No, that's right -- it sets a mundane skill to roll instead of the power's pool, capped at the dice in the miracle.
--Looks like a fun character to play! I like the back-story and the way your GM has you break up the points into phases of the characters history.
I would definitely get rid of the Environment Bound flaw on the pistols; they're already attached to the powersuit and as you say it provides an open presence of electricity.
Also, not having my book with me, how exactly does Operational skill work? Do you simply roll your own dice pool for the skill up to a maximum of what the weapon provides (as I seem to remember) or is it more complicated than that?
Den of Earth
From: cult-of-ore@googlegroups.com [mailto:cult-of-ore@googlegroups.com] On Behalf Of BronyPwny
Sent: Tuesday, July 24, 2012 4:33 PM
To: cult-of-ore@googlegroups.com
Subject: [ORE] [WT] Powersuit Character (Did I do this right?)
-------
---Electric Pistols (1/2/4)
A: Range: Focus (-1), Accessible (-1), Adaptation: pistol (-2), Durable (+1), Operational Skill: Weapon: Pistols (+0), electrocuting (+1), Penetration 3 (+3), Spray 1d (+1), Obvious (a loud, zappy noise whenever fired) (-1), Attached (Powersuit)(-2), Environment bound: requires the presence of open electricity (-1)
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