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Re: [ORE] While I'm consulting the list - help with more generic powers

Ahhh, forgot Duration. Yeah, duration should definitely be in there, since it is meant to be an activate once and then it is up for the scene or whatever.

It should probably have Speeding Bullet, because you shouldn't be able to easily "Attack him, and then Dodge his flame aura".  People with Hypercoordination could still dodge it, but that might just amount to darting in and out to attack him faster than they can get burned or something?

And the lack of self-immunity is intentional. He very much doesn't want his character to be immune to fire - however, his other main power is regeneration. Which makes me think there is another Flaw that needs to be in there:

Incineration Aura (8)
  Attacks Extras and Flaws: Horrifying -1, Touch Only -2, Duration +2, Engulf +2, Penetration +1, Radius +2, Speeding Bullet +2

4 Hard dice: 64 Points

This is meant to be a fairly serious power he's pretty reluctant to use, as opposed to more of a Fantastic 4 type of thing - he activates it, asphalt starts melting under his feet, he starts burning (and his regeneration kicks in - though he will need some extra wound boxes to make sure his power doesn't kill him before he regenerates...it might just be easier to add in self-immunity to this power, and place an If/Then on his regen that he can't use it while his aura is up), and all in all stuff goes to hell.

How's that look?

I guess one of the main things I'm wondering about is if it is fair game to use Radius as "Anyone who comes within a couple feet of me/touches me" instead of a full 10 yards? (And let the player decide "I'm gonna use the full 10 yards now...let's wreck shit")? The main thing I see is usually Duration just by itself means the attach repeatedly goes off against one target, whereas here I want it to auto-hit everyone who touches him or comes close.

(Also: Man, 400 points is a lot of juice...)



On Fri, May 31, 2013 at 4:32 PM, Shane Ivey <shane.ivey@gmail.com> wrote:
<<And once he activates it, it just keeps on doing 4 Shock and 4 Killing to every hit location of everything nearby?>>

Wouldn't he need to declare and activate it each round? 


On Fri, May 31, 2013 at 5:18 PM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
I figure I'd do a separate thread, since this is potentially less interesting to the group than the quartet of toddlers with Tier 4 powers. ;) I'm gonna need some help for some of the power mechanics for some more mundane stuff too...

First up - damage auras/offensive armor. In this case it is flames. We're not necessarily looking for a radius effect here (though the player wants to be able to flare it to do damage in a radius, but that's probably just), but instead more of a "If you touch/attack me, you automatically get hurt".  Here's my first attempt

Wreathed in Fire (6)
  Attacks Extras and Flaws: Touch Only -2, Engulf +2, Penetration +1, Radius +2

4 Hard dice: 48 Points

Because he didn't take it with full power only or the like, I imagine that means he can dial in the Radius if he wants? Like have it be 1 yard radius one round, and then spend an action to make it go out to the full radius another? And once he activates it, it just keeps on doing 4 Shock and 4 Killing to every hit location of everything nearby?  I didn't give it Burn, because I figure once you leave the area of affect it probably doesn't keep hurting you - let's be honest, fire this intense (we're looking at slagging steel plate type heat) is going to rapidly burn off anything likely to keep burning for any length of time, and it isn't like it coats you in napalm.

Does this look about right?


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-- Oscar Wilde

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