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Re: [ORE] Question about Cosmic Powers, Gadgeteering, etc...

For the record, I don't disagree with my previous interpretation, it rewards garnering more than 10d in the power for more than eliminating multi action penalties. 

-Matt Conlon

On Jun 13, 2013, at 2:29 PM, Daniel Kane <daniel.m.kane@gmail.com> wrote:

Flaws aren't worth points if they don't actually penalize the power's use.  I'd never allow One Use on an emulated power (... unless the VE power had One Use for some crazy reason).  Exhausted, probably, but not One Use.  If the quality with variable effect had Permanent, I wouldn't even allow Exhausted or Depleted, since there's no penalty for emulating a new power.

Likewise, If/Then (only while attacking) on an attack buff wouldn't be worth any points, any more than Attacks (set people on fire) having If/Then (only while setting people on fire).  This sort of makes sense if you assume your ADU dice are all tied up with the buff, but we've established that everyone disagrees with that usage of multi-quality variable effect. :-)

-- Daniel



On Thu, Jun 13, 2013 at 10:45 AM, Matt <moeheid@gmail.com> wrote:
"I'll point out that if you had 6d + 2hd in the combined TK power, because the defense is with Duration, you can activate it with your 2hd + 6d, and then in subsequent rounds still use those 2hd+6d - you don't have to set any dice aside as "in use" or whatever."

Ok, this seems reasonable, then I think Cosmic Power. "Every time I use it I make a cheap, endless, 1 use Invulnerability to X" Fire and forget. Or same permanent, if/then when attacking, one use Vicious type power. If the dice don't have to be "assigned" to continue performing their effect it breaks down fast.

I realize with nullify powers and rules exceptions, etc. it can be tailored to taste but that sort of thing makes it feel like I'm running another game for one person, where grudge monsters are fine and rules work differently. I'm not saying you're wrong, rather I don't like if/how you're right maybe?

-Matt Conlon

On Jun 12, 2013, at 8:40 PM, Wade Lahoda <wade.lahoda@gmail.com> wrote:

> I'll point out that if you had 6d + 2hd in the combined TK power, because the defense is with Duration, you can activate it with your 2hd + 6d, and then in subsequent rounds still use those 2hd+6d - you don't have to set any dice aside as "in use" or whatever.

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