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[ORE] Re: MaOCT: Useful Bits vs Threats

Well, actions taken against a Threat reduce the Threat's dice pool.  That's why Feet + P.E. or Face + Put-Down are just as valid at hurting it as Hands + Punching.

So I would suggest just reducing the Threat's dice pool by an amount equal to the number of rounds it would have been stunned.  So, if your roll would have stunned a hit location for 2 rounds you would reduce the Threat by 2 dice.

On Saturday, 16 June 2012 22:54:48 UTC-4, crash2455 wrote:

This came up in a recent game and now leaves me a bit confused.  I was trying to apply a Useful to perform a Stun vs a Threat in combat, and then we realized that Stun is supposed to disable a certain location for Width-1 Rounds.  Threats don't have hit locations, though.  

It seems like Tangle, Hold, and Distract can work the same way, but I'm confused against the last one.

How do you deal with stun when facing a threat?

On Saturday, 16 June 2012 22:54:48 UTC-4, crash2455 wrote:
This came up in a recent game and now leaves me a bit confused.  I was trying to apply a Useful to perform a Stun vs a Threat in combat, and then we realized that Stun is supposed to disable a certain location for Width-1 Rounds.  Threats don't have hit locations, though.  

It seems like Tangle, Hold, and Distract can work the same way, but I'm confused against the last one.

How do you deal with stun when facing a threat?

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