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[ORE] Re: Wild Talents: Getting over the hump

While Greg Stolze's rpgnet thread is fantastic, I think a really good
primer would involve explicit writeups of the 'standard cliche
heroes'.

That is, generate two or three writeups each for a Flying Brick, a
Mentalist/Psychic/Whatever, a Martial Artist, and an Energy Blaster,
or whatever.

Each writeup should be distinct. That is, do a Flying Brick using
Gourmet Miracles. Then do another one using only Cafeteria miracles.
Then do one that has strange baroque abilities (like the "Do something
awesome with my eyebeams" power that Greg gave Cyclops) but is still
obviously a Flying Brick.

Do that same kind of conceptual breakdown of each of the cliche
superhero types, and make the costing of the powers and abilities
explicit. You could probably even assemble it from characters that
have already been stated in your existing books.

I think this could really help people 'grok' how the character system
and powers work.

Dunno.

On Apr 30, 7:48 pm, Daniel Kane <daniel.m.k...@gmail.com> wrote:
> Addendum: unless it's Defends, in which case the Extra Capacity Extra may
> expand its Self Capacity to Touch.
>
> On Mon, Apr 30, 2012 at 5:39 PM, Daniel Kane <daniel.m.k...@gmail.com>wrote:
>
>
>
>
>
>
>
> > A Quality has the Touch Capacity *because* it has Touch Only.  Normally it
> > would have a Range, Mass, or Speed Capacity, but the Flaw reduces it to
> > Touch.
>
> > ~me
>
> > On Mon, Apr 30, 2012 at 3:45 AM, Gwerny <severanc...@yahoo.co.uk> wrote:
>
> >> I'd like to see examples of powers with various extras & flaws with an
> >> explanation of why they suit the power, a lot are easy to understand but
> >> some are just confusing.
> >> the one that comes to mind is the healing power from the main book, it
> >> has the touch capacity but it's got the flaw touch only as well. it doesn't
> >> seem to make the power more limited beyond what it already was.
> >> i think there are a few self only flaws on power capacity self powers too.
>
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