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[ORE] Re: Gambit-like Power Construction in Wild Talents ed2

I was thinking of just building off the "Vicious" miracle. Cost: 5/die, or 7/die with mass added on.
Attacks +1: Augment +4, Area +1, If/Then (must announce in the declare phase) -1, If/Then (inorganic matter only), Attached -2 (attached to throwing an object or athletics skill, whatever you want to say)
I feel like the Mass +2 capacity should be added too, if not for affecting the object your picking up, then just for the awesomeness of knock-back by a hurled exploding playing frisbee.

If the delay is important to your story or character concept then add the flaw: Slow -2 and adjust above scores accordingly.

You could also add extra Attack levels +1/per or Penetration +1/per and so on...

Just make sure to keep Athletics or whatever you choose to attach it to at least as high ranking as the miracle because you roll the lower of the 2 pools.

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