5 hard dice of telepathy are you protected? Also on the subject of Immunity, in the Progenitor setting Amanda Sykes has an immunity to all dark energy useful effects, this seems like it would warrant variable effect and was wondering what the general consensus was. Thanks is advance!

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