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Re: [ORE] Permissions as Limiting Factors?

Hmm, a quick and dirty method might be to add a Willpower investment/bid flaws and No Upward Limit extra to all powers. Now have the DF rating determine how much a Talent can invest so they have to have at least a point of Willpower to get the power up and running but any direct competition requires them to pour points in the power. 

Direct competition between two Talents with the same dice pools but different delta ratings will usually turn out as intended and character with high DF ratings will be able to do Great Things, while those with lower ratings are just special. 

-Matt Conlon

On Oct 25, 2013, at 9:25 AM, Longspeak Teller <longspeak.teller@gmail.com> wrote:

I'm looking for a good way to work this artifact of my old setting into the new system. Or perhaps just looking for someone to tell me to knock it off? :)

My game is called Delta Factor. It's originally inspired by Wild Cards ages ago, later influenced by Abberant. Part of the system I originally used incorporated a stat, also called Delta Factor. The DF rated the power potential of any Delta, and ran from 0 to 10. The number has two main effects.

First and simplest, a higher number was just more powerful. All else being equal, two similar effects - say a power blast - the one with the higher DF had more raw output, and probably greater range. A higher DF flier would outrun a lower DF flier. Etc.

Second, certain powers and effects were restricted at lower levels. For example, at DF 0-2, no power could affect combat directly. Occasional creative, situation-specific uses might have an affect, but no power could be designed to attack or defend in a fight. These very low DF characters also could not take super stats. DF 0-4 could not take flying powers. Etc.

Now... I wonder if this is as easily handled with point totals. Of if perhaps I need a series of permissions to run it properly?

I thought a quick and easy way would be to make a Permission called "Delta Factor" with a cost of 2 per level, then limit the number of dice in powers to the level of DF, and incporate a few other things into each level, like restrict when hard dice, wiggle dice, stats and skills over 5, and other things might be found.

Then I thought... hey... that's not actually quick and easy. So I'm not sure. I want to represent the setting as well as I can, but I want to keep play simple, too.

Any thoughts?

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