Derp, missed the bottom of your post-
Archetype: IIRC this is Origin+Permissions, so for Origin they'd probably be grandfathered in under your own, if you are "making them like you" otherwise they wouldn't have one or would have their own "Zerpspawn" or whatever (see below), they'd only gain an intrinsic if the powers you gave them were made intrinsic, permissions would probably be "one power" or "power theme."
They wouldn't automatically get to spend WP, since your power doesn't grant stats you'd have to model super strength or speed with Augment (which would work fine and bypass stat caps and dice type limits).
Here are some examples:
Zerp the future man force evolves targets, his origin is Unknown and his permissions are Perfect Human or Driven? (the one that let's you buy hd/wd in stats, and power theme (granted powers).
Because Zerp is defined as force evolving his targets the GM decides they will be Zerpspawn and eventually a gadgeteer discovers weeaboo waves that nullify their powers. Zerp himself creates a weeaboo field that prevents his creations from destroying him, etc. but these mundanes aren't anything special other than their powers.
Now, Tim, a new player decides he'll play a Zerpspawn, during char gen he buys the Driven archetype/permission. By way of being a player character he can spend willpower and by way of Driven can buy WD in stats. His Zerpspawn power is some impractical Roar power and he becomes the Iron Lion civic defender.
Alternatively the weird tech/power Zerp uses might also give them the Unknown Origin and weeaboo waves might cancel all powers that stem from The Unknown.
Hope that helps.
-Matt Conlon
When I mean "Grant Superpowers", I mean permanently. Obviously a Miracle like this would need some cost and GM approval, but I'm looking for at least a semi-official answer on how such a power would be modeled. My current thoughts are that it would look something like this:
Grant Superpowers
Cost: 18/36/72
Attacks C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect only for granting superpowers) -1
Defends C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect only for granting superpowers) -1
Useful C/E/F: Permanent +4, Variable Effect +4, Touch Only -2, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect only for granting superpowers) -1
Effect: You grant a person dice in width any superpower you wish permanently. These dice are the same quality (normal/hard/wiggle) as those in the roll, and you pay willpower for each die you throw down (1 for normal, 2 for hard, and 4 for wiggle) when you roll this power. You may only grant any given person a specific power once.
So that's what it might look like, I would figure, but what about the Archetype said character would gain? Permissions? Intrinsics? Any help on fleshing out this basic power would be much appreciated.
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