The more I think about it, the more trivially abusable that is, though. It means a character with 5+ dice in any power, two or more of them wd, can succeed at *ANY ACTION* they have 5+ dice in normally by performing a multiple action with that power.
10wd in Hyperdodge. Need to shoot someone in the face with a 6d shooting pool? 2x10 dodge, 3x10 shoot, problem solved. It effectively gives you wiggle dice in everything. This is madness!
~Daniel
On Tue, Jul 24, 2012 at 4:34 PM, Matt <moeheid@gmail.com> wrote:
Wow, really? That's harsher than I thought. I'll stick with the way I've been doing it.Reasoning: If I have a character with 2 miracles, say leap and blast, rated at 10wd then the idea is that he has unquestionable, effortless precision and power with both. But under that restriction he can't do both in a round because you can't mix special dice. Certainly a fringe case but the system breaks down long before 10wd in 2 powers. If I want to use my 6wd optic blast while I run the danger room obstacle course I can't without relying on a random set from my 6d dodge pool. Or if I have a 10d dodge a d the same 6wd attack I can't dodge and attack because I use the wd pool (smaller) but they can't be used to dodge (special dice can benefit other actions).Way too harsh for this GM.
-Matt Conlon--You have to use the smallest pool, you can't mix-and-match dice from both pools.
For example, if you're performing a multiple action with 2d + 5hd and 4d + wd, you'll roll 3d + wd *and* have to use the wd for the action with the smaller pool. You don't get to use any hard dice in that case.
~DanielOn Tue, Jul 24, 2012 at 4:11 PM, Matt <moeheid@gmail.com> wrote:Once you've determined the size of the pool you decide which dice from each pool you're going to use, the only real limits are:1) special dice (hard and wiggle) can only contribute to sets for the action type they came from2) if you use any hard dice from a power you have to use them all.These two limits intersect harshly at times. As an extreme example:Moltar has a 5hd engulfing lava blast and a 6wd tunneling power. He wants to take two actions to tunnel under a foe and blast him from below.Smallest pool is Lava Blast at 5, -1 for multiple actions, Hard dice are lost first leaving him with a 4d pool. He has to decide which dice come from where but here's the problem, his wiggle dice from Tunneling can't be used to make a set for the Blast, and if he uses even one Blast hard die he has to use them all which leaves no room in his pool to even use dice for Tunneling. This is why a mixture of normal and special dice is a better deal and allows for more diversity in actions.More as I think of it.
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