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Re: [ORE] Demonology/reskinned Cosmic Power

I'm kinda curious... I heard that grim war's demon summoning rules wasn't quite as... well, I'm not sure what the exact wording was... diversified? Balanced? Playtested  thoroughly enough?


I suppose what I mean is, I have a few friends who loved Wild Talents, and they were... vaguely dissatisfied with Grim War, more particularly the magic rules... but they had trouble explaining precisely what it was they disliked.

So... what did all you guys think of Grim War?

James

On Sun, Jun 24, 2012 at 12:55 PM, Matt <moeheid@gmail.com> wrote:
Just tripped over this on google, thanks for the heads up!

-Matt Conlon

On Jun 24, 2012, at 6:35 AM, Fidel Santiago <pperez333@gmail.com> wrote:

Hi!!

You may take a look at GrimWar. I think the "magic" system there is going to be more or less what you are looking for. And with the "demons" too :D

I am afraid I never completely understood it, better luck for you!!

Fidel Santiago.


On Sat, Jun 23, 2012 at 10:13 AM, Matt <moeheid@gmail.com> wrote:
This might take a little while.
So I have a character idea for a campaign I'm running and looking for some rules clarification and help with execution. Below I have a demon summoning power, essentially a refluffed Cosmic Power. After the power there are some justifications for the flaws.

Quick question first: if I have the Slow flaw on Cosmic Power does that just limit the speed I change my powers around or does every power I emulate with CP have the Slow Flaw?

Demonology A, D, U 3/d
Attacks 2, Duration 2, Variable Effect 4, If/Then only VE -1, If/Then demon conjuration -1, Slow -2, Obvious -1, Depleted -1, Rogue Power -1
Defends 2, Duration 2, Variable Effect 4, If/Then only VE -1, If/Then demon conjuration -1, Slow -2, Obvious -1, Depleted -1, Rogue Power -1
Useful 2, Duration 2, Variable Effect 4, If/Then only VE -1, If/Then demon conjuration -1, Slow -2, Obvious -1, Depleted -1, Rogue Power -1

Slow- The litanies and titles he has to spout off to summon the demons makes using it rapid fire impossible, I may have to ditch this flaw if the answer to the above question is unexpected.

Obvious- he needs to Invoke their names and the Demons appear in suitably dramatic fashions.

If/Then Demon conjuration only- this is to keep the power decentralized, he's not supposed to just become superstrong or fly, he needs to summon imps to carry him and so on.

Rogue Power- this is a custom flaw, essentially a toned down "Uncontrollable." when he summons demons and gives them instructions they accomplish the task but may take liberties in how they go about it, if they finish early or find a loophole (He didn't say when to kill that guy or what we should protect him from) they run wild.

Depleted- he keeps only so many sheets of vellum inscribed with pentacles and seals, bottles of sacred oils and sanctified chalk on his person then he has to make more.

Assuming the above power build works and the character has 14d+4hd+2wd what might a succubus look like and how much willpower would it cost? Please assume poor physical combatant, some kind of charm/daze power, the ability to appear as a mortal (no physical change) and winged flight.

If you enjoy the thought experiment, please outline how you're doing it. I've got the "turn cosmic power into atomic smite, teleport, and invulnerability" down, but building a creature somehow confounds me.

The extra normal dice are for "loaning" them to not only the weird power effects but also to make sure the demons have some physical form that can be fought. The hard dice are for sure fire results on defense and "body creation" and the wiggle dice are to pad out other effects or create more potent attacks (I think).

Any help is appreciated!


-Matt Conlon

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