Maybe any update should offer the GM and his players two options. It
could be stated that Wild Talents can be played in a way that is
rather flexible and that attacks, defenses and useful actions should
be considered in context, and that even if a player bought a power
that works mechanically one way, that the GM - the final word - should
waive its application if logic dictates against it. The second option
would be that the game be played solidly in line with the rules so
that there is no ambiguity. Either way, this should be agreed on
before play by all involved.
The capacities chart is easy to understand, unless you mix capacities.
That certainly needs clarification.
I'd also like to see an expanded chart listing weight and defenses for
everyday objects and military and civilian vehicles.
Hotjets
On Apr 6, 10:42 am, matt <iamafra...@gmail.com> wrote:
> Hotjets,
> Ah... I understand now. I agree with what you said about them needing
> to be clarified too.
>
> Daniel has a point. I'm always references the Capacities chart. (I
> have a sticky to bookmark the page.) It really is an important chart.
> [Makes note to print it out for the next game...]
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