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[ORE] Re: Wild Talents: Getting over the hump

I would rule it...
For the fire blast vs elevator:
The defense wouldn't work if the fire blast was an area effect, if the
fire blast was a 'beam' then it would work.

precog + flight:
They are both separate defenses. It isn't lists that the flight
defense is permanent but I'd take the higher of the two powers as
defense.

On Apr 5, 8:30 am, Hotjets <Hotj...@verizon.net> wrote:
> To what degree does logic trump powers? For example, let's say that a
> talent has 10HD in invisibility with the defends and useful qualities.
> He's visible and gets into a very small elevator, and turns invisible
> as the doors slowly close. An enemy talent with flame powers sees Mr.
> 10HD go into the elevator and fade out. Fire Guy shoots a 5hd blast of
> fire into the elevator just before the doors close. If the defends
> quality of invisibility is based on being hard to see, do the narrow
> quarters basically nullify the invisibility's defense? You don't
> really have to see the target to hit them if you know where they are,
> right? But from a rules standpoint, it should be impossible to hit the
> invisible character. What happens in situations like this, where the
> mechanics say one thing and reason another? What if someone stuck an
> automatic shotgun between the doors as they closed and pulled the
> trigger a few times? What if fire guy's attack had the engulfs extra?
>
> Do defenses accumulate, or do the best take precedent? FREX, a PC has
> 3HD in defends related to flight and another 5d based on permanent,
> always on precognition. What is their total defense if they are
> flying? Clearly, invulnerability allows both heavy armor and light
> armor to work during the same turn, so what about other sorts of
> defenses?
>
> In the rulebook, invulnerability that acts against all sources, like
> other variable effects, is not bought with any capacity. In
> Progenitor, sometimes it is bought with self only and sometimes it
> isn't. It seems very cheap for such a comprehensive power to get a -3
> self only discount.
>
> How do you gain base will through character advancement? How much does
> it cost? Do you need to spend a point of base will when you buy it?
>
> I'd like to see examples of how to apply Alternate Form or other
> "shift dice around" or "alter your powers" shapeshifting powers.
>
> Could one buy the defends quality and specify that its dice are
> constant, but that the defends quality's flavor shifts based on the
> power you use? FREX, a PC has invisibility, flight, and telekinesis.
> Can they just buy 5hd in defense with If/Then (only if one or more of
> these powers is active) and simply say that that is how the defense is
> working? This, as opposed to buying defends three separate times?
>
> I have harm with the duration extra. Let's say that it involves firing
> matter eating nanobots. An attacks power with duration (or endless or
> permanent) automatically launches the same attack every turn as long
> as the scene goes on. I attack and hit bad guy 1 on turn 1, 2 on turn
> 2, and 3 on turn 3. Does this attack continue against all of them
> automatically, or is my attack slot committed and exclusive, only
> repeating against one target during that encounter?

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