Mind Control (18 per die) - She wanted an area effect, but not much range. I've told her if she does a whole area, she can only give one command at a time (so she can't give a theatre with 500 people in it 500 different commands), but she's got spray in there for if she needs to go after multiple different people at once with commands.
Useful (Control Minds), Range; Duration +2, Radius (20 Yards) +4, Spray +1, Reduced Capacities -1, Controlled Effect +1
Useful (Telepathy), Range; Radius (20 Yards) +4, Duration +2, Spray +1, Subtle +1, Reduced Capacities -1
3d + 3w (270 points) +1 Spray Die
Perceive Minds (2) - She wanted to be able to sense people to target them and such even without her mundane senses, so here we go.
Useful (Detect Minds).. Capacities: Range.
6d (12 Points)
Clumsy TK(13) - Lastly, she also wanted TK, but wanted it a lot more clumsy raw force than the finesse she's capable with for her Mind Control. And the Defends is less of a block individual attacks, but more just putting up a repulsion field that stops dangerous incoming stuff with repelling force.
Attacks Extras and Flaws: Power Capacity(Mass) +2. Capacities: Range, Mass.
Defends Extras and Flaws: Duration +2, Interference +3, If/Then(Only usable on matter) -1. Capacities: Self.
Useful Extras and Flaws: Power Capacity(Mass) +2, If/Then(Only for Clumsy Effects). Capacities: Range, Mass.
4HD (104 Points)
386 in Powers
+4 Base Will
+2 Hyperstability
----
400 PointsMeant "fairly serious" as in "Serious in tone" - definitely not something to take out muggers with. Here's what his full build comes to now.Burning Man (10/die) - The flame aura power I've been trying to build here.
Qualities: A
Attacks (Flame Aura) Extras and Flaws: Horrifying -1, Touch Only -2, Duration +2, Engulf +2, Penetration +1, Radius +2, Speeding Bullet +2, Controlled Effect +1, Burn +2, Obvious -1
4 HD = 80 Points
Regeneration (8/die) - Fairly strong regeneration. The If/Then is basically to represent that while he's burning, his regen is taken up just keeping him from burning up.
Qualities: U
Useful (Heal Wounds) Extras and Flaws: Engulf +2, Permanent +4, Self Only –3, If/Then (When not using Burning Man) -1. Capacities: Self.
Useful (Cure diseases and toxins) Extras and Flaws: Permanent +4, Self Only –3. Capacities: Self.
4 HD = 64 Points.
Incinerate (19/die) - This is his big stick tank-busting wreck havoc on battlefields kind of power. With 6 HD and 6 Penetration, he's going to completely destroy most things he targets with it, and even 10 HAR types are going to take some nasty damage. And he's got Radius in there, so when he wants to he can going from busting a tank to busting buildings.
Qualities: A.
Attacks Extras and Flaws: Burn +2, Engulf +2, Penetration +6, Radius +6, Attached (Burning Man) -1, Attacks Level +2
6 HD = 228 Points
Control Flame (4) - When he's not enveloped in flame and destroying shit, his normal "Control Flame" power is flexible but not very powerful. He can do a weak attack with it, do some tricks with existing flame and the like, but that's about it. He's mostly an "all or nothing" kind of guy.
Qualities: A U.
Attacks capacities: Range.
Useful capacities: Range.
2D + 1WD = 24 Points.
+2 Base Will
+2 Hyperendurance
----400 PointsI think that all adds up. Incinerate is clearly the most major power in his set, but it is also pretty straightforward (Harm with a bunch of nasty extras).On Sat, Jun 1, 2013 at 1:37 AM, Matt <moeheid@gmail.com> wrote:Self immunity is assumed, as is immunity for a small mass of personal items, typically clothes.If this is a 400pts of powers character this "fairly serious power" is kind of penny-ante. I think it's ~240 pts to turn off the sun with 2hd. I would think either a major Human Torch suite or something to do with a variety of Radiant energies.My opinion, others may differ...
-Matt ConlonAhhh, forgot Duration. Yeah, duration should definitely be in there, since it is meant to be an activate once and then it is up for the scene or whatever.It should probably have Speeding Bullet, because you shouldn't be able to easily "Attack him, and then Dodge his flame aura". People with Hypercoordination could still dodge it, but that might just amount to darting in and out to attack him faster than they can get burned or something?
And the lack of self-immunity is intentional. He very much doesn't want his character to be immune to fire - however, his other main power is regeneration. Which makes me think there is another Flaw that needs to be in there:Incineration Aura (8)Attacks Extras and Flaws: Horrifying -1, Touch Only -2, Duration +2, Engulf +2, Penetration +1, Radius +2, Speeding Bullet +24 Hard dice: 64 PointsThis is meant to be a fairly serious power he's pretty reluctant to use, as opposed to more of a Fantastic 4 type of thing - he activates it, asphalt starts melting under his feet, he starts burning (and his regeneration kicks in - though he will need some extra wound boxes to make sure his power doesn't kill him before he regenerates...it might just be easier to add in self-immunity to this power, and place an If/Then on his regen that he can't use it while his aura is up), and all in all stuff goes to hell.How's that look?I guess one of the main things I'm wondering about is if it is fair game to use Radius as "Anyone who comes within a couple feet of me/touches me" instead of a full 10 yards? (And let the player decide "I'm gonna use the full 10 yards now...let's wreck shit")? The main thing I see is usually Duration just by itself means the attach repeatedly goes off against one target, whereas here I want it to auto-hit everyone who touches him or comes close.(Also: Man, 400 points is a lot of juice...)--On Fri, May 31, 2013 at 4:32 PM, Shane Ivey <shane.ivey@gmail.com> wrote:<<And once he activates it, it just keeps on doing 4 Shock and 4 Killing to every hit location of everything nearby?>>
Wouldn't he need to declare and activate it each round?--On Fri, May 31, 2013 at 5:18 PM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
--I figure I'd do a separate thread, since this is potentially less interesting to the group than the quartet of toddlers with Tier 4 powers. ;) I'm gonna need some help for some of the power mechanics for some more mundane stuff too...First up - damage auras/offensive armor. In this case it is flames. We're not necessarily looking for a radius effect here (though the player wants to be able to flare it to do damage in a radius, but that's probably just), but instead more of a "If you touch/attack me, you automatically get hurt". Here's my first attemptWreathed in Fire (6)Attacks Extras and Flaws: Touch Only -2, Engulf +2, Penetration +1, Radius +24 Hard dice: 48 PointsBecause he didn't take it with full power only or the like, I imagine that means he can dial in the Radius if he wants? Like have it be 1 yard radius one round, and then spend an action to make it go out to the full radius another? And once he activates it, it just keeps on doing 4 Shock and 4 Killing to every hit location of everything nearby? I didn't give it Burn, because I figure once you leave the area of affect it probably doesn't keep hurting you - let's be honest, fire this intense (we're looking at slagging steel plate type heat) is going to rapidly burn off anything likely to keep burning for any length of time, and it isn't like it coats you in napalm.Does this look about right?--
"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde
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Shane Ivey, Arc Dream Publishing
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"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde
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--
"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde
"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde
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