It gives +spray dice to the Defends quality's pool, and lets you use any sets that come up for the D quality without multiple action penalties. You *will* take penalties for additional actions like attacking (unless they have Spray, too!).
The tricky part for me is figuring out what your actual rolled pool is when you have multiple actions with *and* without Spray at the same time.
The way I've been doing it is:
1. Factor in Spray dice *before* comparing pools to get the smallest as the base pool
2. Subtract one die for every declared action after the first that does not have Spray
So a character with 6d to shoot stuff, 5d to run, and (4d + Spray 2d) to dodge, who's in a running battle and wants to do all three at once would roll the 5d run pool (less than 6d and 4d+2d), -1d for also shooting stuff, for 4d total.
If the player miraculously got two sets on four dice, both could be used for dodging (only special dice force you to use the smallest pool's action on success).
When my players use Spray, they usually go crazy with it and toss it on a lot of qualities. In one case, Hypercoordination with wiggle dice and Spray. Oddly, not a ninja or speedster.
-- Daniel
On Thu, Dec 6, 2012 at 2:31 PM, Chris Fougere
<fougerec99@hotmail.com> wrote:
I've been reading through Progenitor and notice quite a few instances of Spay on Defend powers.
How does this work? Allow you to defend using multiple sets? Allow you to multi-action attacking and defending without losing dice?
Somehow I just can't wrap my head around it, so some help is deeply appreciated.
Thanks
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