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Re: [ORE] Thoughts on a Magic system (longish)

I thought about using an Archetype but I've always seen Magic as science, which wouldn't work well with it. 

With the approach I took, every character could learn to cast spells, if the player was willing to use up loads of xp to get there.

2012/4/3 Joshua Taliaferro <joshua.c.taliaferro@gmail.com>
I think this is a really cool idea that actually plays into a campaign I'm working on designing.  Thanks for sharing!

Why not use an Archetype instead?  (I'm not familiar with Nemesis, so these will be straight-up WT point costs.)


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