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[ORE] Re: 1 power: multiple contingencies

Reminds me of "House of Cosbys."

-Ross

On Saturday, August 18, 2012 4:19:30 PM UTC-7, matt conlon wrote:

I had an idea for a character that summons alternate reality clones of himself (a lot of them, actually collapses adjacent timelines so events across them become normalized from that point until they diverge at the end of the scene, takin the duplicates with them) and in the process they bring varying equipment into the scene. This is an expansion of his first power which was basically Ground Hog's Day (5hd of Aces with an "if/then he must be about to objectively fail a stated action", resulting in a time loop where he tries something again and again until he gets it perfect, if anyone has seen the anime Haruhi Suzumiya and the eternal 8 story it's a lot like that- blessing and curse. Just think of how any times you'd have to roll a 5 die pool to get it to come up all tens and that's how many times he has to do something before the cycle breaks.)

That said I'm wondering: if I have say 6d in Mental Constructs with permanent can I attach it to both the Clone and Minions power, right now I'm thinking of attaching Minions to Clone and Mental Consfructs to both, but does this mean every clone shows up with the same knife and every minion shows up with the same lockpicks or can I have them each pop up with varying equipment, or does Mental Constructs just require enough Mass Capacity in one activation to cover the amount of equipment required and any set will make that much of whatever I need (note: the constructs are flawed down to be "mundane equipment" rather than giant robots and jet packs (well, maybe jet packs but not personal plasma cannons and force field generators)).

Aside: this should be a fun RP element because it isn't always "this" version of the PC activating the power sometimes some other him needs a battalion of selves. It should also be fun when a "normal one" gets pulled in and doesn't know what the hell is going on.

-Matt Conlon

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