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Re: [ORE] Building a Master Instinctive Shooter

I think what you actually want is wiggle or master dice. 

Master dice are like a called shot but without the penalty so with 2 you can always hit a particular number. 

Wiggle dice aren't rolled, you roll first then decide what number you want wiggle dice to be. So if you have 7d and 1wd you roll 7 dice and then add the wiggle die to any set or loose die. 

There's also Hard Dice but they are always set to ten and lack the finesse you'll want with sniping since they always shoot the target in the ten location (head or most vulnerable point). You might be able to cheese this with a gm by reasoning a sniper always shoots to kill and then targeting equipment when attempting to disable but it's probably more thematically appropriate to get the wiggle dice. 

If you're looking for "realistic" limit the number of wiggle dice in the skill to 1. Then a big dice pool is necessary to hit any target on the fly but a called shot to the hand can still be accomplished by taking your penalty, setting a die to the target number, rolling and adding the wiggle die to the called shot set.

-Matt Conlon

On Jun 29, 2012, at 2:50 PM, Hotjets <arkhamalum@gmail.com> wrote:


I just read a book about Delta Force and learned that these highly-trained operatives can accurately hit a forehead-sized target with a handgun at short range pretty much every time without taking extra time to aim due to their massive amount if training in instinctive shooting. How can one simulate this in a realistic ORE game? Let's assume that your average operative has a Coordination of four – that's pretty impressive for a human, and I refuse to believe that every single Delta Force guy has a five in that stat. I grant that it is possible that, with their very intense, frequent specialized training that they may all have fives in handgun.

With no aiming, this gives them nine dice. If you aim, you drop one die and set another to ten, you roll seven. This gives a fairly good chance of getting a pair of tens, but also a decent chance of not doing so. Now, Delta guys often have done the sort of surveillance that may justify giving them an extra die, as if they had aimed for a round, but this is not always the case.  Often they just go in and adapt to the situation. So, how can one simulate the "always hit ten" skill that these elite operatives normally possess in our real world? 

Hotjets           

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