Has anyone ever done any sort of mass combat rules for Godlike? Ideally something akin to Savage Worlds, where individual PC actions can have an affect on the larger scale battle.
So far most of our Godlike stuff has been fairly small scale, some squad engagements here and there but nothing major. In our upcoming game though I'd like to up the ante some and while I could simply narrate it or have it as backdrop, I'm at the point where I'm willing to veer from established history based on PC actions so I'd rather play it out as much as possible.
Thanks
Chris Fougere
So far most of our Godlike stuff has been fairly small scale, some squad engagements here and there but nothing major. In our upcoming game though I'd like to up the ante some and while I could simply narrate it or have it as backdrop, I'm at the point where I'm willing to veer from established history based on PC actions so I'd rather play it out as much as possible.
Thanks
Chris Fougere
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