I'll tell you, while I Love the FATE system, I have never found a super-powers version of it that I was happy with. If Base Raiders can get that done, I'm all for it.
On Friday, October 19, 2012 4:39:14 PM UTC-4, Ross Payton wrote:
Hi guys,--
As you may know, I podcast an ongoing Wild Talents campaign called The Heroes of New Arcadia - it's online here http://actualplay.roleplayingpublicradio.com/ tag/new-arcadia/
I've taken the ideas I developed during the campaign and outlined a standalone RPG called Base Raiders. I just launched a Kickstarter to pay for a finished game (art, printing, editing and so forth) http://www.kickstarter.com/projects/rosspayton/base- raiders-the-superpowered- dungeon-crawling-rpg
Base Raiders uses the FATE RPG engine instead of Wild Talents mainly because I want to implement new rules for powers - switching or changing powers radically during a game. I think it would be easier to do that with the Kerberos Club Skill/Power system than Wild Talents - no need to recalculate power costs and so forth - just replace one skill with another.
Anyway, I have a Wild Talents conversion guide as a free PDF as a stretch goal for the project so if it gets overfunded you can use the ORE to run Base Raiders.
Thanks and back to regularly scheduled ORE discussion :)
--
Ross Payton
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
Role Playing Public Radio - http://slangdesign.com/rppr/
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