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Re: [ORE] [WT] Character help!

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If that's the case here's the deal- 
1. Shock doesn't mean you can't kill someone, it just Takes longer, also Fullpower means you always use the full Width so a lucky roll is even more likely to kill (normally if you roll 5x10 you could choose a pair of 10s, but with Full Power you have to go with 5x10)
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Alright, I never wanted the character to do killing damage in the first place, so here's the reasoning I can think of behind the damage limit. The power fires beams, but not lasers, as lasers implies that the light has been amplified by a stimulus of emitted radiation... Ok, I just wanted to say that... But it's not really a laser at all, just a high intensity beam of light, to a point where, yea, in fact, it does just cause massive burns (I won't say "sun" burns, because that requires the power of the sun). The only reason why I said "replace full power" was because it was, in my opinion, getting to a point where it DID look like I was begging for more points, and since the full power only and the damage limit flaw are both 1 point, then it felt like an easy, natural switch. BUT, it could be ruled that since I WANT the power to do shock damage anyway, and that's what my character does, then the damage limit flaw could easily be a zero point flaw, and i could keep the full power flaw.

I also know that, yes, you can kill with enough shock damage, but I understood it's a LOT harder to do so, which is why I am pushing for the damage limit. My character is about lights, changing them, making them brighter, dimmer, and overall controlling them, but not changing the physics of the light. He can't make UV light any other type of light in the light spectrum. That's why i was looking for daze and interfere effects, rather then pure attacks, as the attack really didn't make a bunch of sense in the first place (how do you damage with unmodified light?) but the power works well with the theme of the character (lightshows and lasers go hand-in-hand), so having it seems rather natural. Heck we could switch the power from being an attack to a useful ability, take out the attack only extras and flaws, and make it an interfere/daze ability somehow, that'd probably work out better, that way it ISN'T a damaging ability, it's just a sudden beam of light that catches people off guard and makes them see spots for a round.
 
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Also, defends are always Self Only, thats never a flaw on Defends. 
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Yarp, I caught that, and am now borrowing the book, so I've been able to read up on everything. To a point where I think I've wrapped my head around variable and augment. Now that I know how powers are built, they make a lot more sense.

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