The power doesn't have any rules that says it lasts for longer than a combat round, either. So, by the rules on duration on page 114 of the WT2 rulebook, Bind lasts one combat round. After that round, you need to roll again to keep binding the target. So, yes, you'd have to add Duration or keep rolling each round to hold the target in place for a full combat scene, or keep rolling each combat round.
The target can break free that round by making an opposed roll.
If you want to attack multiple targets in a round, you have to do it as a multiple action, or modify Bind by buying an extra like radius.
On Mon, Jun 10, 2013 at 10:17 PM, Brian Moore <bmoore.hcc@gmail.com> wrote:
Hey all,
I have a question about what seems a very simple power, Bind. As the power is written in the Miracle Cafeteria, does the power need to be concentrated on (require a multiple action) to be used for more than a single combat round? Is it not also necessary to have some sort of duration to last more than a single turn, or require the user to maintain the Bind after successfully hitting? The description seems to suggest that a character is bound until making an opposed roll of some sort vs. the Bind roll, but gives no indication that the power must be re-rolled each round (at least not if I'm interpreting it correctly). So, in order to use Bind multiples times, or perform any other action after successfully binding someone, does one have to use multiple actions? For the opposed roll, and does one need to keep re-rolling every round to keep a target bound? I initially thought one roll worked until the target escaped (if it ever resisted) and the character with Bind can continue to act normally without any further consideration of the bound subject, but it seems to me that essentially gives bind a free duration that is not included in the cost of the power.
Am I missing a blatantly obvious explanation that clears this up?
I will happily await any discussion.
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