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[ORE] Re: Wild Talents: Getting over the hump

What would be really good are resources showing lots of pre-statted characters, powers, devices, etc.

I've actually been looking around online a lot, trying to find ORE character write-ups that people have done and posted on various forums. I hear about them all the time on various podcasts I listen to and I can never find these mythical write-ups. 

On Sunday, April 1, 2012 3:40:32 PM UTC-4, Shane Ivey wrote:

Folks,

The most recent episode of Role Playing Public Radio featured an in-depth discussion of the pros and cons of Wild Talents based on an extended campaign. 


One of the things that piqued my interest -- and it's something that's come up before -- was the observation that while WT is easy to run and allows for great flexibility in creating characters and powers, it takes a lot of effort for new players to really get it.

I would like to put together a brief primer for the blog and for free download (well, really I'd like Greg to put it together because he's better at that kind of thing, but that'll depend on his schedule) to help new players get the system immediately, so they don't have to do so much work before the light clicks on and they start enjoying it.

So, gamers who have played Wild Talents with newbies, give us your thoughts. Where were the stumbling blocks?

--
Shane Ivey, Arc Dream Publishing
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Now on Kickstarter -- Call of Cthulhu in Lovecraft's Dreamlands: http://kck.st/GZJWUi

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