You can create the pocket. It is permanent. If someone neutralized it,
you could not recreate it in the same scene. It stays on. You don't
have to re-roll or recreate it. You don't have to roll to use it.
See Pearl in Progenitor for someone with a similar design. She has One
Use and Permanent for a power that stays on and can be used
continuously. Other characters in Progenitor have similar designs.
Worldbuilder, in the same supplement, also has Exhausted and Permanent
for a power that creates pocket dimensions. Progenitor has many cool
write-ups. You may find it worth checking out.
You can unexplode your head now!
On Oct 20, 10:46 pm, Daniel Kane <daniel.m.k...@gmail.com> wrote:
> Foci don't disappear just because their effects are instant -- no more than
> a gun disappears because *it* doesn't have Duration +2! Also, what's with
> Permanent *and* Exhausted on the same Quality? My head's exploding.
>
> Hotjets and I are talking about two conceptually different things (which are
> both interesting alternatives, and a good example of how different
> approaches work in WT!).
>
> The action of the Faithful Extra Dimensional Pocket is to generate and
> maintain the space. Nullification would presumably either annihilate the
> contents or cause them to spill out into normal space.
>
> The action of the Weapon Backpack of Holding is to banish/summon things
> to/from an existing space. The items in "hammerspace" still exist, and
> another power could conceivably interact with that space as well. Likewise,
> nullification wouldn't affect the items in question -- it would just prevent
> access.
>
> In hindsight, I'd probably axe the "backpack" part and just give them
> Attached (Ghost) -2. Minimum cost of 2/die either way.
>
> ~ Daniel
>
>
>
>
>
>
>
> On Thu, Oct 20, 2011 at 8:22 PM, Hotjets <Hotj...@verizon.net> wrote:
> > If you don't buy Duration or Permanent, your Weapon Backpack will
> > disappear the turn after you create said Backpack. You won't even have
> > time to put the weapons inside of it!
>
> > With 2hd, the capacity will be 100 lbs, total.
>
> > There was a Godlike character that could hide stuff - I forget who.
> > I'd make this a Miracle instead.
>
> > Faithful Extra Dimensional Pocket. 2hd
> > [4 points per die, for 8 points total cost]
> > This power allows the PC to create a permanent extra dimensional
> > pocket in which they can store up to 1,000 pounds of whatever they
> > want. Once created, it can be accessed as often as desired, like
> > creating a sort of invisible, intangible luggage. Time passes normally
> > there. This pocket moves with the PC, like an bag dragged along by an
> > obedient caddy.
> > U +2, Booster +1 (Mass), Permanent +4, Exhausted -3, Attached to Ghost
> > -2
>
> > If the PC has to reach in to get things and it takes an action, then
> > you can add an If/Then for and additional -1. Changing Permanent to
> > Endless also drops the cost by 1. A very picky GM might demand a extra
> > Useful quality of Invisibility Attached to the power so that no one
> > can see the Pocket, even when you look at the PC reaching into it. A
> > somewhat picky GM would let you get away with using the Subtle extra
> > to do this. I wouldn't be that picky.
>
> > Hotjets
>
> > On Oct 16, 5:20 pm, Daniel Kane <daniel.m.k...@gmail.com> wrote:
> > > I'd only require a Dead Ringer effect if the "ghost" can look like
> > multiple
> > > characters, photo-realistically (i.e. looking like a person, not a
> > cartoony
> > > or pixelated bit of walking CG).
>
> > > What hoops we need to jump through for "inventory" can depend on what
> > kind
> > > of character you're talking about. An FPS character could have a simple:
>
> > > Weapon Backpack of Holding 2hd
> > > Useful (draw weapon) Extras and Flaws: Focus [Indestructible +2,
> > > Irreplaceable -2] -1, If/Then (must have previously put weapon/ammo in
> > > backpack) -1 Capacity: Mass
> > > Useful (put weapon in backpack) Extras and Flaws: Focus [Indestructible
> > +2,
> > > Irreplaceable -2] -1, Capacity: Mass
>
> > > For 8 points, you get a backpack that conveniently stores guns, knives,
> > the
> > > chainsaw, etc. and ammo in a convenient otherspace, and draw them at a
> > later
> > > time, but only guns up to 50kg. The backpack (or utility belt or
> > whatever)
> > > is indestructible and can't be conveniently removed in combat, but in the
> > > event of your capture an enemy could empty it (and no doubt conveniently
> > > store all your equipment in a locker two rooms over).
>
> > > The Ghost miracle is limited to its Range Capacity, but like Matthew I
> > > assume without further flaws the "ghost" can appear anywhere in range --
> > > probably in a "secret hideout" or "save room". 2hd and Booster +6 will
> > get
> > > you enough range to work anywhere on Earth.
>
> > > -- Daniel
>
> > > On Sat, Oct 15, 2011 at 11:24 PM, Matthew Bielinski <
>
> > > matthew.bielin...@verizon.net> wrote:
> > > > I'm gonna go ahead and give you my take on your questions, bear in mind
> > > > that
> > > > I'm not a ORE Guru or anything. Others may have different opinions.
>
> > > > First, I probably wouldn't require him to pay for dead ringer to look
> > like
> > > > a
> > > > computer character unless there were some actual advantage to that.
> > What
> > > > does he actually look like? Is he all 8-bit and pixilated?
>
> > > > As for 'computer character' equipment; if it's nothing too over the top
> > > > maybe an extra Useful on the power? That way you don't have to define
> > the
> > > > equipment he carries too closely and he can just have anything
> > appropriate
> > > > to whatever computer game he's 'playing'. I would want a more detailed
> > > > approach to Attacks and Defends qualities.
>
> > > > As for the wound boxes, if the 'ghost' can heal or be healed by another
> > > > character I'd say go ahead and differentiate the wound boxes. But to be
> > > > more
> > > > like a computer character you could just have a single group of boxes
> > and
> > > > when they're all full the ghost dies and the power has to be
> > reactivated to
> > > > 'respawn' the character.
>
> > > > As for where the 'ghost' appears I'd say it could appear anywhere
> > within
> > > > the
> > > > powers Range. You might want to consider some booster on the range
> > unless
> > > > you want to be limited to adventures in a close proximity of the
> > hospital!
>
> > > > Hope this helps!
>
> > > > - Den of Earth
>
> > > > -----Original Message-----
> > > > From: cult-of-ore@googlegroups.com [mailto:
> > cult-of-ore@googlegroups.com]
> > > > On
> > > > Behalf Of Gwerny
> > > > Sent: Friday, October 14, 2011 7:47 AM
> > > > To: Cult of ORE
> > > > Subject: [ORE] Ghost question
>
> > > > HI
> > > > I'm new here and finaly playing wild talents been wanting to play for
> > > > years.
>
> > > > one of our group is playing a kid with the ghost miracle, the kid is
> > > > permenantly on lifesaving machines in a hospital. his alter ego the
> > > > ghost has extra tough, a hyperstat body to make it solid and dead
> > > > ringer so it looks like the computer game character he believes it is.
> > > > i've read the book and have been helping with character creation, his
> > > > was easy enough to stat up but a few questions arrose i could not
> > > > answer.
>
> > > > With extra tough the ghost has wound boxes, how do we deal with
> > > > incapacitating damage on a ghost, eg. does it go unconcious if all the
> > > > boxes on the head get filled with shock damage?
>
> > > > Computer game characters generaly have equipment, how would we play
> > > > this, would it be extra qualities on the ghost depending on the type
> > > > of equipment eg. guns would be attacks, body armor - defends?
>
> > > > where would the ghost appear when the miracle is switched on, would it
> > > > be next to the character each time?
>
> > > > We've started the game so if any of the above questions require points
> > > > thats something he can learn with xp.
>
> > > > Thanks.
>
> > > > --
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