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RE: [ORE] Progenitor and App Questions

I have to say if I were in Cams' Hyper-intelligent position, I would introduce a "Tuesday is a good day to wear a blue shirt" synergene into her environment and see how she reacted. Again though, the setting is rife with examples of the Hyper-Minds taking actions that are not immediately (or even eventually) understandable by lesser minds, so I have no real problem with believing that they have their own reasons not to pursue this course of action.
I do like your GMs explanation of character behavior, I may have to steal that myself. :)
--- On Mon, 2/4/13, Jason Hockley <jason.g.hockley@gmail.com> wrote:

From: Jason Hockley <jason.g.hockley@gmail.com>
Subject: RE: [ORE] Progenitor and App Questions
To: cult-of-ore@googlegroups.com
Date: Monday, February 4, 2013, 3:03 AM

The designer of the game might know if it would work. You as the GM might know if it would work. But in your game, does Cam know if it would work? How confident would he be, and what would the outcome of failure be?
 
It reminds me of a comment a friend had on another game line, White Wolf's Trinity and Aberrant games. In it the world's superheroes go mad and wage war on the rest of the populace China resorts to threats of nuclear incineration for most of the planet as a last-ditch attempt to convince the supers to leave. One of our group was arguing that a number of the supers should have been able to survive a nuclear strike. Our GM's response was "They might. They've never put it to the test though. Would *you* want to take that gamble?".
 
 
Jason
 


From: cult-of-ore@googlegroups.com [mailto:cult-of-ore@googlegroups.com] On Behalf Of Marco Subias
Sent: 03 February 2013 04:28
To: cult-of-ore@googlegroups.com
Subject: Re: [ORE] Progenitor and App Questions

Would you want to poke Amanda with your synergene stick? It might work, but if it fails, and if she finds out, you'd have the unhappy attention of the most powerful super in the world. Maybe Cam has tried to hack the Progenitor, but Jason immunized Amanda with a custom synergene without anyone knowing. 

Amanda can resist hyupercharmers and hypercommanders with Willpower.  

Marco

On Sat, Feb 2, 2013 at 6:37 PM, Adam Rice <brothrrice@yahoo.com> wrote:
I tend to agree that synergenes are more akin to reproducible gadgeteering; something created thanks to the presence of dark energy but completely independent upon creation. It does raise the question of why Cam or some other less moral hypermind (or hypercharmer or commander) never tried to control the Progenitor in this manner. With the hyperminds at least they could have their own inscrutable logic and nobody else considered it worth the risk. 

Sent from my iPhone

On Feb 2, 2013, at 6:48 PM, Marco Subias <arkhamalum@gmail.com> wrote:

This is a good question. Are synergenes themselves powered, or are they a normal structure that interact naturally with the brain? Can Amanda Sykes be influenced by "normal" synergenes that are not the product of superpowers? Can she get a normal Pepsi jingle stuck in her head or be caught up in the yellow happy face craze? Can she be seduced by a normal Charm + Persuade effort? Can Immunity to Dark Energy make you invulnerable to such a normal, non-powered social skills roll? Almost certainly not. Does it make you unaffected by such a roll if the charmer had one Dark Energy based hyper-die in Charm and everything else is unpowered? (To the last, I'd say that she is immune only to the influence of that one hyper-die, but not to the rest of the roll, though she might be able to use Willpower to resist influence, though it is unclear if such can be used v. non-powered efforts). This is one of those areas in If which the rules are unclear. Immunity as a Miracle can be a bit vague around the edges, as is the ability of Willpower to resist non-powered influence.

If Amanda is a plot device, choose whatever makes the story better. If she is not, only then do you need an official ruling or the choice of a house rule. But if synergenes exist as symbolic structures that are not themselves powered, she can be influenced by them, even if Dark Energy allowed the creator to make them in the first place. Can she use Willpower to resist? I'm not sure. Are synergenes themselves a power? If so, Willpower can work. If not, not according to a literal reading of the rules on page 51.   

Remember, even if Dark Energy allows you to create a synergene, the synergene may not be made of Dark Energy. If I have Dark Energy based TK and use it to pile bricks in a heap, the heap itself is not charged with Dark Energy. If gasoline is used to transport me in my car to Las Vegas, neither I nor Las Vegas are somehow inherently charged with gasoline. I think that the synergenes are structures on their own, unpowered.  

Horjets  

       

On Sat, Feb 2, 2013 at 9:09 AM, Adam Rice <brothrrice@yahoo.com> wrote:
Hmmm, a good point. I may have to rethink my interpretation of 10d of endurance. Any thoughts on syntergenes and Amanda Sykes?

Sent from my iPhone

On Feb 2, 2013, at 10:12 AM, Marco Subias <arkhamalum@gmail.com> wrote:

Endless would do, for Power Mimic.

10 in Endurance would increase your natural staying power, but, barring GM house ruling, it wouldn't give it to you in a limitless manner, See Body and running. Hyper-Body lets you sprint for a longer period of time, but not really that much longer, and certainly not to the degree that the Endless would.

Hotjets   

On Sat, Feb 2, 2013 at 6:51 AM, Allan Goodall <awgoodall@gmail.com> wrote:

On Fri, Feb 1, 2013 at 2:47 PM, Marco Subias <arkhamalum@gmail.com> wrote:
I would think that you could buy 2d of Immunity [exhaustion and hunger] for far less than the cost of 10D of power mimicry. 



I assumed there was a reason for the Power Mimic, because you're right, the difference is 170 points versus 12 points (assuming you buy up Duration on the Power Mimic's Useful quality into Permanent).

On the other hand, 10d in an Endurance Hyperskill is only 10 points.

--
Allan Goodall            http://www.hyperbear.com
awgoodall@gmail.com
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