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Re: [ORE] WT: Help me unbland this badguy

Or King Omega could be completely benevolent. He's just arrogant and
prone to rolling up his sleeves to get the job done. And that involves
"dealing" with anything that gets in the way of him or his people.
Perhaps he just has a "You're either with us or against us" attitude and
he's established some kind of enclave where life is pretty good, if
you're willing to join his society... if you don't, well, he doesn't
pull punches.

On 25/10/2011 22:31, Matt wrote:
> You could try making him a "secret robot." he believes he's this genetically superior guy but he's actually just some other guys robot. That way, at the climax of the battle (or the finale) when he's struck the telling blow he sees that he's all pistons and blinking lights inside. Then he flies into a berserker rage spouting denial and the PCs mop up.
>
> You could also up the creep factor by 1 meeelion by having him split open upon death to reveal an underdeveloped fetus monster or a decrepit old man (making him a little like Prime from Malibu comics).
>
> Or, pushed to his limits by his battle with the PCs his "perfect" genetic code could start to destabilize and he becomes a mindless dai kaiju they have to fight with massive artillery or their own super robots(!) for the final phase, or something truly awful like a living island with the players having to navigate to the "heart" fighting swarms of mutated derivative versions of his original form that all rant incoherently about being the true ruler, then when they arrive they find the original growing out of a wall, begging to be slain because he's become "too ugly to live."
>
> You could also choose to make him an effeminate "Nancy boy" or make it Queen Omega instead, for some groups either would be enough of a curveball. You could also leave that as a reveal, only refer to the character by name or "it" so when they arrive they expect giant monster and find oversized woman. Not what you originally described but you wanted something different.
>
> Good luck.
>
> -Matt Conlon
>
> On Oct 25, 2011, at 9:27 AM, Xom<sonicdragoon20@gmail.com> wrote:
>
>> This is a pretty cool group. Looks a lot more active than the Arc
>> Dream forums.
>> So I'm working on a homebrew Wild Talents setting. It's a rule-of-cool
>> post apocalypse with robots and mutants galore. One of the major big
>> bads is King Omega (a tentative name, I just needed something to write
>> at the top of the sheet) who believes he has the genetic right to rule
>> as the most genetically perfect human derivative, and has succeeded in
>> beating anyone who denied his rule to a pulp.
>>
>> I see this guy as a hulking bastard, regal as hell. Nearly
>> indestructible and capable of a lot of destruction, but all of his
>> powers come from his optimized genetic structure. So far his stats are
>> thus:
>>
>> Body 10d (Attacks +2, No Upward Limit, Booster +1)
>> Coordination 3d + 2hyper
>> Sense 3d +2d hyper
>> Mind 4d +2d hyper
>> Charm 5d
>> Command 5d +4hd
>> Base Will 35
>> Will 118 (He has personally taken down a LOT of other supers at the
>> beginning of his reign)
>> Loyalty to the genetic sanctity of the human race (20), Passion for
>> Conquering (15)
>>
>> And now for the powers
>>
>> Size Shift 5hd D U, permanent, armored defense.
>> It makes him huge and gives him 5 LAR
>>
>> Extra Tough 6hd
>> lets him take a lot more punishment due to redundant organs, increased
>> muscle and bone density.
>>
>> Regeneration 2hd
>> He's a bioengineered monster that just doesn't stop.
>>
>> I'm also thinking of giving him a focus that provides interference
>> defense against malignant nonphysical powers.
>>
>> The problem is, he seems a bit bland, missing that special something.
>> He's a major badguy and his personal right hand men seem much more
>> interesting. What can I do to make him cooler while keeping in theme?
>>
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