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Re: [ORE] Self Only on Useful Quality?

I think you're right. That explains why the Power Capacity extra doesn't mention "Self". I think I simply assumed "Self" was a +1 because Touch was +1.

I'll go back to sticking with Godlike. :-)


On Fri, Oct 25, 2013 at 4:34 PM, Matt <moeheid@gmail.com> wrote:
Can I get a page citation for the "Self Capacity" costing 1pt?

In all my readings Defends powers and powers with the Speed capacity affect only the Self, all others are assumed external range or mass as default, Touch reduces range to touch and self limits the power to affecting the self.

In all respects a power that affects only yourself has markedly less utility than a duplicate power that occurs at range and is therefore considered "flawed" to self only.

I thought this was to streamline the idea of character whose powers work on themselves and others: Range includes self and touch, touch includes self, self excludes all but self. 

-Matt Conlon

On Oct 25, 2013, at 8:30 AM, Allan Goodall <awgoodall@gmail.com> wrote:

I think the confusion surrounds the fact that Multiple Actions has the "Self" capacity and the "Self-Only" flaw.

Useful qualities have the Mass, Range, or Speed capacities by default. That's on page 110. However, this version of Useful has the "Self-Only" flaw. That means it loses its
regular capacity and replaces it with the "Self" capacity. This is vague with regard to the wording of the "Self-Only" flaw.

People look at Multiple Actions and wonder how you get to put the "Self-Only" flaw on a power with the "Self" capacity. That's not what's happening here. What you're doing is putting the "Self-Only" flaw on a power that normally has mass, range, or speed, eliminating that capacity and replacing it with self.

Remove "Self-Only" and leave the capacity as "range"
. The power costs 4 (instead of 2), but now you can give your width in dice to other characters. Add the "Self" capacity for a cost of 1, and you can roll multiple actions on yourself, and then use those extra dice to roll multiple actions on extra characters.

(I hope Dustin isn't reading this, because I can totally see his next character...)


On Fri, Oct 25, 2013 at 12:52 PM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
The powers in the Miracle Cafeteria are...inconsistently designed. Not so bad just as powers, but when you're trying to use them to learn how to build powers, it can be misleading.

Though not as much so as some of the campaign books. Especially since they seem particularly prone to ignoring the "If it isn't actually a Flaw, it doesn't discount you points" rule.

It makes perfect sense for something like Multiple Actions, though. If you didn't have Self Only on Multiple Actions, I think the player would be perfectly within his rights to give those big bonuses to other people, too.


On Fri, Oct 25, 2013 at 11:44 AM, Longspeak Teller <longspeak.teller@gmail.com> wrote:
But then it doesn't do that on the Useful Quality of several powers which seem to only affect the user. Ah well.


On Friday, October 25, 2013 9:57:20 AM UTC-7, matt conlon wrote:
Yes, "cheating" is intended. From everything I've read the developers knew people would min max, that's why character building is soooo crunchy. They want you to make the power do -exactly- what you want/need it to so that there's no question what it does when you use it in play. It really expedites things when the mountain of flaws you stacked on a power to save points means the power always does X and nothing more.

I know that seems counter intuitive but that's how it works out.

-Matt Conlon

On Oct 24, 2013, at 4:40 PM, longspea...@gmail.com wrote:

> Several powers have only the Useful Quality, and take the Self Only flaw. But many of these powers are designed to affect only the user, and giving them a huge break on points seems like... kinda cheating.
>
> Example... Multiple Actions cost 2/die. For 40 points, I can have a pool of ten extra dice! Plus, it only costs that much because of the minimum cost rule. I could add an extra to each of two useful qualities for the same total cost!
>
> Is there something I'm not seeing here?
>
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