I'm a big fan of powers with Permanent and Always On, maybe with Full Power Only for extra hijinks. I ran a short comedic campaign in which the PCs were the only ones in an outbreak of "super" that had complete control of their powers. NPCs included:
-- a teleporter who exchanges a 2m-ish? 10'? sphere of space centered on him with an identically sized sphere nearby. This was very very bad for anyone or anything that got caught on the edge. He couldn't affect the size of the sphere or its affects on things along the border.
-- a guy who's turned into living flame. He's the center of a constant wildfire, and will die if he's deprived of fuel and oxygen.
-- The Girl Who Cannot Possibly Be Harmed. She's also The Girl Who Failed to Commit Suicide, The Girl Who Can Never Get a Haircut, The Girl Who Cannot Receive Injections, and The Girl Who Could Accidentally Murder Someone With a Slap.
-- a young man who's a walking EMP. Anything electrically powered fails entirely within a pretty good-sized radius.
Also fun are the Flaws that give you a stacking "WHAT KIND OF MONSTER ARE YOU?" social penalty every time someone sees you use your powers, and the one that forces Trauma checks when you use it on someone.
~me
As some may recall, I'm running a campaign about highschool students, sins of others fuel their powers, excessive use of their powers causes degeneration to insanity and transformation into a monster.
A certain classification of powers I call "Albatrosses" which are supposed to be powers that either accelerate degeneration or are otherwise cursed.
Since degeneration is tied to Basewill decrease any power with a Basewill cost would be an albatross but I'm hoping for powers that conceptually execute the concept, like a monkey's paw or uncontrollable subtle mind control (you never know who's agreeing with you or just being pushed).
Any other ideas for double edged powers?
-Matt Conlon
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