Powered by Blogger.
RSS

[ORE] Re: Pre-written Adventures

One problem with Wild Talents is that it is very difficult to come up
with opposition that can challenge a wide variety of PCs.

The same 250 point villian could be impossible to take down for an
entire supergroup of 5 ppl, while another single hero could defeat him
in a single combat turn. Any prewritten WT adventure would either have
to be ultra-generic, or require heavy customization by the GM - either
way, it will likely not be worth the price for many GMs, even as a pdf-
only.

In Godlike the power level is much lower, and Talents can cancel each
other out, so it's easy to challenge almost any team.

The next WT campaign I'm doing will be pieced together from free and
very cheap superhero pdf's from a variety of systems.

On Mar 12, 4:28 pm, Gwerny <severanc...@yahoo.co.uk> wrote:
> Thought i'd add this also.
>
> Book buying progression in our group goes something like:
>
> 1st person buys a rulebook and an adventure – if it goes down well
>
> 2nd person buys the rulebook an adventure and maybe a settings book
>
> By the third adventure usually run by one of the above people nearly all of
> the group owns a rulebook.
>
> This has happened for at least three rules systems
>
> I don't know if this is typical of gaming groups, but for our group by not
> producing adventure books Arcdream is loosing out a lot by me being stuck
> on step one.

--
You received this message because you are subscribed to the Google Groups "Cult of ORE" group.
To post to this group, send email to cult-of-ore@googlegroups.com.
To unsubscribe from this group, send email to cult-of-ore+unsubscribe@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/cult-of-ore?hl=en.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

0 comments:

Post a Comment