I suppose that if you designed a PC like this, you might want to buy
Duration too, so if you wanted to maintain a telekinetic defense and
attack simultaneously, you could do so, for example.
This is an interesting concept. I should have thought it through a bit
more before posting. If one pays for Mass, Range, and Duration, that
adds just +6 to the cost of the stat. This basically gives you TK at
just over half cost, which doesn't seem right, though I might be
missing something.
Maybe it would be better to buy dice in TK equal to the dice in Mind,
with TK always on, attached to Mind, perhaps with an If/Then of TK
only uses successes/ matches from Mind stat. Then the Mind stat roll
would determine how well the TK functioned. Of course, that would
bring the price down below the cost for buying TK the first way that I
suggested, with Mind + the Extras. Maybe the first option isn't a bad
way to go, after all.
Is this PC a HyperMind? How many dice in Mind will they have?
Hotjets
On Nov 5, 12:14 am, Hotjets <Hotj...@verizon.net> wrote:
> If you bought the Mass and the Range extras for +2 each (as I recall)
> you could make Mind act as TK. Stats already have A, D, and U, as
> applicable. For example, Body allows you to use any of the three
> capacities, as does Coordination. You just have to add the Extra to
> the overall stat. You don't have to buy Extras for a particular stat
> quality, though the sometimes the practical outcome is that they help
> one particular quality.
>
> Hotjets
>
> On Nov 4, 8:27 pm, Ron <ronald.py...@gmail.com> wrote:
>
>
>
>
>
>
>
> > I have a player that would like to have telekinesis based on his Mind
> > stat. For that matter, I thought I'd break it down into its component
> > costs. I started with Useful, but I'm having trouble wrapping my mind
> > around the cost involved in adding Mass and Range capacity to a stat.
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