HAR effects would require some means of diverting/absorbing impacts to protect the wearer from the "white butterfly."
-Matt Conlon
-Matt Conlon
In my early experiences of running WT I ended up with a player who had a HAR of 6 and even though his character was pretty huge he was not quite heavy enough to qualify for increased mass.
He once almost got into a fight with a huge, physically strong NPC called Superbrute.
Superbrute had a body of 8 with two levels of booster and a few extra Attacks levels which made him capable of launching someone ~28 yards per hit, but he could never land a hit as the player's bulletproof carapace made Superbrute's fists slide right off as I found nothing in the book about how HAR interacts with knockback. I have a hard time imagining why HAR would prevent a character from getting hulked across the street, even if it deals no damage. Is this right or did I miss something vital when reading the rules?
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