I would think that an extra that accomplishes more or less the same effect with defends that speeding bullet achieves with attacks or useful qualities would cost the same. I love the flavor of the extras on higher stats in Godlike (and the mind stat in Progenitor) and I would also love to see a cost breakdown, perhaps in one of the building powers columns? I feel like those extras really enouraged buying stats with less immediate combat effect and building more interesting characters. Thanks for the quick response!
--- On Fri, 12/7/12, Shane Ivey <shane.ivey@gmail.com> wrote: From: Shane Ivey <shane.ivey@gmail.com> Subject: Re: [ORE] WT - Spray on Defends? To: cult-of-ore@googlegroups.com Date: Friday, December 7, 2012, 12:10 PM
Interesting. I don't think that's addressed in the rulebook proper so it's a judgment call.
Basically the "6d minimum" thing for attacks that have Speeding Bullet is a cludge to replicate the "bullets are too fast to dodge them unless you're superhumanly fast" rule. There's not a converse "you are too fast to hit unless it's a superhumanly fast attack" rule in Wild Talents.
The really generous Hypercoordination rule in Godlike -- where all attacks that you know about are at -1 Width or whatever -- can be replicated in WT with a Defends power that has HD and Interference and a couple of flaws. You could certainly fold all that into a custom Extra that goes on Defends that says "...must have 6d Coordination to hit you" if you like. The question is whether it's worth the same as the Speeding Bullet extra (+2?) or should it cost more.
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