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[ORE] Re: Powerbuild Astral Projection

Thank you for the tips.

I'm looking to make the miracle stand on its own and lend itself
properly to a variety of characters without having to purchase extra
ranges on any character's other miracles just to reflect the fact that
they have this miracle. This miracle may be a temporary ability for
some and a more permanent one for others, and reworking the numbers
whenever a change comes up is something I want to avoid and something
my players would give up on quickly. If it costs more then that's ok.

Leaving the physical body behind is a given, though not necessarily
comatose or completely vulnerable.
Being able to manifest as a ghostly figure anywhere in the world,
instantly.
The projection cannot be affected physically in any way, because they
are not physically there.
Can be psychically affected by non-physical psychic miracles. (Not
necessarily psychokinesis because it may assume a mass.)
Able to use any psychic miracle that can normally be used as a line of
sight.


On Nov 15, 9:15 pm, Hotjets <Hotj...@verizon.net> wrote:
> Do you want astral projection to be purely for observation, like
> Ghost? If it is like Ghost, according to the rules, you don't interact
> with the physical world. This would be easy to do.
>
> If this is the way you're going, just buy Perceive [Use Normal Senses
> at a Distance]
> U+2, Booster +6, Duration+2, Delayed Effect -2, If/Then (Body goes
> comatose)-1
> that's 7 points per die.
> Delayed effect reflects your need to put your body in a comfortable,
> safe position, mentally focus, and send out your consciousness.
>
> You could probably drop Duration, if all you'll do on any given turn
> is Perceive. You don't really need it then.
>
> You could throw in Willpower Bid, Depleted, or other minor Flaws to
> bring the cost down. You could add an If/Then (psychics can see the
> projection) -1 (or supernatural types) if that fits. This way, some
> supers could tell that they were being spied on and know what the spy
> looked like. A mystic amulet Focus could lower the cost too.
>
> If you want to be able to use your psychic blasts, or whatever, at a
> distance while astral, buy them with Booster and Attach them to astral
> projection. You could also add in If/Then (only when astral) -1. You'd
> want Duration or Endless on astral projection then, so you can keep
> your long-distance focus and Attack, or whatever.
>
> My version is more like remote viewing than astral projection, but it
> might do for your purposes.
>
> Hotjets
>
> On Nov 14, 5:57 pm, Ron <ronald.py...@gmail.com> wrote:
>
>
>
>
>
>
>
> > I'm constructing an alternative to the Ghost power, where instead of
> > having to purchase defense or hit locations, it's treated more like a
> > long range projection of powers and abilities.
>
> > Astral Projection (16)
> > Qualities: U
> > HyperSense(6): Booster Range (Earth) +6
> > Useful Apply Boosted Range Capacity to On Sight Power(2-1+6+4-1=10):
> > Attached (to HyperSense Booster) -1, Booster Range (Earth) +6,
> > Permanent +4, Always On -1
> > Effect: Leave your body behind and then instantly travel to anywhere
> > in the world. Apply the Boosted range to any sense or ability that has
> > the On Sight Extra
>
> > It's expensive. Is it legal?


On Nov 15, 6:40 pm, Daniel Kane <daniel.m.k...@gmail.com> wrote:
> Not entirely.  This is what Augment is for!  It comes out pretty expensive:
>
> Add Range (18)
> Attacks: Augments +4, Booster +6, Attached (Project Senses/whatever) -2,
> If/Then (only for Augment) -1, If/Then (only Augment Extras) -1, If/Then
> (only Augments Miracles with On Sight) -2
> Defends: Augments +4, Booster +6, Attached (Project Senses/whatever) -2,
> If/Then (only for Augment) -1, If/Then (only Augment Extras) -1, If/Then
> (only Augments Miracles with On Sight) -2
> Useful: Augments +4, Booster +6, Attached (Project Senses/whatever) -2,
> If/Then (only for Augment) -1, If/Then (only Augment Extras) -1, If/Then
> (only Augments Miracles with On Sight) -2
>
> ... and even capping the augmented powers at 5d would cost 90 points.
> Ouch!  Also, if you add 9pts/die, it can *add* On Sight to a Quality
> instead of requiring it.
>
> Side-stepping that expense by letting a single Useful Quality add Extras
> willy-nilly to any Quality leads to madness, IMHO.
>
> -- Daniel

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