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Re: [ORE] Building a Master Instinctive Shooter

I think Matt means Expert Die, not Master Die -- a Master Die is
exactly like a Wiggle Die, but you can't set multiple Master Dice to
the same value. Having an MD or WD makes it basically impossible for
the shooter to miss a shot, by the way.

Actually, a Hard Die is a *really good* mechanic for someone who's
trained to be very very good at shooting people with maximum
lethality, as opposed to supernaturally skilled shooting.

~me

On Fri, Jun 29, 2012 at 8:15 PM, Matt <moeheid@gmail.com> wrote:
> I think what you actually want is wiggle or master dice.
>
> Master dice are like a called shot but without the penalty so with 2 you can
> always hit a particular number.
>
> Wiggle dice aren't rolled, you roll first then decide what number you want
> wiggle dice to be. So if you have 7d and 1wd you roll 7 dice and then add
> the wiggle die to any set or loose die.
>
> There's also Hard Dice but they are always set to ten and lack the finesse
> you'll want with sniping since they always shoot the target in the ten
> location (head or most vulnerable point). You might be able to cheese this
> with a gm by reasoning a sniper always shoots to kill and then targeting
> equipment when attempting to disable but it's probably more thematically
> appropriate to get the wiggle dice.
>
> If you're looking for "realistic" limit the number of wiggle dice in the
> skill to 1. Then a big dice pool is necessary to hit any target on the fly
> but a called shot to the hand can still be accomplished by taking your
> penalty, setting a die to the target number, rolling and adding the wiggle
> die to the called shot set.
>
> -Matt Conlon
>
> On Jun 29, 2012, at 2:50 PM, Hotjets <arkhamalum@gmail.com> wrote:
>
>
> I just read a book about Delta Force and learned that these highly-trained
> operatives can accurately hit a forehead-sized target with a handgun at
> short range pretty much every time without taking extra time to aim due to
> their massive amount if training in instinctive shooting. How can one
> simulate this in a realistic ORE game? Let's assume that your average
> operative has a Coordination of four – that's pretty impressive for a human,
> and I refuse to believe that every single Delta Force guy has a five in that
> stat. I grant that it is possible that, with their very intense, frequent
> specialized training that they may all have fives in handgun.
>
> With no aiming, this gives them nine dice. If you aim, you drop one die and
> set another to ten, you roll seven. This gives a fairly good chance of
> getting a pair of tens, but also a decent chance of not doing so. Now, Delta
> guys often have done the sort of surveillance that may justify giving them
> an extra die, as if they had aimed for a round, but this is not always the
> case.  Often they just go in and adapt to the situation. So, how can one
> simulate the "always hit ten" skill that these elite operatives normally
> possess in our real world?
>
> Hotjets
>
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