The problem with this approach is that, while the campaigns have been
superb and the writing a pleasure to read and the art often a feast
for the eyes, the actual ORE NPC write-ups have been inconsistent from
a rules standpoint. FREX, Self Only is attached to to Variable Effect
for (all-around) Immunity in Progenitor, while doing so is not allowed
according to my EE rules. You are not supposed to attach Capacities to
VE! Zipperneck's powers are cancelled out by 2HD Nullify even though
his 10HD in HA should protect him completely - assuming the nullifier
could even get within 20 feet on him, which is the range for 2d. And
there are other examples of NPC powers that don't track with the rules
as written. This is not good for newbies who are looking for examples
to help them better understand the rules.
That's why I didn't review FATE Kerberos Club, even though I was sent
the first version of the PDF. The point value of the NPCS was so often
miscalculated that it actively interfered with my ability to
understand the rules and it completely put me off the FATE version.
This problem is not as severe with the ORE products, but is still bad
enough to make the examples confusing, especially for those who have
not made a regular study of the power-build rules a project over the
course of years, since Godlike was the only version of ORE.
Hotjets
On Apr 26, 1:38 pm, Shane Ivey <shane.i...@gmail.com> wrote:
> Which book(s) do you have? The full rulebook (the hardback) has more in the
> way of pregens than the stripped-down Essential Edition. And the setting
> books have vast hordes of them.
>
> --
> *Shane Ivey, Arc Dream Publishing*
> Cthulhu Mythos gaming, every quarter:
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[ORE] Re: Stats, stats, stats
2:43 PM |
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