I agree with the 'initiative' being a bit of a stumbling block for new
players along with when actions resolve.
I haven't had a problem with explaining building powers to new players
because 1) I come from a Champions background and Wild Talents is
easier than that 2) I give player premade characters.
A primer would be awesome. Bringing it to 4 page pdf would be sweet!
Or some kind of quick start.
For me, from what I've seen, the biggest rule confusion is how/when to
use willpower. May times they players avoid it due to confusion.
(Which I have only found out after the game so I wasn't able to
address it in game.)
On Apr 2, 9:26 am, Jakob Pape <chaoman...@gmail.com> wrote:
> This has been my experience, too. Flexible powers are difficult for some
> people to build, and then use well.
>
> There is also the choice of what kind of dice to use, and when. I never had
> any difficulty, but several new players have taken some time to grasp that
> some powers are best bought as 2HD, for example, rather than 1d+1WD - since
> the second option is more expensive, it is expected to be more effective,
> when 2HD is far better in almost all situations.
>
>
>
>
>
>
>
> On Mon, Apr 2, 2012 at 2:34 AM, Matt <moeh...@gmail.com> wrote:
> > The concept of initiative is something ingrained in many a gamer and the
> > ORE "when did it happen" system takes a while to click.
>
> > Building "flexible powers" with Augment or Variable Effect is also hard
> > since most players don't seem to have the seemingly infinite reserves of
> > willpower needed to make those powers shine.
>
> > -Matt Conlon
>
> > On Apr 1, 2012, at 9:40 AM, Shane Ivey <shane.i...@gmail.com> wrote:
>
> > Folks,
>
> > The most recent episode of Role Playing Public Radio featured an in-depth
> > discussion of the pros and cons of Wild Talents based on an extended
> > campaign.
>
> >http://slangdesign.com/rppr/2012/03/podcast-episode/rppr-episode-71-y...
>
> > One of the things that piqued my interest -- and it's something that's
> > come up before -- was the observation that while WT is easy to run and
> > allows for great flexibility in creating characters and powers, it takes a
> > lot of effort for new players to really get it.
>
> > I would like to put together a brief primer for the blog and for free
> > download (well, really I'd like Greg to put it together because he's better
> > at that kind of thing, but that'll depend on his schedule) to help new
> > players get the system immediately, so they don't have to do so much work
> > before the light clicks on and they start enjoying it.
>
> > So, gamers who have played Wild Talents with newbies, give us your
> > thoughts. Where were the stumbling blocks?
>
> > --
> > *Shane Ivey, Arc Dream Publishing*
> > Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com<http://www.theunspeakableoath.com>
> > Now on Kickstarter -- Call of Cthulhu in Lovecraft's Dreamlands:
> >http://kck.st/GZJWUi
>
> > --
> > You received this message because you are subscribed to the Google Groups
> > "Cult of ORE" group.
> > To post to this group, send email to cult-of-ore@googlegroups.com.
> > To unsubscribe from this group, send email to
> > cult-of-ore+unsubscribe@googlegroups.com.
> > For more options, visit this group at
> >http://groups.google.com/group/cult-of-ore?hl=en.
>
> > --
> > You received this message because you are subscribed to the Google Groups
> > "Cult of ORE" group.
> > To post to this group, send email to cult-of-ore@googlegroups.com.
> > To unsubscribe from this group, send email to
> > cult-of-ore+unsubscribe@googlegroups.com.
> > For more options, visit this group at
> >http://groups.google.com/group/cult-of-ore?hl=en.
--
You received this message because you are subscribed to the Google Groups "Cult of ORE" group.
To post to this group, send email to cult-of-ore@googlegroups.com.
To unsubscribe from this group, send email to cult-of-ore+unsubscribe@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/cult-of-ore?hl=en.






0 comments:
Post a Comment