Perhaps then some introductory level adventures, with prebuilt PCs? I
see two big uses to this -
Oneshots. Like a lot of systems, WT has such a variety of powers that
the "wuick play" style just doesn't work out so well. People put a lot
of rules crunching and storyline into most characters, and don't want
to see that dashed away.
Introductions. WT even moreso by being a system with a startingly
dynamic power creation ruleset, most games can benefit by having at
least a small book published for a group to pick up and go. This could
also allow a nicely tialored experience, without being too generic.
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