More detailed descriptions of what every Strategy and Tactic represents as well. I've spent too much time every sessions trying to figure out what the right combination is to do something not listed on the player cheat sheet, like intimidate, persuade, or notice things.
Quick listings of what each stock power and aspect does depending on its representative strategy or tactic. I can remember some of them easily enough but every power has wildly differing rules.
Collateral damage rules.
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[ORE] Better Angels: What Should Be On the GM Screen?
9:52 AM |
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