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Re: [ORE] I'm looking for a "Grant Superpowers" type miracle (Wild Talents 2E)

Wouldn't this need an attack and defends quality as well if you wanted Hyperstats and Attacks/Defends Miracles?  Other than that, yeah, your power looks like what I'm looking for.  

On Wednesday, April 24, 2013 10:07:50 PM UTC-6, matt conlon wrote:

I'm sorry, do you want to be able to give yourself powers? If yes then I'd say go with Cosmic Power. Played right it would function like Anshin'in-San from Medaka Box. 
If you want to be able to only grant others powers then (as a GM) I'd settle for:

Grant Powers 10d 3/d 30pts
U, Touch, Permanent, Variable Effect, 
Base Will Cost (half value since target can opt to pay Base Will cost)
If/thens- others only, grant powers only, once per target per lifetime

For any game i ran this caps the number of dice you can grant at 10, but you can build whatever you want as long as you pay the WP cost. Granting your team powers would be tempting but strategically difficult since you'd want to give the something good but would need to save the points a d give it to them in one go. You'd also be capped at 1 10d power so if you wanted something versatile it would be expensive. Few of your creations would be ridiculous hd/WD monsters, but they'd still be more awesome than a normal human.

For fun I'd add this power to the character:

Invulnerable to Granted Powers 9/d 3hd 54pts
D, Self, Permanent, variable effect, if/then only granted powers 

So powers you granted that target you often fail but the occasional shot might slip through. 

Those are my thoughts. 


-Matt Conlon

On Apr 24, 2013, at 6:24 AM, Christopher Audette <stupidin...@gmail.com> wrote:

When I mean "Grant Superpowers", I mean permanently.  Obviously a Miracle like this would need some cost and GM approval, but I'm looking for at least a semi-official answer on how such a power would be modeled.  My current thoughts are that it would look something like this:

Grant Superpowers
Cost: 18/36/72
Attacks C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect only for granting superpowers) -1
Defends C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect only for granting superpowers) -1
Useful C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect only for granting superpowers) -1
Effect: You grant a person dice in width any superpower you wish permanently.  These dice are the same quality (normal/hard/wiggle) as those in the roll, and you pay willpower for each die you throw down (1 for normal, 2 for hard, and 4 for wiggle) when you roll this power.  You may only grant any given person a specific power once.

So that's what it might look like, I would figure, but what about the Archetype said character would gain?  Permissions? Intrinsics?  Any help on fleshing out this basic power would be much appreciated.

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